Source.Free-to-play games that require either a load of money or a ridiculous number of hours to unlock everything are not a new phenomenon - it's pretty much an accepted element of free titles. But putting microtransactions into a full price game like For Honor hasn't gone down well with gamers, especially after one redditor figured out how much it would cost to see everything the multiplayer-focused title has to offer.
I dunno I didn't really mind at all unlocking R6 siege content.
Yup. Except that Queenie Ubisoft here is just showing people the tongue at the end.
This worked really well for Siege, and is one of the reasons I'm still playing it. Major content (new maps) are free, and everything can eventually be unlocked without paying a cent. A few days in casual is enough to accrue enough points to unlock any new operators.
How so? Everything in siege except skins can be unlocked in a week or two. New operators cost quite a bit more but if you unlocked all the base characters early in it's simple to get the latest characters since they only release 2 every few months.
Sounds like they adopted the World of Tanks marketing strategy.Want to unlock everything in For Honor? You'll need to play the game for 2.5 years or pay $732
Its what makes Dota 2 > LOL. League has a paywall for characters, Dota 2 doesn't and is far more accessible albeit steeper learning curve. I'm fine if they put a time gate in front of season pass content where you could either pay to get the characters in siege for example right away or just play and unlock them eventually, but having to spend credits to unlock all the base characters wasn't particularly fun as a beginner.
Are these unlocks cometic or game changing? In Overwatch you pay for the base game and with $ you purchase cosmetics. In HoTS the game is free but there are rotations and you can easily unlock by playing.
Not sure how you unlock heros in LoL but in Dota 2 it does not matter because they do not make new heros anymore. HoTS is very easy to unlock. I do not play very much and I can unlock 5-10 characters with 1 month play.Originally Posted by Malinkadink
Its what makes Dota 2 > LOL. League has a paywall for characters, Dota 2 doesn't and is far more accessible albeit steeper learning curve. I'm fine if they put a time gate in front of season pass content where you could either pay to get the characters in siege for example right away or just play and unlock them eventually, but having to spend credits to unlock all the base characters wasn't particularly fun as a beginner.
Everyone had to do it though. It's just like any game if you start late you'll be behind the curve on unlocks.Originally Posted by Malinkadink
I'm fine if they put a time gate in front of season pass content where you could either pay to get the characters in siege for example right away or just play and unlock them eventually, but having to spend credits to unlock all the base characters wasn't particularly fun as a beginner.
The content they are talking about in For Honor is all cosmetic or other vanity. Outfits, emotes, etc....Originally Posted by ZealotKi11er
Are these unlocks cometic or game changing? In Overwatch you pay for the base game and with $ you purchase cosmetics. In HoTS the game is free but there are rotations and you can easily unlock by playing.
Not sure how you unlock heros in LoL but in Dota 2 it does not matter because they do not make new heros anymore. HoTS is very easy to unlock. I do not play very much and I can unlock 5-10 characters with 1 month play.
Really there is nothing wrong with this as the vast majority of art teams are done well in advance and have time to work on cosmetic extras.........unlocking all the outfits, executions, effects, emotes, and ornaments for each character.........
I thought certain items granted stat bonuses? I watched a YouTube video that highlighted the significant disadvantage a new player who just purchased the game vs a new player who purchased all the OP gear would be at.Originally Posted by PostalTwinkie
The content they are talking about in For Honor is all cosmetic or other vanity. Outfits, emotes, etc....
Really there is nothing wrong with this as the vast majority of art teams are done well in advance and have time to work on cosmetic extras.
If this was about maps, skills, or other actual game aspects that would split the base or provide an advantage the conversation would be a lot different.
I prefer LOL to Dota as it's more fun to play, though the game is buggier. If Dota 2 works the same was as Dota 1 then there are no characters to 'unlock' and LOL is a different game so they can't be directly compared but to say you need to pay for characters is disingenuous. I have never paid for any of my characters, though I mostly play Lux and Garen (damned I love Lux).Originally Posted by Malinkadink
Quote:
Its what makes Dota 2 > LOL. League has a paywall for characters, Dota 2 doesn't and is far more accessible albeit steeper learning curve. I'm fine if they put a time gate in front of season pass content where you could either pay to get the characters in siege for example right away or just play and unlock them eventually, but having to spend credits to unlock all the base characters wasn't particularly fun as a beginner.
They haven't made new characters for LOL in a long time either.Originally Posted by ZealotKi11er
Quote:
Are these unlocks cometic or game changing? In Overwatch you pay for the base game and with $ you purchase cosmetics. In HoTS the game is free but there are rotations and you can easily unlock by playing.
Quote:
Not sure how you unlock heros in LoL but in Dota 2 it does not matter because they do not make new heros anymore. HoTS is very easy to unlock. I do not play very much and I can unlock 5-10 characters with 1 month play.Originally Posted by Malinkadink
Its what makes Dota 2 > LOL. League has a paywall for characters, Dota 2 doesn't and is far more accessible albeit steeper learning curve. I'm fine if they put a time gate in front of season pass content where you could either pay to get the characters in siege for example right away or just play and unlock them eventually, but having to spend credits to unlock all the base characters wasn't particularly fun as a beginner.
You can unlock then with real world cash, or grind for a day or two. Technically, you can unlock every character without putting a dime into LoL, but cosmetics like skins cost real money. Not that I play League anymore, I grew tired of the whole "omg, one outer towel is gone, forfeit!!11!" gameplay style many players seemed to have.Originally Posted by ZealotKi11er
Are these unlocks cometic or game changing? In Overwatch you pay for the base game and with $ you purchase cosmetics. In HoTS the game is free but there are rotations and you can easily unlock by playing.
Not sure how you unlock heros in LoL but in Dota 2 it does not matter because they do not make new heros anymore. HoTS is very easy to unlock. I do not play very much and I can unlock 5-10 characters with 1 month play.