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[Eurogamer] Project Scorpio supports FreeSync and next-gen HDMI - Page 8

post #71 of 148
Quote:
Originally Posted by ZealotKi11er View Post

I can see VRR in the next LG OLED for cool low price of $6.5K biggrin.gif

CallSignVega will buy 3.
    
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post #72 of 148
Thread Starter 
Quote:
Originally Posted by PlugSeven View Post

Why would you want to attribute ULMB to gsync, do they work together now?

The critique was about the value of the module itself.


You need the correct hardware to get almost crt level motion blur reduction.

The 4 companies I mentioned have the but don't apply to all their gaming monitors.

With a gsync display you know it will al ways have it if it isn't a laptop display.


Gsync is what we need for less than 90 fps and ulmb is for above 90 fps
post #73 of 148
Quote:
Originally Posted by PostalTwinkie View Post

OT: FreeSync coming to console isn't some little thing and it is sad some of you here want to turn it into a war between Nvidia and AMD.

Particularly since the alleged Nvidia fanboys aren't the ones doing it...

Quote:
Originally Posted by budgetgamer120 View Post

In your post you said display manufacturer... How is that different from what i said?

wth.gif

You said "problem" - he didn't.

I really don't understand why it is so hard for people to accept the basic facts of the situation. Nvidia put in a tremendous amount of effort, at their expense, to solve the issues related to variable refresh. The first few implementations of FreeSync, not supported by AMD and left to the display OEMs on their own, didn't put in the same amount of effort and were plagued with problems. A company that puts in sufficient effort, such as Nixeus, then goes on to develop truly spectacular variable refresh implementations using FreeSync. The result is that G-Sync displays have relatively uniform quality in regards to variable refresh performance, and FreeSync displays don't. There is only one manufacturer I would even consider for a FreeSync display, and that's Nixeus. Because they've demonstrated that they understand it's not sufficient to just buy a new scaler, slap a label on a box and call it a day, which is what the first few FreeSync models on the market had done to them.

But no, people would rather try to pretend there aren't any differences across the board, when there really, truly are. And for FreeSync Console to take off, TV manufacturers are going to have to get in the game. They're surely capable of doing so, but whether they have the interest or not is something I don't think anyone has an answer for now.

Eventually, though, all displays will be variable refresh. It's simply a superior way of displaying video, and all this backbiting about who deserves credit will be forgotten the same way nobody cares which company released the first PC with a color display.
post #74 of 148
Quote:
Originally Posted by Imouto View Post

Defending G-Sync at this point seems like a sinking ship with captain Mand and first mate Postal. Everyone knows the end of the show and yet here we are doing a recap with every FreeSync thread.

I play most of my games in borderless windowed mode, so the only feature of Gsync I like the best is windowed mode support, and to my knowledge AMD has no plans to support windowed mode. Also, no gaming laptops... I got my 1070, 7820HK kaby lake flagship... for $1360 free ship no tax. got a lucky sale was all smile.gif
    
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post #75 of 148
Quote:
Originally Posted by Blameless View Post

All of which is why I think NVIDIA will eventually move to a pure software implementation, around VESA's adaptive refresh, charge display makers for certification, and only certify high-end implementations. By the time this comes to pass, there will be so few tangible advantages to the hardware module that no one will lose anything, and NVIDIA can make more money, while charging less.

We already have a taste of this with mobile G-Sync.

Mobile is a different situation entirely. Mobile displays use fundamentally different display protocols, and the functions that the G-Sync module performs aren't as necessary in mobile. Mobile is, essentially, a software solution for everyone, regardless of GPU.

I honestly do expect Nvidia to keep on with a hardware module for the foreseeable future. It allows them the ability to wall the garden, so to speak, and prevent the shoddy implementations that you just know the cheap display manufacturers will try to hack together. Whether it turns into another VHS vs Betamax isn't really the point: to Nvidia, G-Sync and FreeSync don't provide equivalent products.
post #76 of 148
not sure whats the point of having freesync unless they are assuming people are only going to game on a <30" free sync screen. afaik tv dont support freesync.

dont get me wrong, i think freesync is great addition but rather pointless when limited by the medium
post #77 of 148
Quote:
Originally Posted by Blameless View Post

Quote:
Originally Posted by ToTheSun! View Post

Know how societies nowadays reward time and effort? With money. G-sync has been applicably better; therefore, it's more expensive.

An overly idealistic, and frequently backwards, sentiment.
Crap! Most of us have been getting up in the morning for all the wrong reasons, then.

Quote:
Originally Posted by budgetgamer120 View Post

Quote:
Originally Posted by ToTheSun! View Post

Yeah. Better QA... Sounds like time and effort.

Know how societies nowadays reward time and effort? With money. G-sync has been applicably better; therefore, it's more expensive.

So a problem with Monitor makers and not "Freesync".

rolleyes.gif
Freesync still can't support non-fullscreen VRR and doesn't come with a strobing method for high refresh displays. So, IF YOU want to get technical, yes, G-sync is both inherently better AND applicably better.
    
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post #78 of 148
Quote:
Originally Posted by Mand12 View Post

Mobile is, essentially, a software solution for everyone, regardless of GPU.

And that's the way discrete displays and the protocols to connect to them are headed, slowly, but surely.
Quote:
Originally Posted by akromatic View Post

not sure whats the point of having freesync unless they are assuming people are only going to game on a <30" free sync screen. afaik tv dont support freesync.

dont get me wrong, i think freesync is great addition but rather pointless when limited by the medium

Someone has to push for it, and evidently, the displays aren't going to come first.
Quote:
Originally Posted by ToTheSun! View Post

Crap! Most of us have been getting up in the morning for all the wrong reasons, then.

Do most people really believe working harder is going to make them more money? I suppose they must. Probably in most people's best interests to perpetuate such illusions. The masters get to extract somewhat more useful labor and the slaves continue to have hope.
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post #79 of 148
Quote:
Originally Posted by ToTheSun! View Post

Crap! Most of us have been getting up in the morning for all the wrong reasons, then.
Freesync still can't support non-fullscreen VRR and doesn't come with a strobing method for high refresh displays. So, IF YOU want to get technical, yes, G-sync is both inherently better AND applicably better.
This just reads wrong, crediting gsync with something that doesn't work with gsync. You're either strobing or you're varying refresh rates and yet it's all lumped in as gysnc.
post #80 of 148
Can't strobe with VRR because below a certain, generally quite high, refresh rate, the strobing is perceptible. It would also cause brightness to be variable unless the amplitude as well as duration of the strobe was tightly controlled. Blur Busters did post a plausible solution to this a few years back, but I don't think anyone has tried to implement anything like it. Though, now that I look it up again, it does seem to be slated for some point in the future due to new patents filed by NVIDIA: http://www.blurbusters.com/combining-strobing-ulmblightboost-with-variable-refresh-gsyncfreesync/

Anyway, half the reason I moved to LCDs when I did was to get around flicker and on the setups I've seen with blur reduction via strobing, it's a step backwards, IMO, at anything other than the highest refresh rates practical. So, until there is a change to how strobing works, it won't have any appeal to me. I can tolerate a little blur more easily than flicker induced migranes.
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