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[PCPer] Ashes of the Singularity Gets Ryzen Performance Update

6K views 90 replies 44 participants last post by  ZealotKi11er 
#1 ·
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Really nice gains, ~20% or more. And this is only the beginning. They are just getting to know RyZen. I'm sure there is even more performance to be gained.
 
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#3 ·
Looking good.
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Bethesda next? Fallout 4 and Dishonored 2 maybe?

It's good to see meaningful developments after a month, which also means that game engine optimization for Ryzen isn't that intensive in terms of work hours. Keep it going!

(Jayz2Cents did a video after three weeks with a new BIOS for his Asus board and some new 3200 RAM designed for Ryzen and he was able to boot and bench his 1800X at DDR4 3200 and also go up to 4.1 Ghz bench stable (high temps though, but he didn't fine tune voltages much), and even boot at 4.2 (bench not stable), so progress is being made in several fronts.)
 
#5 ·
Well, AMD did send Ryzen PCs to lots of developers so one can hope that games do get proper support in the future.
 
#7 ·
Quote:
Originally Posted by tpi2007 View Post

Looking good.
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Bethesda next? Fallout 4 and Dishonored 2 maybe?

It's good to see meaningful developments after a month, which also means that game engine optimization for Ryzen isn't that intensive in terms of work hours. Keep it going!

(Jayz2Cents did a video after three weeks with a new BIOS for his Asus board and some new 3200 RAM designed for Ryzen and he was able to boot and bench his 1800X at DDR4 3200 and also go up to 4.1 Ghz bench stable (high temps though, but he didn't fine tune voltages much), and even boot at 4.2 (bench not stable), so progress is being made in several fronts.)
Makes me hypt for Ryzen v2.0 with better board firmwares. I held off on getting Ryzen now because of the issues, but the second iteration may be an offer i shouldn't refuse.
 
#8 ·
Quote:
Originally Posted by Derp View Post

It's a shame these changes weren't able to be solved with a windows update to target all games. These gains are impressive but I fear most games won't see a patch like this.
I don't think most games can be parallelized to the extent an RTS can.

This reminds me of Supreme Commander being used as a CPU benchmark back when quadcores were still relatively new.

Civ VI and Total War titles I can see getting similar gains.
 
#9 ·
Quote:
Originally Posted by AlphaC View Post

I don't think most games can be parallelized to the extent an RTS can.

This reminds me of Supreme Commander being used as a CPU benchmark back when quadcores were still relatively new.

Civ VI and Total War titles I can see getting similar gains.
Weren't RTSs known for being difficult to multithread? Could've sworn the devs of the engine behind AOS wrote an article about it.
 
#10 ·
Quote:
Originally Posted by PostalTwinkie View Post

It starts.....

Very nice!!
The same way AMD killed NVIDIA due to this game? *rofl* Async Shaders was the word back then and how PASCAL is so bad that NVIDIA should just give up and go out of business. NVIDIA is still here and they are milking us with the 1080TI like never before. People paying left and right 600-1000 euros depending on the area and AMD is bringing out a facelift version of their card the 5 series.

When AMD engineers are telling you that Ryzen is still behind the competition and it will be fixed with Zen2, you believe them because they designed the damn thing. Please, looking forward for the 1000 pages on how Zen is going to be king and Intel will go out of business. Inb4 Async Shaders on ZEN and INTEL dying
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#11 ·
Quote:
Originally Posted by Wishmaker View Post

The same way AMD killed NVIDIA due to this game? *rofl* Async Shaders was the word back then and how PASCAL is so bad that NVIDIA should just give up and go out of business. NVIDIA is still here and they are milking us with the 1080TI like never before. People paying left and right 600-1000 euros depending on the area and AMD is bringing out a facelift version of their card the 5 series.

When AMD engineers are telling you that Ryzen is still behind the competition and it will be fixed with Zen2, you believe them because they designed the damn thing. Please, looking forward for the 1000 pages on how Zen is going to be king and Intel will go out of business. Inb4 Async Shaders on ZEN and INTEL dying
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So what is your point again?
 
#13 ·
Quote:
Originally Posted by daviejams View Post

I am not sure this is good news or not. On one hand we have a nice 31% increase in performance in a game , on the other hand we now have the situation where developers need to optimize for CPU's
That is part of their job, if they want to succeed in PC market.

With PC gaming market growing rapidly, releasing unoptimized games is a massive PR damage for devs and publishers. The console-oriented era of X360/PS3 are long gone.
 
#14 ·
Quote:
Originally Posted by scorch062 View Post

That is part of their job, if they want to succeed in PC market.

With PC gaming market growing rapidly, releasing unoptimized games is a massive PR damage for devs and publishers. The console-oriented era of X360/PS3 are long gone.
None of the bigger publishers are going to spend 400 man hours for Ryzen CPUS
 
#15 ·
Quote:
Originally Posted by Derp View Post

It's a shame these changes weren't able to be solved with a windows update to target all games.
If this optimization took them ~400 man-hours it has to involve considerably more than looking at a hardware ID and setting best affinities, which is all the OS scheduler could really do.
 
