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[EuroGamer] Inside the next Xbox: Project Scorpio tech revealed - Page 26

post #251 of 543
Quote:
Originally Posted by ZealotKi11er View Post

I know people say Windows Store but from what I hear on OCN is that Xbox is less of a evil than Windows Store lol everything they keep saying they can play those games in PC. Personally after owning every console until 2013 I can say with confidence that only games I care for Consoles are Split-Screen with friends.

I have the One S almost exclusively for Forza and Madden. I know you can get Forza 6 on PC now but I'd rather play it on my 60" HDTV than my 27" monitors even if they are higher resolution and the game would look better. Immersion is just so much better on that huge screen, especially considering I sit just 4-5 feet from it when playing!
post #252 of 543
Quote:
Originally Posted by buttface420 View Post

what would you guys compare the ps4 pros gpu to? and do tflops even matter? remember the fury-x has like 8 tflops and it loses to a gtx 1070 which only has like 5.7 tflops. so how do we know if the scorpios 5.8 tflops will be any better than the ps4 pros 4.2?

I've read constantly that AMD cards are ROP-limited more than anything else.
post #253 of 543
Quote:
Originally Posted by Majin SSJ Eric View Post

I've read constantly that AMD cards are ROP-limited more than anything else.

The higher-end parts have been overweight on shaders since the 5000 series and are consequently far more often ROP/fill rate limited than shader limited.
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post #254 of 543
Quote:
Originally Posted by Blameless View Post

None of these superseded high-end PCs at the time of their launch, though a few were close.
No it wasn't. I had an N64 shortly after release, and while some titles were impressive, it was never really a graphical rival to the best available PC hardware.

When N64 launched I had been playing Quake and Mechwarrior II at 1024*768 for for a year (I had a Pentium 75 @ 100MHz and a decent Tseng Labs graphics accelerator in 1995). Nintendo 64 was never able to come close to that and the only games that rivaled the IQ of the more impressive pre-3D acceleration 3D DOS titles had to be run at 320*240 on N64.
Most Athlon 64 X2s or dual-core Opterons (easily competitive with the higher clocked triple-core Xenon, which was narrow and in-order) and the 7800 GTX and 7800 GTX 512.
Of course, which is why I don't fuss over console hardware when making purchase decisions.

Do keep in mind that you can double those frame rates at similar IQ with a handful of easy tweaks. The Crysis default presets were wasteful in the extreme, and DX10 was a token check box that didn't look different enough to ever really justify the performance hit.

I spent a lot of time tweaking Crysis configs to get MWLL running at a decent pace and I can get the game running pretty well on late 2005 PC hardware at this point.

I'm pretty sure consoles could have handled it, with the appropriate tuning.
Both CPU and GPU accesses go over the same bus to the same memory. The CPU probably won't be utilizing much of that, but it will cause contention that will harm GPU access latency and bandwidth.
Sure you can, it's just that raw shader performance is a single, highly academic, metric and often an irrelevant way to compare overall graphics performance.

Keep telling yourself that. Post some facts. I've posted links and quotes and dont feel like continiing this argument. So keep telling yourself that consoles were never more powerful than pc.
post #255 of 543
Quote:
Originally Posted by budgetgamer120 View Post

Keep telling yourself that. Post some facts. I've posted links and quotes and dont feel like continiing this argument. So keep telling yourself that consoles were never more powerful than pc.

The only thing you've posted are quotes of theoretical performance figures and then tried to equate them to benchmark results that can't even be run on consoles. This is either highly disingenuous, or profoundly ignorant, maybe both.

The GPU specs are more directly comparable, and decidedly in favor of the PC hardware.

You haven't been participating in an argument. Your posts are an obtuse monologue about statistics you do not comprehend and cannot place in context.
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post #256 of 543
Quote:
Originally Posted by Blameless View Post

The only thing you've posted are quotes of theoretical performance figures and then tried to equate them to benchmark results that can't even be run on consoles. This is either highly disingenuous, or profoundly ignorant, maybe both.

The GPU specs are more directly comparable, and decidedly in favor of the PC hardware.

You haven't been participating in an argument. Your posts are an obtuse monologue about statistics you do not comprehend and cannot place in context.

Do better than what I did. So far you are making stuff up.

Until then...
post #257 of 543
See that line graph greated by Nvidia proving consoles were more powerful 2005 and before?

499730.jpg

http://www.escapistmagazine.com/forums/read/7.829212-Nvidia-Console-Graphics-Will-Never-Again-Outpace-PCs

Notice the title?
Yeah Nvidia doesnt know what they are talking about right?

Done with this argument. I dont know if it is hurtful that consoles were once more powerful than pc
post #258 of 543
Is this the same as Xbox 360?
post #259 of 543
I have no doubt that you COULD build a PC back in 2005 that was theoretically faster than the 360 or PS3 but it would be very expensive and even then it probably would not beat them in everything. Its kinda moot though since there's really no accurate way to directly compare performance. My only point is that those earlier consoles were far more competitive with high end PC's in terms of performance than they are nowadays mostly because PC hardware just got exponentially better in a very short time frame.
post #260 of 543
Quote:
Originally Posted by Majin SSJ Eric View Post

I have no doubt that you COULD build a PC back in 2005 that was theoretically faster than the 360 or PS3 but it would be very expensive and even then it probably would not beat them in everything. Its kinda moot though since there's really no accurate way to directly compare performance. My only point is that those earlier consoles were far more competitive with high end PC's in terms of performance than they are nowadays mostly because PC hardware just got exponentially better in a very short time frame.

You needed dual gpu configs. Which added 15% performance back then. And cpu there was nothing to match the Xbox 360 cpu
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