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post #521 of 543
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Originally Posted by budgetgamer120 View Post

r
Alot more capable of stuttering?

Naw you can still have a decent gaming experience with a dual-core system. A GPU matters way more unless the game has really poor optimization. Its definitely getting pushed out though. I doubt we will see new dual-core CPUs next generation. Quad-cores are filling the dual-core roles now that AMD has released something noteworthy.
    
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post #522 of 543
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Originally Posted by iTurn View Post

As a package? lol naw... but you stick with your dual core more power to you.
It really is a lot more capable compared to a 2.1GHz CPU with Core 2 IPC or less whose multithreading capabilities definitely cannot be fully leveraged by most or all games. 60 FPS is attainable with 2/4 desktop CPU. Not so much with what they have in the console. Have you seen how poorly Rise of the Tomb Raider's unlocked mode runs on Pro?
post #523 of 543
Quote:
Originally Posted by Pyrotagonist View Post

It really is a lot more capable compared to a 2.1GHz CPU with Core 2 IPC or less whose multithreading capabilities definitely cannot be fully leveraged by most or all games. 60 FPS is attainable with 2/4 desktop CPU. Not so much with what they have in the console. Have you seen how poorly Rise of the Tomb Raider's unlocked mode runs on Pro?

In consoles they use every drop of every core. They have to in order to get perfomance from the 1.76 ghz CPU (xbox one).
post #524 of 543
Quote:
Originally Posted by budgetgamer120 View Post

In consoles they use every drop of every core. They have to in order to get perfomance from the 1.76 ghz CPU (xbox one).
I can guarantee that not every console game does. Maybe the first party ones and a few select others, but I don't think that you need to extract every bit of performance to get a mostly stable 30 FPS, which is what most games seem to settle for.

Furthermore, at least on the base models, you only get 6 cores for games.

Still, I'll admit in some games the G4560 is coming up a bit short, not taking you to 60 FPS across all games. What we need is a $100 Ryzen 3 and stretch the budget to $500.
Edited by Pyrotagonist - 4/25/17 at 9:38am
post #525 of 543
Quote:
Originally Posted by Pyrotagonist View Post

I can guarantee that not every console game does. Maybe the first party ones and a few select others, but I don't think that you need to extract every bit of performance to get a mostly stable 30 FPS, which is what most games seem to settle for.

Furthermore, at least on the base models, you only get 6 cores for games.
confused.gif

Wont even get into this core usage talk anymore....
post #526 of 543
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Originally Posted by Pyrotagonist View Post

Furthermore, at least on the base models, you only get 6 cores for games.

Lost me there man. Only 6 cores?
    
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post #527 of 543
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Originally Posted by Megaman_90 View Post

Lost me there man. Only 6 cores?

1 or 2 cores are reserved for the OS and its features.

I think an update made 7 cores available to developers.
post #528 of 543
Quote:
Originally Posted by Pyrotagonist View Post

Furthermore, at least on the base models, you only get 6 cores for games.

https://www.extremetech.com/gaming/218659-sony-unlocks-the-ps4s-seventh-cpu-core-but-will-games-benefit Unlocked 7th core back in Nov 2015

https://www.vg247.com/2015/01/03/xbox-one-sdk-leak/ Xbox One opened up the 7th core in Jan 2015
post #529 of 543
Quote:
Originally Posted by budgetgamer120 View Post

Quote:
Originally Posted by Pyrotagonist View Post

I can guarantee that not every console game does. Maybe the first party ones and a few select others, but I don't think that you need to extract every bit of performance to get a mostly stable 30 FPS, which is what most games seem to settle for.

Furthermore, at least on the base models, you only get 6 cores for games.
confused.gif

Wont even get into this core usage talk anymore....

Parallelization is a well known problem: https://en.wikipedia.org/wiki/Parallel_computing

Despite the fact that using a low clocked 8 core processor seems like a waste of resources for videogames, I'm actually glad they did take this route, it means PC's get to easily run games at over 100fps.
The software is optimized for lower spec hardware, thus faster hardware gets to enjoy blazing fast performance.
(The same principle is being used to help enable the HD to 4K jump between on Xbox One and Scorpio.)

Hammering out good multithread performance now is also a long term benefit to the industry as a whole because it's inevitable that videogames would eventually have to be optimized for broad multithreading anyway. It seems like they kind of went all in with multithreading on this generation and hopefully the result will be that the industry has more of an upgrade path now than they did when everything was just using one or two threads.

The downside is that since the industry is in a transitional period, chances are most games over the last four years used the available CPU power very poorly.
Edited by ILoveHighDPI - 4/25/17 at 11:54am
post #530 of 543
Quote:
Originally Posted by Pyrotagonist View Post

It really is a lot more capable compared to a 2.1GHz CPU with Core 2 IPC or less whose multithreading capabilities definitely cannot be fully leveraged by most or all games. 60 FPS is attainable with 2/4 desktop CPU. Not so much with what they have in the console. Have you seen how poorly Rise of the Tomb Raider's unlocked mode runs on Pro?
Yeah, weak IPC certainly doesn't help when there's lots of stuff going on screen. For example a bridge collapses in Just Cause 3 and framerate takes a nosedive, while nothing GPU-intensive happens. Devs should learn to do physics and AI through GPGPU. I think Arkham Knight did that and that's why it ran well on consoles but poorly on PC (just my guess, devs didn't share any info about this).
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