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[OFFICIAL] PLAYERUNKNOWN's Battlegrounds Information & Discussion thread - Page 174

post #1731 of 2065
Quote:
Originally Posted by xxpenguinxx View Post

Tearing will not go away completely unless you use some kind of sync since the frame times are never consistent. G-sync / Freesync are the best options if you want zero tearing, otherwise let the fps go as high as it can go for the low input lag.

I'm used to 120+, anything lower feels laggy no matter what I do, even when I had a 60hz monitor. I don't know how I played the first Crysis at 40fps.

This trick is used with V-Sync - ON. No tearing, no increased input lag. That is the whole point of the mod.
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post #1732 of 2065
Quote:
Originally Posted by jayfkay View Post

this makes me horny for that sweet patch. its gonna be a lit christmas. dayz beta, pubg 1.0.. what else?

https://www.reddit.com/r/PUBATTLEGROUNDS/comments/7eiqdt/test_server_update_2_terribly_translated_from/

 

 

Oh man that's one crazy patch.

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post #1733 of 2065
airdrops could also use some adjusting. I witnessed one dropping outside of the boundaries of the map 3 times now.
example screen. you can see I am sitting at i0-d0 coordinates, which is top of severny.

post #1734 of 2065
Freaking loving ULMB in this game. Huge improvement in clarity spotting enemies and as smooth as a babies bottom. Two more chicken dinners. You are going to need a monster PC though.
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post #1735 of 2065

 

 

 

Quote:
We’re excited to reveal that two new weapons will be available on the test servers this week! The first new weapon is the DP-28 which can be found all over the island of Erangel. The second one is the care package exclusive AUG A3.
 
We are aware that some users are experiencing performance issues after last week's anticheat update. We apologize for the inconvenience. We are still investigating the cause. We will be sure to keep you informed when more details surface.

 

 

https://twitter.com/PUBATTLEGROUNDS/status/933191438472437760

 

https://twitter.com/PUBATTLEGROUNDS/status/933196363583471618

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post #1736 of 2065
Quote:
Originally Posted by jayfkay View Post

this makes me horny for that sweet patch. its gonna be a lit christmas. dayz beta, pubg 1.0.. what else?

https://www.reddit.com/r/PUBATTLEGROUNDS/comments/7eiqdt/test_server_update_2_terribly_translated_from/

Gonna point out the one parts I hate, BLUR!!!! And the weird damage changes. It's going to make shooting feel even more RNG. They need to fix hitreg before deciding on changing how damage is applied.

Otherwise looks like a good patch.
Edited by xxpenguinxx - 11/21/17 at 9:18pm
post #1737 of 2065

https://steamcommunity.com/games/578080/announcements/detail/1469725882177008623

 

Quote:
 

Test Servers for PC 1.0 - Update #3

NOVEMBER 21 - MEPHIEKIM

Players,
Today, we would like to share that we will be running the test servers for PC 1.0 for the second time this week and next week. 

Test Schedule
[This week]

PST: November 21st 11:00PM - November 23rd 11:00PM
CET: November 22nd 08:00AM - November 24th 08:00AM
KST: November 22nd 04:00PM - November 24th 04:00PM

[Next week]

To be announced early next week.


Region & Modes

NA - SOLO & SQUAD, First-person / Third-person
EU - SOLO & SQUAD, First-person / Third-person
ASIA - SOLO & SQUAD, First-person / Third-person


On this test build, you will be able to try out vaulting & climbing again and test other features. You will also notice the changes we made to some mechanics to make them more balanced. 
Below are the patch notes for the second PC 1.0 test build.


Optimization

Optimize character animations 
Added LODs to further optimize weapon rendering for long distance
Optimized various world effects
Optimized various UI elements
Optimized the sea by reducing wave effects 
Decreased terrain loading time
Decrease memory usage of characters


Animation

Additional vaulting animation for objects with a height of approx. 60 cm or lower (when holding down the Shift key) 
Greatly reduced jacket/coat clipping issue when moving in ADS while leaning


Gameplay

Reduced the hit damage for hands and feet and increased the hit damage on thighs and arms.


