Is there any real difference between 800 DPI 1.25 sens and 400 DPI 2.5 sens? What is different? I've tried both the only difference I know is your mouse is slower on desktop.
There's no pixel skipping in CS, Quake, TF2, OW, etc., since you move your crosshair/cursor in degrees per inch rather than pixels.
Pixel skipping is a 3D game issue. If the minimum rotation you can make in degrees is one that is visually represented on screen by more than one pixel, that's what is referred to as pixel skipping. Your DPI can be whatever you want in Windows as long as slider is 6/11 and it won't pixel skip.Originally Posted by Pa12a
There's no pixel skipping in CS, Quake, TF2, OW, etc., since you move your crosshair/cursor in degrees per inch rather than pixels.
That can cripple you if you use too high of a sensitivity and too low of a cpi setting (e.g. 400 cpi & 10 sensitivity, if you are sane enough to use that in CS and the like).
You'd only be able to move 0.22 degrees per inch if m_yaw and m_pitch are 0.022, the sensitivity would be multiplied by that. But since we talk about a 3D environment and not a 2D surface like the Windows desktop, pixel skipping isn't one of your worries. There's also a thing such as too high of a cpi and too low of a sensitivity, I couldn't find myself playing with 12k cpi and an eCPI of 1400 like I do right now with my 400 cpi. It'll just pick up too much movement.
The rest of what you said is right though, nowadays you shouldn't worry about anything when it comes to your mouse setup and your typical popular mice.
Well that sounds like an inside dead zone which is probably beneficial. I'm sure sensors have a very small zone where they don't pick up motion or it'd probably jitter a lot in theory
I 'did the maths' about that recently. The ratio is about 1.5 per pixel (1080p, 90 FOV, 400 DPI, 40cm/360°...), at a medium / low sens. My guess is, if you use relatively high sens, you could theoretically hit that.
You can even use 11/11 in Windows and 200 CPI and 8 sensitivity and it won't skip anything. I tested it out myself, while it felt like jittery bullcrap, using fov_cs_debug 1 and moving your crosshair has proven to be consistent to me. I didn't suddenly jump from one point to another and then to a much further point on the wall.Originally Posted by xmr1
Pixel skipping is a 3D game issue. If the minimum rotation you can make in degrees is one that is visually represented on screen by more than one pixel, that's what is referred to as pixel skipping. Your DPI can be whatever you want in Windows as long as slider is 6/11 and it won't pixel skip.
You are misunderstanding what pixel skipping is. It's not a matter of inconsistency, it's how far you are rotating in game with the minimum motion. If your crosshair is 1 pixel to the left of an enemy's head, there are certain combinations of settings that can preclude you from moving your crosshair that 1 pixel to the right you need to get the kill. And obviously it can be greater than 1 pixel, just an example.Originally Posted by Pa12a
You can even use 11/11 in Windows and 200 CPI and 8 sensitivity and it won't skip anything. I tested it out myself, while it felt like jittery bullcrap, using fov_cs_debug 1 and moving your crosshair has proven to be consistent to me. I didn't suddenly jump from one point to another and then to a much further point on the wall.
Same happened with 400 cpi, raw input on and 15 sensitivity. It didn't skip anything at all either, it doesn't "skip pixels", nor does it skip degrees per inch. Both are unplayable for me, yes, but it's still consistent.
So as long as you find your proper sensitivity in relation to your cpi and Win slider, you're fine. I've played with 400 cpi and 4.5 sensitivity before and people either said it's 1.8 sensitivity where it starts, or 2.71, or yada yada with some funky calculations and theory craftings. Whether you use 1.75 @ 800 cpi or 3.5 @ 400 cpi, or whatever, that's personal preference and up to you. I use 3.0 @ 400 cpi now, so I'm fine.
Don't drive yourselves mad with nonsense over something that doesn't even pose a problem to people with a proper setup. IF there's a way to produce pixel skipping, it will be on an absurd setting that noone would think of using. Which I've tried before.
It might be somewhat right, but there's also "resolution" factor, which sets a limit of the possible enemy's positions. As long as you keep your sensitivity lower than 1 point per pixel, there's no real advantage of lower sensitivity over higher one because:Originally Posted by kignt
I was also wondering this and came across an older post of Glymbol's: http://www.overclock.net/t/1204805/best-dpi-settings/0_50#post_16281118