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[Eurogamer] Project Scorpio supports FreeSync and next-gen HDMI - Page 11

post #101 of 148
Quote:
Originally Posted by ToTheSun! View Post

Crap! Most of us have been getting up in the morning for all the wrong reasons, then.
Freesync still can't support non-fullscreen VRR and doesn't come with a strobing method for high refresh displays. So, IF YOU want to get technical, yes, G-sync is both inherently better AND applicably better.

http://support.amd.com/en-us/kb-articles/Pages/Radeon-Software-Crimson-ReLive-Edition-16.12.1-Release-Notes.aspx

I am pretty sure FreeSync support non-fullscreen after ReLive update back in Dec 2016? Am I looking at the wrong thing or you have not looked into this before?
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post #102 of 148
Quote:
Originally Posted by PlugSeven View Post

Do you work in an industry that spins a lot? They don't and never have to tune for LFC like you claimed in the post I quoted, any monitor with a wide enough range will LFC. Everything else you said is bleh.

Spin? The only thing spinning here seems to be your head and you not understanding how FreeSync as a whole functions or what is required in terms of hardware for that to happen.

LFC support and its ability to function is directly tied to the displays VRR range, that VRR range and ability to function is tied to how well the scaler in the display is tuned. The reason you see different VRR ranges on FreeSync displays has to do with the scaler and tuning of the hardware in the display itself by the manufacturer. How much effort did they put into developing their product?

If a panel doesn't have the proper tuned hardware (scaler, etc) it won't have a wide enough VRR range and thus won't support LFC. This requirement is completely independent of and in addition to the software requirement as well.

So to go back to the very original question as to the major difference between G-Sync and FreeSync in the high-end; LFC support, do you have it or not?

Quote:
Originally Posted by ZealotKi11er View Post

http://support.amd.com/en-us/kb-articles/Pages/Radeon-Software-Crimson-ReLive-Edition-16.12.1-Release-Notes.aspx

I am pretty sure FreeSync support non-fullscreen after ReLive update back in Dec 2016? Am I looking at the wrong thing or you have not looked into this before?

FreeSync has supported it for awhile now.
    
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post #103 of 148
Quote:
Originally Posted by PostalTwinkie View Post

Spin? The only thing spinning here seems to be your head and you not understanding how FreeSync as a whole functions or what is required in terms of hardware for that to happen.

LFC support and its ability to function is directly tied to the displays VRR range, that VRR range and ability to function is tied to how well the scaler in the display is tuned. The reason you see different VRR ranges on FreeSync displays has to do with the scaler and tuning of the hardware in the display itself by the manufacturer. How much effort did they put into developing their product?

If a panel doesn't have the proper tuned hardware (scaler, etc) it won't have a wide enough VRR range and thus won't support LFC. This requirement is completely independent of and in addition to the software requirement as well.

So to go back to the very original question as to the major difference between G-Sync and FreeSync in the high-end; LFC support, do you have it or not?
FreeSync has supported it for awhile now.

You keep blaming freesync when it is the manufacturers that are to be blamed. That is the part I don't get confused.gif
post #104 of 148
Quote:
Originally Posted by LancerVI View Post

Quote:
Originally Posted by ILoveHighDPI View Post

I was just playing Breath of the Wild on Wii U, Nintendo has utterly no need for more powerful hardware, the results as-is are spectacular, it really puts all the other developers to shame when you consider what Nintendo is doing with 1/10th as much power.
While they don't "need" more power, if they ever come out with a 4K Switch I'll buy one for sure. The aesthetics are fine and Nintendo has demonstrated their continued mastery of gameplay in a modern setting, all I really want from Nintendo above what they're providing now is more technical proficiency, make the next Zelda game run at 60fps, HDR, and 4K (using OLED on the Switch would make the system that much more appealing).
Or at least give me the option to spend an extra few hundred dollars to get that option.

Scorpio and PS4 Pro are a step in the right direction, hopefully next generation will be even more open about letting people choose their framerare and resolution.

I know it's a bit off topic, but THIS EXACTLY.

Z:BotW is breathtaking on the Wii U. I can't even imagine what Nintendo could do with a Scorpio/PS4Pro. It would be spectacular.
Quote:
Originally Posted by KyadCK View Post

There is an actual hardware requirement in the GPU's display controller, beyond any monitor itself. nVidia does not have this hardware, nor support for this non-existent hardware in their drivers.

tl;dr it has no way to physically communicate with the AdaptiveSync controller.

In other words: Hardware DRM.

TIL that when you can't get USB3.1 speeds out of a USB3.0 jack it;s because of "Hardware DRM".

God that is a stupid argument.

nVidia GPUs do not support the optional DP1.2a AdaptiveSync standard.

