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[Eurogamer] Project Scorpio supports FreeSync and next-gen HDMI - Page 15

post #141 of 148
Can have all the features in the world but the xbox platform lacks must have games and until that changes, this console is just as a appealing as the previous version, as in, not at all.
post #142 of 148
Quote:
Originally Posted by LoLomgbbq View Post

Can have all the features in the world but the xbox platform lacks must have games and until that changes, this console is just as a appealing as the previous version, as in, not at all.

They need to make a good Halo game thay crushes Destiny, COD, BF.
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post #143 of 148
Quote:
Originally Posted by LancerVI View Post

Warning: Spoiler! (Click to show)
Quote:
Originally Posted by KyadCK View Post

I'm amazed, I made a comparison about hardware support to a easy to understand standard and you start talking about how that standard is universal. Absolutely amazing, truly.

Freesync is AMD's implementation and certification of AdpativeSync/VRR monitors and compatibility with their driver suite. There is nothing hardware about it, so it can't be hardware DRM. You following along so far?

DP1.2a isn't vendor specific. Nor is HDMI2.1. They are standards available to everyone. Additionally, you can not magically use HDMI 2.1's VRR over an HDMI1.4a jack, and you can not magically use DP1.2a VRR (an optional open standard) when you don't physically support it. Duh.

There's no "Hardware DRM" about it. It just so happens that only GCN 1.1, 1.2, 1.3, and now Scorpio actually support the standard as of now. (again like only motherboards with USB 3.1 controllers can do 3.1 speeds, oooooooooh spooky)


So lets try again. Support of AdaptiveSync requires you to have the following:

  • A Displayport 1.2 plug on your GPU.
  • Support for the (optional) DP1.2a VRR standard built into your display controller.
  • A driver so your GPU understands how to use this new extension of the DP1.2a standard.
  • A DP1.2 compatable cable.
  • A monitor with an AdaptiveSync compatible scaler.

AMD supports the important parts (hint, 1, 2, and 3) to a GPU vendor in the GCN 1.1, 1.2, and 1.3 GPUs, with partial support in GCN 1.0 and no support in pre-GCN.

As far as anyone is aware, nVidia for all existing cards supports #1, but not two and three.

So, feel free to explain your so-called Hardware DRM, because if Intel says they're going to do it I don't see how nVidia not doing so makes it DRM.

And agreed, nVidia hates using standards when they can charge extra by being proprietary. To be fair most companies do, but with Microsoft and Intel on AMD's side that isn't going to last long.



The DRM comment was more about nVidia trying to create and control a proprietary mechanism that locks people into their ecosystem, but whatever.

Talk about missing the forest for the trees.

rolleyes.gif

No it wasn't, as no part of what you quoted initially mentioned anything about G-Sync, and no aspect except that one tiny sentence of my last post came even remotely close to mentioning it either. You also somehow managed to dodge mentioning GSync directly or it's module at all this entire time too, so it was absolutely not the topic of conversation.

Nice exit strategy though.

In the event that was your intention, you may want to read what you're quoting, because again GSync was never brought up once before or after you decided to join in. Not that it matters, GSync's module can not be hardware DRM when there was literally no other way to accomplish what they did without it at the time. The module adds functionality to the monitor that would otherwise not exist, and is therefore not DRM. It could only be labeled as such if FreeSync/AdaptiveSync had come out first, but it did not.
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post #144 of 148
Quote:
Originally Posted by KyadCK View Post

nVidia will not drop GSync though, it cost them nothing to support it now.

Nvidia are still making the g-sync modules for monitors as it a hardware solution. It is still an accommodating hardware to their technology.
Adaptive sync is software based and just requires a monitor manufacturer to make the changes required to the chips of the display. That is why it "doesn't cost" to adopt adaptive sync outside the work to make the firmware work with it.