The healing period for bandages has been reduced to 4.5 seconds from 8.5 seconds. The casting time and the amount of health restored are the same as before. 
Players can now parachute and land on certain areas that were not previously accessible, including the outskirts of the island
Added markings for zeroing distances on 15x scope reticle texture 
Added new 4x reticle for 7.62mm weapons
Added new 4x reticle for sniper and SMG weapons
Added blur effect on the outside of scopes 
Bullets now penetrate water based on the velocity of projectile (the faster the velocity, more shallow the penetration)
Lowered camera position when proning in third-person 
Decreased firing rate of SKS and Mini-14
Increased sprinting speed while holding DMR in hands (now as fast as assualt rifles) 
Decreased recoil for Mk14
8x and 15x scopes cannot be attached to an M16A now



Item



 

Added 2 new weapons.
- Added DP-28. DP-28 will be spawned in world. It has a 7.62mm 47-round pan magazine for 7.62mm. Sights and a 4x scope can be attached. It has low firing rate but a long effective firing range with high damage
- Added AUG A3. The AUG A3 can be obtained from care packages. It's a variant of a bull-pup assault rifle that uses a 30-round magazine as standard and 40 rounds when extended. It has high muzzle velocity, high rate of fire and low vertical recoil. 
Kar98k will no longer be included in care packages. World spawn rate of Kar98k will remain the same


UI/UX


 

Applied a new font for English 
Improved designs for in-game HUD, option window, inventory, menu screen, and system message box
Improved Solo/Team Play UI
- Moved health bars of team member(s) from the top left corner to the bottom left corner 
- Changed colors and markings in the mini map, world Map, and team list UI
- Added indicators for team members to check their status (vehicle, parachuting, alive/dead, DBNO, connection status, etc.)
Improved interaction HUD
- If there is no more room left in the backpack, the font will turn red to show that items cannot be picked up 
Improved the mini map and the world map
- Decreased the saturation of the mini map to further emphasize information of team members 
- Adjusted the colors of the world map to increase visibility of markers and other information 
- Players can check team members’ FOV direction through the world map and the mini map
- When team members get on the same vehicle, a single indicator will appear 
Moved the kill log from the bottom left corner to the top right corner 
Modified the design of the health bar to show the point for 75%. The bar will not turn red when health is below 75% 
Added killcam feature that can be found in Settings. Now players can check killcams in the result screen 
- For Duo and Squad modes, killcam can be checked after all team members have died


Sound

Changed the lobby music
Improved vehicle engine sounds 
Added a sound that will be played around the edge of the blue zone
Added three different sound effects for the red zone 
- Sounds of bombs being released
- Sounds of bombs falling
- Sounds of bombs exploding 
Added sounds when character jumps into water. Sound will be different based on the speed


Language

Added four languages: Italian, Portuguese (Brazil), Spanish (Mexico) and Chinese (Traditional)


Bug fixes

Fixed camera jittering for passenger sitting on the back of a motorcycle with sidecar
Fixed the issue where animations are not played when bandages are used consecutively 
Removed the pink circle that appeared on certain buildings when parachuting
Fixed the issue where shooting was possible when vaulting 
Greatly reduced blurriness of the reticle while in ADS mode



We hope to get a lot of feedback on our second PC 1.0 test build!

Thank you.
The PUBG Development and Community Team

 

 

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post #1738 of 2065
Quote:
8x and 15x scopes cannot be attached to an M16A now

15x I could care less about but why no 8x frown.gif

Assuming you can still put them on AKs, SCARs, and M4s. Kinda dumb.
2 OP pls nerf
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2 OP pls nerf
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post #1739 of 2065
I really hope this patch don't kill my PC the FPS swings are crazy, Love this game though biggrin.gif
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post #1740 of 2065
Quote:
Originally Posted by xxpenguinxx View Post

Gonna point out the one parts I hate, BLUR!!!! And the weird damage changes. It's going to make shooting feel even more RNG. They need to fix hitreg before deciding on changing how damage is applied.

Otherwise looks like a good patch.

u mean this?
Added a blur effect outside of the scope area when scoped in.

oh crap, i didnt even notice that one. sucks, I pray it can be disabled. blur/dof is my worst nightmare.
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