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[Guru3D] Star Citizen to go Vulkan exclusively

post #1 of 156
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The Star Citizen developer has confirmed that the game will be ditching support for DirectX entirely going forward in favour of the Vulkan graphics renderer API.

Will they ever stop with the internal changes and just get back into finishing the game?
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post #2 of 156
Quote:
Originally Posted by Defoler View Post

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Will they ever stop with the internal changes and just get back into finishing the game?

They might be making these changes so they CAN finish the game. Maybe DX just has some limitations that they can't bypass?
post #3 of 156
At this point I don't care if it runs on peanut butter and jelly!
And yes good things take time but this game is starting to enter the 'Half Life 3' category in my mind... and this makes me cry, cry like a baby.
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post #4 of 156
Quote:
Originally Posted by amstech View Post

At this point I don't care if it runs on peanut butter and jelly!
And yes good things take time but this game is starting to enter the 'Half Life 3' category in my mind... and this makes me cry, cry like a baby.
i had almost forgotten that half life 3 crowdfunded 140 million dollars and created a barely playable tech demo 4 years after it was announced that half life 3 would be a game. 4 years into the half life development
post #5 of 156
Quote:
Originally Posted by blode View Post

i had almost forgotten that half life 3 crowdfunded 140 million dollars and created a barely playable tech demo 4 years after it was announced that half life 3 would be a game. 4 years into the half life development

I too remember the free boxes of salt I received for pre-ordering HL3!
Quote:
Originally Posted by DIYDeath View Post

They might be making these changes so they CAN finish the game. Maybe DX just has some limitations that they can't bypass?

It's definitely takes less time to develop for one API over a few. Plus, with Vulcan it opens the game up to Linux, Mac and "other".
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post #6 of 156
Glad to hear someone is going this path. I'm not a game developer but as described Vulkan always made more sense to me then DirectX12 since it's cross platform.

As for the game itself & its moving target release date, that is another debate I won't get into. All I'll say is I hope the game turns out well and is a good example of Vulkan's capabilities in the end, among other things.
post #7 of 156
Quote:
Originally Posted by blode View Post

i had almost forgotten that half life 3 crowdfunded 140 million dollars and created a barely playable tech demo 4 years after it was announced that half life 3 would be a game. 4 years into the half life development

You do know that creating an engine takes a good 3-5 years, right? So you're probably looking at mid to early late development here. In any case most AAA game development takes a good 4-7 years anyhow, depending on the scope of the game. I'm not inferring that the game isn't vapor ware, it could very well be that in the long run...but you've got to have realistic expectations here.

I mean if they did rush it, you'd basically get Elite Dangerous but instead of flying door stops around the galaxy you'd be flying a space ship.
post #8 of 156
Quote:
Originally Posted by crash4fun View Post

Glad to hear someone is going this path. I'm not a game developer but as described Vulkan always made more sense to me then DirectX12 since it's cross platform.

Cross platform is a very good thing for gaming... Said no real gamer ever. rolleyes.gifthumbsdownsmileyanim.gif
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post #9 of 156
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Quote:
Originally Posted by DIYDeath View Post

They might be making these changes so they CAN finish the game. Maybe DX just has some limitations that they can't bypass?

Really?
If they started with DX11 and stuck to it, most likely they could have finished it by now. DX isn't a limitation. There have been amazing games from every type using DX. Calling DX a limitation is a bit burying your head in the sand.
It could be that they took too much on their plate. DX11, then claiming they will do mantle support and started on it, they claimed they are moving to DX12 but they will do openGL as well. It could be that the developer just kept changing his mind constantly out of "omg a new API! lets throw everything and do that!".
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post #10 of 156
People still think this is coming out?
    
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