Originally Posted by twitchyzero
thanks Microsoft and Sony for advancing the console space
meanwhile, Nintendo just recently ventured into 600p rendered games.
But, but, but, but, but, Zelda.............
Originally Posted by Blameless
I know what it does, I just don't think it offers enough tangible advantage (certainly not enough that most people would notice) for NVIDIA to want to continue with it once they finally adopt VESA's adaptive sync.
No one seems to be complaining about the better FreeSync implementations any more and NVIDIA could easily drop the hardware and still charge a premium for their G-Sync certification based on their commanding market share.
While these are fair points, we already know that Nvidia is working on a "G-Sync v2", and it is rumored to offer new features unique to it. What those are and if they actually mean a damn thing is yet to be seen.
However, FreeSync is coming along very nicely thanks to folks like Nixeus and without a doubt the VRR markets will merge into one standard - G-Sync likely going away in a few years. This will happen as VRR becomes that standard and the display manufacturers as a whole adopt it as a general display feature. We may even see future HDMI and DP standards require
support for VRR, instead of it being an option within the standard like now.
I will continue to preach the virtues of VRR until it is a true mandatory standard of every display type being sold. It literally is an Accessibility issue because many of us suffer so horribly from motion sickness when there is stutter, jutter, and other visual artifacts happening. To be able to game or enjoy media without headaches and nausea, that is no small thing.Edited by PostalTwinkie - 4/11/17 at 11:38am