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[Eurogamer] Project Scorpio supports FreeSync and next-gen HDMI - Page 14

post #131 of 148
Quote:
Originally Posted by Mand12 View Post

Providing a significant competitive advantage isn't enough?

Does that affect every game? NO
post #132 of 148
Quote:
Originally Posted by LancerVI View Post

Quote:
Originally Posted by KyadCK View Post

TIL that when you can't get USB3.1 speeds out of a USB3.0 jack it;s because of "Hardware DRM".

God that is a stupid argument.

nVidia GPUs do not support the optional DP1.2a AdaptiveSync standard.

To repeat again: nVidia does not support the standard.
Unless nVidia has supported DP1.2a AdaptiveSync this entire time and was too stubborn to enable it, yes.

The HD5000, HD6000, and 7970-generation 7000series (GCN1.0) all do not support full AdaptiveSync for the same reason.

nVidia will not drop GSync though, it cost them nothing to support it now.

You can call it stupid all you want, means absolutely nothing to me. I call it how I see it. And usb or Universal Serial Bus isn't vendor specific, it's an industry standard so talk about a "stupid argument." rolleyes.gif

...and you're right, nVidia won't support an open standard.....you have to ask why? The answer is fairly self evident in my estimation.

I'm amazed, I made a comparison about hardware support to a easy to understand standard and you start talking about how that standard is universal. Absolutely amazing, truly.

Freesync is AMD's implementation and certification of AdpativeSync/VRR monitors and compatibility with their driver suite. There is nothing hardware about it, so it can't be hardware DRM. You following along so far?

DP1.2a isn't vendor specific. Nor is HDMI2.1. They are standards available to everyone. Additionally, you can not magically use HDMI 2.1's VRR over an HDMI1.4a jack, and you can not magically use DP1.2a VRR (an optional open standard) when you don't physically support it. Duh.

There's no "Hardware DRM" about it. It just so happens that only GCN 1.1, 1.2, 1.3, and now Scorpio actually support the standard as of now. (again like only motherboards with USB 3.1 controllers can do 3.1 speeds, oooooooooh spooky)


So lets try again. Support of AdaptiveSync requires you to have the following:

  • A Displayport 1.2 plug on your GPU.
  • Support for the (optional) DP1.2a VRR standard built into your display controller.
  • A driver so your GPU understands how to use this new extension of the DP1.2a standard.
  • A DP1.2 compatable cable.
  • A monitor with an AdaptiveSync compatible scaler.

AMD supports the important parts (hint, 1, 2, and 3) to a GPU vendor in the GCN 1.1, 1.2, and 1.3 GPUs, with partial support in GCN 1.0 and no support in pre-GCN.

As far as anyone is aware, nVidia for all existing cards supports #1, but not two and three.

So, feel free to explain your so-called Hardware DRM, because if Intel says they're going to do it I don't see how nVidia not doing so makes it DRM.

And agreed, nVidia hates using standards when they can charge extra by being proprietary. To be fair most companies do, but with Microsoft and Intel on AMD's side that isn't going to last long.
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post #133 of 148
Quote:
Originally Posted by budgetgamer120 View Post

What is the implication of support different aspect ratios that are select-able in menu option?

Console devs choose your resolution and aspect ratio for you so they can maximize the console's scarce resources, and often to standardize the competitive experience. Some games may support it but the cost of implementation almost certainly is not worth the tiny fraction of users with 21:9 screens. Console gamers use TVs and 21:9 will never be popular for television use.
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post #134 of 148
Quote:
Originally Posted by littledonny View Post

Console devs choose your resolution and aspect ratio for you so they can maximize the console's scarce resources, and often to standardize the competitive experience. Some games may support it but the cost of implementation almost certainly is not worth the tiny fraction of users with 21:9 screens. Console gamers use TVs and 21:9 will never be popular for television use.

I agree with all of that. I was wondering why it is impossible and will never happen as someone said before.

It can happen and is possible.

Adaptive textures and resolutions makes hitting said fps easy. So if user playing at 21:9 then they get lower quality texture etc. etc.
post #135 of 148
Quote:
Originally Posted by budgetgamer120 View Post

I agree with all of that. I was wondering why it is impossible and will never happen as someone said before.

It can happen and is possible.

Adaptive textures and resolutions makes hitting said fps easy. So if user playing at 21:9 then they get lower quality texture etc. etc.

You are describing a PC.
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post #136 of 148
Quote:
Originally Posted by ZealotKi11er View Post

You are describing a PC.

Xbox one already does this.

rolleyes.gif
post #137 of 148
Quote:
Originally Posted by iTurn View Post

PS4 supports Ultrawide, why can't XB1?

That was the basis of my comment earlier ps4pro already has ultrawide support. So i was hoping scorpio would. Was on a phone so I didnt go in depth.
post #138 of 148
Warning: Spoiler! (Click to show)
Quote:
Originally Posted by KyadCK View Post

I'm amazed, I made a comparison about hardware support to a easy to understand standard and you start talking about how that standard is universal. Absolutely amazing, truly.

Freesync is AMD's implementation and certification of AdpativeSync/VRR monitors and compatibility with their driver suite. There is nothing hardware about it, so it can't be hardware DRM. You following along so far?

DP1.2a isn't vendor specific. Nor is HDMI2.1. They are standards available to everyone. Additionally, you can not magically use HDMI 2.1's VRR over an HDMI1.4a jack, and you can not magically use DP1.2a VRR (an optional open standard) when you don't physically support it. Duh.

There's no "Hardware DRM" about it. It just so happens that only GCN 1.1, 1.2, 1.3, and now Scorpio actually support the standard as of now. (again like only motherboards with USB 3.1 controllers can do 3.1 speeds, oooooooooh spooky)


So lets try again. Support of AdaptiveSync requires you to have the following:

  • A Displayport 1.2 plug on your GPU.
  • Support for the (optional) DP1.2a VRR standard built into your display controller.
  • A driver so your GPU understands how to use this new extension of the DP1.2a standard.
  • A DP1.2 compatable cable.
  • A monitor with an AdaptiveSync compatible scaler.

AMD supports the important parts (hint, 1, 2, and 3) to a GPU vendor in the GCN 1.1, 1.2, and 1.3 GPUs, with partial support in GCN 1.0 and no support in pre-GCN.

As far as anyone is aware, nVidia for all existing cards supports #1, but not two and three.

So, feel free to explain your so-called Hardware DRM, because if Intel says they're going to do it I don't see how nVidia not doing so makes it DRM.

And agreed, nVidia hates using standards when they can charge extra by being proprietary. To be fair most companies do, but with Microsoft and Intel on AMD's side that isn't going to last long.



The DRM comment was more about nVidia trying to create and control a proprietary mechanism that locks people into their ecosystem, but whatever.

Talk about missing the forest for the trees.

rolleyes.gif
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post #139 of 148
Quote:
Originally Posted by budgetgamer120 View Post

Xbox one already does this.

rolleyes.gif

Wait Xbox does 2560x1080 already? Did not know this. Thanks for the heads up.
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post #140 of 148
Quote:
Originally Posted by ZealotKi11er View Post

Wait Xbox does 2560x1080 already? Did not know this. Thanks for the heads up.

I won't even bother.
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