#17 ·
Quote:
Originally Posted by Wishmaker View Post

The same way AMD killed NVIDIA due to this game? *rofl* Async Shaders was the word back then and how PASCAL is so bad that NVIDIA should just give up and go out of business. NVIDIA is still here and they are milking us with the 1080TI like never before. People paying left and right 600-1000 euros depending on the area and AMD is bringing out a facelift version of their card the 5 series.

When AMD engineers are telling you that Ryzen is still behind the competition and it will be fixed with Zen2, you believe them because they designed the damn thing. Please, looking forward for the 1000 pages on how Zen is going to be king and Intel will go out of business. Inb4 Async Shaders on ZEN and INTEL dying
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You seem to have missed the fact that the R9 290x, an old GPU and the entire Hawaii and Grenada line up are now competitive with the GTX 980 whereas before they weren't even close. It did materialize. It gave new life to AMD hardware... allowing those with AMD GPUs to be able to game for a while longer.

You seem to have missed all of that.

Look at the GTX 780 and look at the 290x now in newer titles: http://www.techspot.com/review/1267-battlefield-1-benchmarks/page2.html

It did materialize bud.

What hasn't happened yet is AMD releasing a new high performance GPU architecture. We're still waiting on Vega. This is why nVIDIA are "milking us".
 
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#18 ·
Quote:
Originally Posted by daviejams View Post

None of the bigger publishers are going to spend 400 man hours for Ryzen CPUS
They won't need to.

The optimizations are now known and Dan Baker will, as always, share them with other devs. Other devs won't need 400 man hours to discover the best optimized code.
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#20 ·
Quote:
Originally Posted by budgetgamer120 View Post

So what is your point again?
I believe the point was that many here on OCN latched their narrative to the lack of ASYNC support being the number one reason why NVidia was to underperform vs AMD. (And how you should be insecure about buying Nvidia of course)

And the point being, Nvidia used brute force to make the lack of Async support largely meaningless to most AAA titles. I called this as likely long ago, but was shouted down by the Red faithful.

And the point that yet again prophecies abound about the soon to be dominance of AMD. Myself I'm just happy to see competition of any sort in this sector.

In any case my personal opinion on the matter has always been Ashes was more a case of the best horse pulled carriage 10 years after the Automobile started selling. So many now say it's known more for a benchmark and some don't take it seriously as it was AMD directly funded. Eh.

BTW Are there any good hyped titles coming out? I can only think of Star Citizen on some horizon... I can only hope it's highly optimized to take advantage of a multicore like Zen. Then Yes I'll capitulate and say "It has Begun" but with just Ashes? No
competitivesmiley.png
lol
:D
 
#21 ·
Quote:
Originally Posted by Kuivamaa View Post

400 man hours are actually a surprisingly small resource investment if we are talking about dev and qa workload combined.
Another thing is that the higher RAM speeds leading to the performance improvements we're seeing with RyZen is piece of evidence towards the notion that there are coherency latency issues between both core complex components in the RyZen 8 core CPUs.

The fact that this is also being fixed, and that folks having access to a beta BIOS can now set their ram speeds to 3600MHz leading to performance on par with the 7700K @ 5GHZ means that this debate is over.

Between the RyZen 1700 and the 7700K is the inferior product, or will be... in short time. The end.

I wonder if AMD has a Vega surprise like this in store for us.
 
#23 ·
Quote:
Originally Posted by daviejams View Post

None of the bigger publishers are going to spend 400 man hours for Ryzen CPUS
400 man hours is 5 devlopers working for two weeks, 10 devs working for one week, or 100 devs working for 4 hours. A large publisher/devloper with hundreds of employees will spend 400 man hours every two days just on lunchbreaks.

400 man hours is nothing.
 
#24 ·
Quote:
Originally Posted by AmericanLoco View Post

400 man hours is 5 devlopers working for two weeks, 10 devs working for one week, or 100 devs working for 4 hours. A large publisher/devloper with hundreds of employees will spend 400 man hours every two days just on lunchbreaks.

400 man hours is nothing.
They will just do what they do now and do nothing extra for Ryzen as it will perform "good enough"

Either that or spend $50k on wages
 
#25 ·
Well, great results for Ryzen. If it happens across the board then that's some magic there.

But wait! Isnt this an article from arch Intel fanboys PC Perspective? Who wrote the scandalous article claiming that Ryzen might have to managed on an application by application basis? Surely we cant believe such biased rubbish.
 
#26 ·
Quote:
Originally Posted by Slink3Slyde View Post

Well, great results for Ryzen. If it happens across the board then that's some magic there.

But wait! Isnt this an article from arch Intel fanboys PC Perspective? Who wrote the scandalous article claiming that Ryzen might have to managed on an application by application basis? Surely we cant believe such biased rubbish.
They reiterated on the same notion again in that article. Point is,going forward pretty much all games will be getting optimized to some extend or fully, for Ryzen, From the very few games already out that are popular enough and require ryzen optimizations,well some willreceive them, some won't. I do not think it is all that important if Far Cry primal keeps getting 90 fps instead of 100 on 1080p. So their fear is largely misplaced.
 
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