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SLI fanboys, Sniper Elite 4 will teach you what SLI is!

2K views 10 replies 7 participants last post by  Paladin Goo 
#1 ·
I open this thread because I am very amazed by the day one launch of Sniper Elite 4 by Rebellion.

This game teaches to everyone how a game should run on multiple GPUs.

Graphics is good but nothing special but optimization is awesome.
I have a GTX980 Ti SLI running on a 5930K six core at 4.2GHz and it push hard the limit of my hardware with a framerate greater than 100FPS in 4K maxed out.
One of the really few titles to offer great optimization and SLI support at day one.

This is the first title where I can activate SLI, use DX12 and async compute and have performance improvement over DX11.

It's awesome to see DX12 AFR, cards scales pretty well and they can run at different frequency, I have a card running at 1405MHz and a card running at 1380 (the hottest one).

This is the first title where I can see it because it's the first title where DX12 AFR works like a charm! (you can scale even on different cards, one GTX980 Ti and one GTX960 for example).

Congratulations Rebellion for this.
 
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#2 ·
specool.gif
Quote:
Originally Posted by sblantipodi View Post

I open this thread because I am very amazed by the day one launch of Sniper Elite 4 by Rebellion.

This game teaches to everyone how a game should run on multiple GPUs.

Graphics is good but nothing special but optimization is awesome.
I have a GTX980 Ti SLI running on a 5930K six core at 4.2GHz and it push hard the limit of my hardware with a framerate greater than 100FPS in 4K maxed out.
One of the really few titles to offer great optimization and SLI support at day one.

This is the first title where I can activate SLI, use DX12 and async compute and have performance improvement over DX11.

It's awesome to see DX12 AFR, cards scales pretty well and they can run at different frequency, I have a card running at 1405MHz and a card running at 1380 (the hottest one).

This is the first title where I can see it because it's the first title where DX12 AFR works like a charm! (you can scale even on different cards, one GTX980 Ti and one GTX960 for example).

Congratulations Rebellion for this.
 
#4 ·
Quote:
Originally Posted by 8051 View Post

Is DX12 AFR and asynch compute a MS tech or a part of SLI?

Does SLI conflict w/DX12 multi-GPU rendering? You can't use both at the same time can you?

It's nice to see some good SLI news for a change...
SLI is a technology made by nvidia, like Crossfire from AMD.

DX12 multi GPU is a technology made by Microsoft and can be used on both AMD and NVIDIA.
DX12 multi GPU can be much better than Crossfire or SLI because it doesn't need a bridge between cards and supports even different cards.

You can use a GTX1080 and a radeon RX460 for example and get benefits from both cards even if they have different architecture, different frequency and different amount of VRAM.

You can enjoy improvements over SLI or Crossfire even using two identical cards.
I have two GTX980 Ti and due to temperature the hottest card have a slower frequency compared to the other card.

With DX12 AFR I can see one card running at 1380MHz and the other one running at 1410MHz, this is awesome.

Leave alone DX12 SFR, that is another story and much more interesting...
biggrin.gif
 
#6 ·
Quote:
Originally Posted by 8051 View Post

So is Sniper Elite 4 the one game where Nvidia gets better performance in DX12 instead of worse?
yes
 
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#10 ·
makes me more interested in slapping in that second gtx 1080 into my rig !
 
#11 ·
As much as I love the *idea* of SLI (having been going SLI for the last few generations...) I've decided I'll never go SLI again, and while some games, such as this one, exhibit great support for it, the majority of games don't. If companies supported it better, I'd be all for it, but they just...don't; and even the ones that do, half the time the scaling is god awful to the point where you may as well only have one card. Cases like SE4 are rare
frown.gif


1080Ti single card life here I come.
 
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