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post #11 of 270
You guys are all missing the more important factors:

Vulkan / DX12 are the future of gaming, and neither supports "SLi". Yes, they both support multi-GPU, but on a wholly different level that much be programmed by the game developer, not the GPU manufacturer. This alone means SLi is dead. Things like SLi might yet live, but not SLi itself.

That said, developers have much less incentive, and fewer resources, to develop multi-GPU solutions for their games. This leaves multi-GPU systems like SLi in a pretty rough spot as well. Only the future will prove if multi-GPU ever becomes a major feature in gaming.
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post #12 of 270
Quote:
Originally Posted by Zero4549 View Post

You guys are all missing the more important factors:

Vulkan / DX12 are the future of gaming, and neither supports "SLi". Yes, they both support multi-GPU, but on a wholly different level that much be programmed by the game developer, not the GPU manufacturer. This alone means SLi is dead. Things like SLi might yet live, but not SLi itself.

That said, developers have much less incentive, and fewer resources, to develop multi-GPU solutions for their games. This leaves multi-GPU systems like SLi in a pretty rough spot as well. Only the future will prove if multi-GPU ever becomes a major feature in gaming.

Exactly this.

Even AAA DX12 games don't support multi-GPU. DX11 games still benefit.
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post #13 of 270
Quote:
Originally Posted by Zero4549 View Post

You guys are all missing the more important factors:

Vulkan / DX12 are the future of gaming, and neither supports "SLi". Yes, they both support multi-GPU, but on a wholly different level that much be programmed by the game developer, not the GPU manufacturer. This alone means SLi is dead. Things like SLi might yet live, but not SLi itself.

That said, developers have much less incentive, and fewer resources, to develop multi-GPU solutions for their games. This leaves multi-GPU systems like SLi in a pretty rough spot as well. Only the future will prove if multi-GPU ever becomes a major feature in gaming.


This right here. It really puts the few of us that lived by sli systems in a bind. I miss my old tri sli days butter smooth thumb.gif I hate to think in a few years we won't even have a need for plx chips and high-end motherboards sozo.gif
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post #14 of 270
I had two 970's in SLI for a bit playing at 4K. sold the pair and bought a single 980ti and haven't looked back. My game selection just doesn't have much SLI support.

As it has been mostly said, SLI is only really viable for complete overkill systems that have two of the best GPU you can buy. That way for games that don't support SLI, you are still getting the best experience possible. For game that do support it, you are also getting the best experience possible.

Buying two lower end cards to get the similar performance of a single better card is really just not applicable anymore IMO.
post #15 of 270
Multi GPU will only be popular when we can no longer getting a faster single GPU. (much like single core CPU)
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post #16 of 270
Honestly I wish SLI was dead and since Nvidia gave that ability to the game developers so it's guaranteed only a matter of time. Can't complain about smaller & cheaper cases, motherboards, psu's, etc. Your wallet will thank you when you can get max settings out of 1 GPU instead of 2 or previously 4.
post #17 of 270
Quote:
Originally Posted by Seyumi View Post

Honestly I wish SLI was dead and since Nvidia gave that ability to the game developers so it's guaranteed only a matter of time. Can't complain about smaller & cheaper cases, motherboards, psu's, etc. Your wallet will thank you when you can get max settings out of 1 GPU instead of 2 or previously 4.

Yeah this isn't going to happen. For those of us pushing a lot of megapixels at high frame rates, 1 card is not enough. It's not like nvidia is holding something back because of SLI. If someone wants to run 4K at 80+ fps, it's gonna take more than any given flagship can muster.
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post #18 of 270
Quote:
Originally Posted by littledonny View Post

Yeah this isn't going to happen. For those of us pushing a lot of megapixels at high frame rates, 1 card is not enough. It's not like nvidia is holding something back because of SLI. If someone wants to run 4K at 80+ fps, it's gonna take more than any given flagship can muster.

Actually, both card manufacturers and game developers DO make inferior products because of the existence of multi-GPU.

Why optimize your game to squeeze out every last frame per second when you can just get it good enough that it will run on most people's systems, and tell your consumers to buy better and more hardware if they desire more performance?

Same argument for the card manufacturers, albeit to a lesser degree.

Neither side is going to bother putting more effort into their products when they can just sell more performance.


As for the argument that one card can't be enough - ever notice that, for the most part, games can always be maxed out on release, as long as you have the right hardware? It isn't because the right hardware just happens to be powerful enough, it is because the game is made for that hardware. If multi-GPU didn't exist, games would be made for the best single card solutions of their day, just like they used to be made before multi-GPU emerged.

You might have one single generation where graphics don't seem to progress very much, during the transition from multi-GPU existing to multi-GPU not existing, but then it will be back to business as usual.
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post #19 of 270
Quote:
Originally Posted by littledonny View Post

Exactly this.

Even AAA DX12 games don't support multi-GPU. DX11 games still benefit.

Someone recently posted a thread about a game that supported DX12 and multi-GPU that worked well. Sniper Elite? Something like that.
post #20 of 270
Quote:
Originally Posted by Bal3Wolf View Post

thats the problem people now days dont really need sli unless they wanna play at 4k a single 1070/1080 can do most everything else no problem.

What if you want to DSR 2K to more than 4K?
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