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Why is SLI "Dead" - Page 27

post #261 of 270
Quote:
Originally Posted by 8051 View Post

I don't see how people can say the 1080Ti is a 4K card. I can't run Dying Light at 4K w/maxed draw distance on a bet w/my Gigabyte Gaming OC 1080Ti at > 60 FPS. Ditto for Fallout 4.

This is why I like SLI.
SLI is the only way today to have a great experience in 4K.

And let's say it all, every AAA titles support SLI, not everyone scales at 95% but everyone support it and when they support it they enable 4K at butter smooth framerate.
My GTX980 Ti SLI SC runned Fallout 4 4K, pretty maxed out, at 60FPS no problem
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post #262 of 270
Quote:
Originally Posted by jarble View Post

I hate to think in a few years we won't even have a need for plx chips and high-end motherboards sozo.gif

Hate to think? I have to disagree here. I think it would be the dream of every gamer, to one day be able to go to walmart and pick up a very small NUC for $80 that can run anything and everything on highest possible settings at 300 fps.
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post #263 of 270
Quote:
Originally Posted by sblantipodi View Post

This is why I like SLI.
SLI is the only way today to have a great experience in 4K.

And let's say it all, every AAA titles support SLI, not everyone scales at 95% but everyone support it and when they support it they enable 4K at butter smooth framerate.
My GTX980 Ti SLI SC runned Fallout 4 4K, pretty maxed out, at 60FPS no problem

That's impressive. I do have ugrids set to 7 in my Fallout 4 install though. It almost seems like I'm CPU bound though, because when my framerate tanks the GPU load is still less than 80%.
post #264 of 270
What about dual GPU cards? What if you could get a single card that had 2 big bad modern GPU's in there? Like the 9800 GX2. That might solve the SLi issues, it might be the best of both worlds.
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post #265 of 270
Quote:
Originally Posted by PhotonFanatic View Post

What about dual GPU cards? What if you could get a single card that had 2 big bad modern GPU's in there? Like the 9800 GX2. That might solve the SLi issues, it might be the best of both worlds.

It wouldn't. None of the previous dual GPU cards solved the issues of multi-GPU, precisely because they were still multi-GPU.
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post #266 of 270
But if the driver coding was perfect, wouldn't you negate at least some SLi issues? Since you are now only using one slot.
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post #267 of 270
Quote:
Originally Posted by PhotonFanatic View Post

But if the driver coding was perfect, wouldn't you negate at least some SLi issues? Since you are now only using one slot.

The PCI slots were never the issue though, well unless you're talking about the issue of not having a second slot on MITX motherboards.

The real issue is AFR scheduling and the way hardware is addressed.

The solution is a stronger push for abandoning SLI/CFX in favor of DX12/Vulkan explicit multi-GPU.
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post #268 of 270
In theory it should only reduce latency between the two GPUs. But since it's still two GPUs, the rest of the issues still remain. If the coding was perfect, two different GPUs themselves would be a negligible difference compared to a dual GPU card. I'd love a dual GPU card just for the fact that I love the idea of one in ITX....even though the heat would be unpleasant.
 
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post #269 of 270
Will AC origins support dx12 multi gpu?
This could be the first assassin's running multi gpu
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post #270 of 270
Quote:
Originally Posted by sblantipodi View Post

Will AC origins support dx12 multi gpu?
This could be the first assassin's running multi gpu
Not really. Unity and Syndicate both support multi GPU. AC Origins will be a DX11 game, no DX12 support. Multi GPU support might be added at a later date.
Quote:
Will Assassin's Creed Origins support SLI/CrossfireX configurations?
This will not supported at launch but might come in a post-launch update.

http://forums.ubi.com/showthread.php/1759689
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