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[EuroGamer] Inside the next Xbox: Project Scorpio tech revealed - Page 29

post #281 of 543
Quote:
Originally Posted by ZealotKi11er View Post

The problem with consoles is that by the time developers learn to fully optimize for them they are 2-3 years old. By then PC is 2-3x times faster easily. With x86 because its easier to code you get similar off the line games and with mid cycle refresh you surpass the old gen in terms of power 3-4 years. Xbox 360 was active from 2005-2013. That is 8 years in service. What good is being 1 year better for PC if it will be trashed for the next 7 years?

That's all true, but not really what I was arguing either. The day any given console drops, there are gaming scenarios that I see every day that said console lacks the hardware performance to reproduce. It's always been like this, though the gaps have varied. Cost constraints and the fact that consoles have targeted TV resolutions have ensured this.

Sure, later on, as the hardware is fully exploited, there will be situations the console can handle that the PC I had at it's launch may not be able to reproduce, but that leads into the situation you mention.
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post #282 of 543
Quote:
Originally Posted by ZealotKi11er View Post

I am sorry but I am proving facts here. You have not even shown a single thing.

Where are the links to where I can read these facts? I have posted links, not my fault if you don't read them.

I have even posted a link to where Nvidia said "Consoles will never AGAIN be more powerful than PC".

I am sure you know what that means.

And what you posted? If and buts and what ifs rolleyes.gif
post #283 of 543
Quote:
Originally Posted by budgetgamer120 View Post

Where are the links to where I can read these facts? I have posted links, not my fault if you don't read them.

I have even posted a link to where Nvidia said "Consoles will never AGAIN be more powerful than PC".

I am sure you know what that means.

And what you posted? If and buts and what ifs rolleyes.gif

Well granted this is how you should look at it.

What does it cost to run 4k@60fps@med/high settings (which is what the consoles will be doing)
Probably substantially more. A PC also requires more equipment to produce the same level of performance as where a console is generally scales pretty well.

Since a console isn't running any background application like a PC you can do more with less. One is a dedicated gaming device and the other is a multimedia/workstation computer that has instruction sets for many variety of use cases.

Generally imo,
A new console will outperform PC's for the initial two years of its release and then the PC quickly catches up in price per FPS as better equipment is released very quickly.
Edited by b0oMeR - 4/11/17 at 12:23pm
post #284 of 543
Quote:
Originally Posted by b0oMeR View Post

Well granted this is how you should look at it.

What does it cost to run 4k@60fps@med/high settings (which is what the consoles will be doing)
Probably substantially more. A PC also requires more equipment to produce the same level of performance as where a console is generally scales pretty well.

Since a console isn't running any background application like a PC you can do more with less. One is a dedicated gaming device and the other is a multimedia/workstation computer that has instruction sets for many variety of use cases.

Generally imo,
A new console will outperform PC's for the initial two years of its release and then the PC quickly catches up in price per FPS as better equipment is released very quickly.

Agreed, but after the PS3 and Xbox 360 era consoles went to crap.
post #285 of 543
Quote:
Originally Posted by budgetgamer120 View Post

Agreed, but after the PS3 and Xbox 360 era consoles went to crap.

PS4 Pro is a lot faster in 2016 than PS3 in 2009.
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post #286 of 543
Quote:
Originally Posted by budgetgamer120 View Post

Where are the links to where I can read these facts? I have posted links, not my fault if you don't read them.

I have even posted a link to where Nvidia said "Consoles will never AGAIN be more powerful than PC".

I am sure you know what that means.

And what you posted? If and buts and what ifs rolleyes.gif
Quote:
Originally Posted by ZealotKi11er View Post

PS4 Pro is a lot faster in 2016 than PS3 in 2009.

Well I disagree.

The PS3 was actually a bigger jump than the PS4 is. PS2 was SD, the jump from SD to HD was huge. I remember paying almost $12,000 for my first HD panel, a Pioneer Elite 1080i (yes interlaced) display.