Nvidia's solution is part of how they want to sale their GPUs. "If you get our GPUs, you get access to a superior working feature" etc etc.
They also stated several times that they see on reason to join in on the software solution that for them, it looks like less superior solution to a problem.
Quote:
Originally Posted by LancerVI View Post

Warning: Spoiler! (Click to show)



The DRM comment was more about nVidia trying to create and control a proprietary mechanism that locks people into their ecosystem, but whatever.

Talk about missing the forest for the trees.

rolleyes.gif

G-sync is not a "hardware DRM".
If you connect a AMD GPU to a g-sync 120hz/144hz monitor for example, you still get the benefits of the higher refresh rates and fast response time. You just won't be able to use the feature. The same trying to run gameworks on AMD card. You can run it, but you don't get to use its full potential.


It has been discussed to death already.
G-sync is a better solution that cost more because of the need for specialized module from nvidia.
Freesync is a cheaper solution that gives a relatively similar solution but not a full solution, but enough for most people.
That is why the price differences.

Regarding why xbox is going to support it, has nothing to do with nvidia.
It is going to be a whole AMD solution box, so it makes sense that AMD can pus their tech into it. Will it affect nvidia? I don't see why it will.
Quote:
Originally Posted by LancerVI View Post

You can call it stupid all you want, means absolutely nothing to me. I call it how I see it. And usb or Universal Serial Bus isn't vendor specific, it's an industry standard so talk about a "stupid argument." rolleyes.gif

...and you're right, nVidia won't support an open standard.....you have to ask why? The answer is fairly self evident in my estimation.

This is the same reason why TVs and other hardware doesn't support display port but only HDMI for digital. Even though display port is free and HDMI isn't.
Because they don't see the reason for it.

Nvidia has nothing to gain from using a solution for adaptive sync. In their eyes, it is a "downgraded solution" to the problem, and it still requires a lot of work with monitor manufacturers to get everything to work well.
So their solution is just an end to end solution on both sides. It makes sense.

I would like nvidia to support it, but I understand why they see no reason for it.
Edited by Defoler - 4/13/17 at 6:06am
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post #145 of 148
Quote:
Originally Posted by Defoler View Post

This is the same reason why TVs and other hardware doesn't support display port but only HDMI for digital. Even though display port is free and HDMI isn't.
Because they don't see the reason for it.
HDMI has always been the primary connection for TV's because of sound output. IIRC, it was the first standard to carry both sound and image.
Edited by ToTheSun! - 4/13/17 at 6:35am
    
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post #146 of 148
I'm going to purchase this. I have the standard PS4 (the white one that came with the Destiny bundle) and was considering moving up to the Pro, but nah... I think I'll hold out for Scorpio - that's some nice specs under that hood. Wish they had offered that the first time (even if it meant a price bump).

Seriously, this looks nice IMO (and I'm primarily a PC gamer).

edit: and spoken as someone who had to send his X360 back over the red ring of death issue (boo...)
Edited by TinyRichard - 4/13/17 at 6:42am
post #147 of 148
Quote:
Originally Posted by ToTheSun! View Post

HDMI has always been the primary connection for TV's because of sound output. IIRC, it was the first standard to carry both sound and image.

Correct.
post #148 of 148
Quote:
Originally Posted by KyadCK View Post

No it wasn't, as no part of what you quoted initially mentioned anything about G-Sync, and no aspect except that one tiny sentence of my last post came even remotely close to mentioning it either. You also somehow managed to dodge mentioning GSync directly or it's module at all this entire time too, so it was absolutely not the topic of conversation.

Nice exit strategy though.

In the event that was your intention, you may want to read what you're quoting, because again GSync was never brought up once before or after you decided to join in. Not that it matters, GSync's module can not be hardware DRM when there was literally no other way to accomplish what they did without it at the time. The module adds functionality to the monitor that would otherwise not exist, and is therefore not DRM. It could only be labeled as such if FreeSync/AdaptiveSync had come out first, but it did not.

LOL....kleenex?

...and don't presume to say what I meant. I meant what I said and the meaning of it's saying. It's not for you to decide my mind for me. Thanks.

Exit strategy???.....LOL
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