As jmcosta said, this is really just a tech demo that probably won't materialize into anything. X-Ray Engine's A-Life, which is a reference to its simulation AI system, is more advanced than any equivalent and no modder will make anything that measures up to it, casting doubt on projects like this.
Originally Posted by jmcosta
Stalker is kinda outdated now, but with mods/overhauls it becomes an amazing "post apocalypse" shooter, much better than any of these survivals/shooters whatever they make nowadays.
I saying this because these games always fail in one thing that impacts the game-play hugely, a good challenging AI (mutants or humans) with many abilities.
Misery mod was the one that increased my standards to a point that i simply cant enjoy other of this genre now lol
btw Im not saying Fallout 4 is a bad game, it just felt very generic, the world is like a playground, very handholdey but its a pretty decent open world shooter with mods.
S.T.A.L.K.E.R. is outdated in graphics technology and animations, but still above average in physics and sound quality (RIP hardware acceleration and superior 3D HRTF) and most of all industry leading in open world simulation AI, and shall I say well above average in... design in general. Whether you're talking sandbox gameplay design, things like Clear Sky's dynamic faction relation system also made better by modders, or just the open endedness of SoC, or whether you're talking atmospheric immersion, or narrative design where SoC will always be noteworthy for a shooter. Also moddability like you say.
I named Deus Ex and SoC the most impressive shooters of the 2000s, but Call of Chernobyl
(mod for Call of Pripyat) is by far the most noteworthy, impressive shooter game of the 2010s so far. For an open world game, its simulation AI just embarrasses everything else, especially AAA games. NPCs dynamically trade, comment on what they see or hear, react to everything possible, interact with the environment in almost every way you can and more (the one exception being quests, which they don't do yet), are able to navigate terrain better than AI in any other action game, and factions can dynamically declare war on each other, or peace, or make alliances. The mod doesn't revolve around you, neither do the base games.
It is the ultimate version of S.T.A.L.K.E.R., being the most innovative shooter I've played since... Shadow of Chernobyl ironically. You create your own character and choose your faction (any faction), or select randomize. With DoctorX Questlines mod every faction is its own campaign, and it has tons of mods made for it, constantly updated. That's right, mods for a mod.
Then there is Call of Misery
which combines Misery 2 (some of the best survival FPS mechanics ever) with Call of Chernobyl. There will be a more official Call of Misery after Misery 2.2 releases for Call of Pripyat; the Misery team will port it over to Call of Chernobyl. Moreover, Call of Chernobyl is getting Lost Alpha's version of the Dark Valley map and hopefully other Lost Alpha maps in the future (some of the best level design video gaming has ever witnessed), and more mods. I believe the Clear Sky Faction War mod creator plans to make that mod for Call of Chernobyl, to give more control over factions.
Anyone who likes Fallout 3 and Fallout 4 will love Call of Chernobyl.Edited by boredgunner - 4/7/17 at 5:55pm