To repeat again: nVidia does not support the standard.
Quote:
Originally Posted by yuyue View Post

Quote:
Originally Posted by KyadCK View Post

There is an actual hardware requirement in the GPU's display controller, beyond any monitor itself. nVidia does not have this hardware, nor support for this non-existent hardware in their drivers.

tl;dr it has no way to physically communicate with the AdaptiveSync controller.

Woah... So this means if suddenly nvidia drops g-sync and start supporting free-sync, I would need to buy their newest gpu to be able to use with a free-sync monitor?

Unless nVidia has supported DP1.2a AdaptiveSync this entire time and was too stubborn to enable it, yes.

The HD5000, HD6000, and 7970-generation 7000series (GCN1.0) all do not support full AdaptiveSync for the same reason.

nVidia will not drop GSync though, it cost them nothing to support it now.
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post #105 of 148
Quote:
Originally Posted by PostalTwinkie View Post

Spin? The only thing spinning here seems to be your head and you not understanding how FreeSync as a whole functions or what is required in terms of hardware for that to happen.

LFC support and its ability to function is directly tied to the displays VRR range, that VRR range and ability to function is tied to how well the scaler in the display is tuned. The reason you see different VRR ranges on FreeSync displays has to do with the scaler and tuning of the hardware in the display itself by the manufacturer. How much effort did they put into developing their product?

If a panel doesn't have the proper tuned hardware (scaler, etc) it won't have a wide enough VRR range and thus won't support LFC. This requirement is completely independent of and in addition to the software requirement as well.

So to go back to the very original question as to the major difference between G-Sync and FreeSync in the high-end; LFC support, do you have it or not?
FreeSync has supported it for awhile now.
You haven't added any value here. Go back and read your post I responded to, then read my response then comeback here and tell me how any of the stuff quoted above somehow answers my point or are you now trying to claim that the stuff quoted above is what you meant say all along?
post #106 of 148
Quote:
Originally Posted by PlugSeven View Post

You haven't added any value here. Go back and read your post I responded to, then read my response then comeback here and tell me how any of the stuff quoted above somehow answers my point or are you now trying to claim that the stuff quoted above is what you meant say all along?

Your claim that they don't need to tune scalers for LFC is false. Nixeus has been very upfront about the enormous amount of effort this tuning takes, and you just come and outright deny that it is necessary? Based on what evidence or reasoning?

What value are you adding?
post #107 of 148
Quote:
Originally Posted by Mand12 View Post

Your claim that they don't need to tune scalers for LFC is false. Nixeus has been very upfront about the enormous amount of effort this tuning takes, and you just come and outright deny that it is necessary? Based on what evidence or reasoning?

What value are you adding?

Is it necessary in the low quality Freesync monitors?
post #108 of 148
Quote:
Originally Posted by budgetgamer120 View Post

Is it necessary in the low quality Freesync monitors?

They do not even bother. The number of "Tuned FreeSync" is less than G-Sync monitors.
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post #109 of 148
although this is cool is it really needed? i never seen a console with screen tears...just wondering how freesync would benefit a console.
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post #110 of 148
Quote:
Originally Posted by PlugSeven View Post

You haven't added any value here. Go back and read your post I responded to, then read my response then comeback here and tell me how any of the stuff quoted above somehow answers my point or are you now trying to claim that the stuff quoted above is what you meant say all along?

Are you sure you are reading the same things I am? You stated that LFC wasn't dependent upon the scaler, that is absolutely incorrect.


Quote:
Originally Posted by Mand12 View Post

Your claim that they don't need to tune scalers for LFC is false. Nixeus has been very upfront about the enormous amount of effort this tuning takes, and you just come and outright deny that it is necessary? Based on what evidence or reasoning?

What value are you adding?

This

Quote:
Originally Posted by budgetgamer120 View Post

Is it necessary in the low quality Freesync monitors?

Your original question about the difference between G-Sync and FreeSync was asked specifically about high-end where FreeSync has a chance to compete. Now you ask about low end? See Zealot's answer below.

FreeSync on the low-end has ghosting, overshoot, no LFC, narrow VRR windows, no ULMB, etc, etc.

Quote:
Originally Posted by ZealotKi11er View Post

They do not even bother. The number of "Tuned FreeSync" is less than G-Sync monitors.

This.

Quote:
Originally Posted by buttface420 View Post

although this is cool is it really needed? i never seen a console with screen tears...just wondering how freesync would benefit a console.

It isn't just about tearing, which consoles do have as well, but it also smooths out the visuals. Everything is presented incredibly smoothly on top of lacking tearing, it really is just an incredible way of displaying content.

Even though there isn't going to be a TV that supports FreeSycn (properly) on launch, there are still plenty nice large format displays that do!
Edited by PostalTwinkie - 4/12/17 at 11:13am
    
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