Originally Posted by budgetgamer120
Originally Posted by Pyrotagonist
I can guarantee that not every console game does. Maybe the first party ones and a few select others, but I don't think that you need to extract every bit of performance to get a mostly stable 30 FPS, which is what most games seem to settle for.
Furthermore, at least on the base models, you only get 6 cores for games.
Wont even get into this core usage talk anymore....
Parallelization is a well known problem: https://en.wikipedia.org/wiki/Parallel_computing
Despite the fact that using a low clocked 8 core processor seems like a waste of resources for videogames, I'm actually glad they did take this route, it means PC's get to easily run games at over 100fps.
The software is optimized for lower spec hardware, thus faster hardware gets to enjoy blazing fast performance.
(The same principle is being used to help enable the HD to 4K jump between on Xbox One and Scorpio.)
Hammering out good multithread performance now is also a long term benefit to the industry as a whole because it's inevitable that videogames would eventually have to be optimized for broad multithreading anyway. It seems like they kind of went all in with multithreading on this generation and hopefully the result will be that the industry has more of an upgrade path now than they did when everything was just using one or two threads.
The downside is that since the industry is in a transitional period, chances are most games over the last four years used the available CPU power very poorly.Edited by ILoveHighDPI - 4/25/17 at 11:54am