The PS4 does nothing new for gamers whom have high quality PC setups and 1440/4k displays. These people have been running those resolutions at high settings for at least a couple years now.

Yes of course in sheer horse power it is more powerful but that is just Moore's law. Relatively , the PS4 is a lot less powerful compared to other hardware than the PS3 was in its time.
post #287 of 543
Quote:
Originally Posted by b0oMeR View Post


Well I disagree.

The PS3 was actually a bigger jump than the PS4 is. PS2 was SD, the jump from SD to HD was huge. I remember paying almost $12,000 for my first HD panel, a Pioneer Elite 1080i (yes interlaced) display.

The PS4 does nothing new for gamers whom have high quality PC setups and 1440/4k displays. These people have been running those resolutions at high settings for at least a couple years now.

Yes of course in sheer horse power it is more powerful but that is just Moore's law. Relatively , the PS4 is a lot less powerful compared to other hardware than the PS3 was in its time.

Exactly... You get it thumb.gif
post #288 of 543
Quote:
Originally Posted by budgetgamer120 View Post

Exactly... You get it thumb.gif

Thank you. That means a lot to me. thumbsupsmiley.png
It is my job to understand every market and sector.

The only real thing imo that will push the ps4 pro is PS VR. That to me is where the best value is.
For $500 + $500 (console + headset), you can get a device that fully supports VR gaming with a strong developer ecosystem that is gaming centric.

You aren't relying on developers to adapt/create games(or gimmicks) for the Vive/Oculus, both setups which cost plentiful more than the PS4+PSVR.
A decent PC($1500) + the oculus ($500) or the Vive ($1k+)
Minimum $2k for a decent VR experience or
$1k for a PS4/PSVR.

Don't even get me on the Halolens at $3k or so...
Edited by b0oMeR - 4/11/17 at 3:24pm
post #289 of 543
Quote:
Originally Posted by b0oMeR View Post


Well I disagree.

The PS3 was actually a bigger jump than the PS4 is. PS2 was SD, the jump from SD to HD was huge. I remember paying almost $12,000 for my first HD panel, a Pioneer Elite 1080i (yes interlaced) display.

The PS4 does nothing new for gamers whom have high quality PC setups and 1440/4k displays. These people have been running those resolutions at high settings for at least a couple years now.

Yes of course in sheer horse power it is more powerful but that is just Moore's law. Relatively , the PS4 is a lot less powerful compared to other hardware than the PS3 was in its time.

In 2009 PS3 was trash and so was Xbox 360. In 2016 PS4 Pro can actually play games at a resolution most PC games dont even own. In 2009 PC gamers where pas 544p lol. Even the end where using HD+ resolutions. Again I am not talking about PS4, PRO
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post #290 of 543
Quote:
Originally Posted by Blameless View Post

Quote:
Originally Posted by ILoveHighDPI View Post

If you took a high quality game and optimized it from the ground up for both 1080p and 4K, and sat an average person down in front of both versions, I guarantee the vast majority of people would rather play the 4K game.

I'd probably rather play the 1440p game, as that's where my ability to resolve fine details at the screen sizes/view distances I prefer starts to taper off.

Chances are you can still resolve more than 4K at your preffered screen size and density, actually I'm betting most people with slightly less than average vision would still be able to resolve the smallest details at 8K from the same viewing distance they use now, "if" you're looking at a high contrast scenario.
HDR should help with this as well.

Even with above average eyes looking at a 27" 4K screen from about 3' away, there are definitely a lot of low contrast details that are too faint for me to see, but for every one of those there's just as many blazing high contrast jaggies that tell me obviously my eyes are significantly better than what the monitor is outputting.

At the very least everyone will benefit from having the option to play games in 4K and 8K, running games at non-native resolution looks way better on a 4K screen than anything else I've seen before, so even if the market eventually standardizes on 8K you'll still be able to smoothly use any resolution below that.

Hopefully someday monitors will have support for saturating display bandwidth with either high refresh rates or high resolution, and then people would have the best of both worlds in one device.
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