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Floaty mouse in Windows10 (creators update) - Page 8

post #71 of 90


ITT: Common sense.
Edited by daniel0731ex - 4/22/17 at 1:08am
post #72 of 90
Overwatch has an ingame frame cap, so not sure if you can compare vsync off + frame cap at 60 fps to vsync on. However, I stand corrected if Chris (BattleNonSense) didn't frame cap at 60 fps to compare vsync off and on.
post #73 of 90
Do you even know what the whole purpose of borderless windowed mode is? Do you think people enable it just to "increase input lag" with absolutely no benefit whatsoever?
post #74 of 90
To remove tearing as DWM forces vsync, yes. But what about the 300 fps when vsync is off in window mode?
post #75 of 90



ITT: people who don't know how to make apple-to-apple comparisons.
post #76 of 90
I mean, the lowest input lag is still fullscreen v-sync off, that I been playing with since forever.
See no reason to play in ****ty windowmode.
post #77 of 90
I personally don't play in borderless mode either, as I don't mind tearing. However, the point is to make apple-to-apple comparisons.

Honestly though, all of these discussions would be irrelevant if all competitive FPS games have asynchronous timewarp on frontbuffer-rendered presentation with subframe input polling.
post #78 of 90
Quote:
Originally Posted by kurtextrem View Post

To remove tearing as DWM forces vsync, yes. But what about the 300 fps when vsync is off in window mode?

Well according to an MS-Employee on reddit, not really.

Link to the thread with the reply in it was posted earlier.
Quote:
DWM is engaged if and only if other content is currently rendering on top of your game (such as if you have just changed the volume or if you have brought up the game bar). When the other content stop rendering DWM stops being engaged. While DWM is engaged you should expect that tearing will be prevented, but that the game may still render faster than your monitor's refresh rate. So for example if you're playing league of legends and the in game fps tracker says 300fps, and then you bring up the game bar. You'll still see that at 300fps with the game bar up, but until the game bar goes away your screen won't be able to tear.

https://www.reddit.com/r/Windows10/comments/645ukf/windows_10_cu_fullscreen_optimizations/dghii4m/

So during normal gameplay without any overlays, it should not be "active", therefore no "dwm forced vsync" for the game.
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(19 items)
 
  
CPUMotherboardGraphicsRAM
Intel i7 7700k @ 5.0GHz MSI Z270 Gaming M3 KFA² 1070 Ex G.Skill F4-3600C16-8GTZ 
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post #79 of 90
In other words: DWM uses triple-buffered vsync.
post #80 of 90
Quote:
Originally Posted by kurtextrem View Post

Dude, what?
https://www.youtube.com/watch?v=oc28SH2ESA4

tl;dr: 6:10 or "borderless increases input lag up to 30ms compared to fullscreen"

Compared to what?

From highest input lag to lowest:
FSE + Triple Buffer V-Sync
FSE + Double Buffer V-Sync
Borderless (which uses Windows-based Triple Buffer "Sync")
FSE + no V-Sync
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