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[Eurogamer] Project Scorpio supports FreeSync and next-gen HDMI - Page 9

post #81 of 148
Quote:
Originally Posted by drBlahMan View Post

wth.gif YES! YES! YES! wheee.gif ... thumb.gif
Looks like I might just become a laptop lover since this console is about to handlle the gaming business thinking.gif

I would not call it "handling gaming business" - it will be able to run pre-canned experiences but it will still be a console at the end of a day. I.e., no Dwarf Fortress or running Civ 4 with Rise of Mankind mod or Hearts of Iron series with Black ICE or Skyrim with ENB and 1000+ enchantments, etc etc.
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post #82 of 148
Quote:
Originally Posted by ToTheSun! View Post

Freesync still can't support non-fullscreen VRR and doesn't come with a strobing method for high refresh displays. So, IF YOU want to get technical, yes, G-sync is both inherently better AND applicably better.

G-Sync was fullscreen exclusive at first too.
Blur reduction depends entirely on the manufacturer as BenQ has a MBR FreeSync unit for example.

Since this thread has become another all out war FreeSync vs G-Sync let me ask you to take a breath, look at its title and please tell me how being able to use FreeSync with the new Xbox isn't a point in its favor.

I don't know when having a different set of features became something inherently better when it is something exclusively up to your needs.
post #83 of 148
Quote:
Originally Posted by PlugSeven View Post

This just reads wrong, crediting gsync with something that doesn't work with gsync.
It's part of the certification. It's an extra. It doesn't have to work in tandem with VRR. It's added value.

Quote:
Originally Posted by Blameless View Post

Quote:
Originally Posted by ToTheSun! View Post

Crap! Most of us have been getting up in the morning for all the wrong reasons, then.

Do most people really believe working harder is going to make them more money? I suppose they must. Probably in most people's best interests to perpetuate such illusions. The masters get to extract somewhat more useful labor and the slaves continue to have hope.
Except that's a straw man. I never said that. What i did say is that a company whose product requires more investment in the form of time, effort, and/or money has all the legitimacy to charge more money for it, and people saying otherwise live in a fantasy world.

Quote:
Originally Posted by Imouto View Post

Since this thread has become another all out war FreeSync vs G-Sync let me ask you to take a breath, look at its title and please tell me how being able to use FreeSync with the new Xbox isn't a point in its favor.
Kindly refer to the 2nd post in this thread, which was written by me.

Though i do acknowledge that this g-sync vs freesync war is silly. It's been 2 years. People who didn't get it then won't get it now. It doesn't have to run threads off-topic still. So, i'll stop right now.
    
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post #84 of 148
first it was "bla bla bla freesync cant be used in boarderless" now you can use it since months in boarderless but now its "non fullscreen"...rolleyes.gif
post #85 of 148
Quote:
Originally Posted by PostalTwinkie View Post

Quote:
Originally Posted by twitchyzero View Post

thanks Microsoft and Sony for advancing the console space

meanwhile, Nintendo just recently ventured into 600p rendered games.

But, but, but, but, but, Zelda.............

I was just playing Breath of the Wild on Wii U, Nintendo has utterly no need for more powerful hardware, the results as-is are spectacular, it really puts all the other developers to shame when you consider what Nintendo is doing with 1/10th as much power.
While they don't "need" more power, if they ever come out with a 4K Switch I'll buy one for sure. The aesthetics are fine and Nintendo has demonstrated their continued mastery of gameplay in a modern setting, all I really want from Nintendo above what they're providing now is more technical proficiency, make the next Zelda game run at 60fps, HDR, and 4K (using OLED on the Switch would make the system that much more appealing).
Or at least give me the option to spend an extra few hundred dollars to get that option.

Scorpio and PS4 Pro are a step in the right direction, hopefully next generation will be even more open about letting people choose their framerare and resolution.
post #86 of 148
Is there a reason why any of these "hackers" can't make nivida GPU work with a free-sync monitor?
post #87 of 148
Quote:
Originally Posted by yuyue View Post

Is there a reason why any of these "hackers" can't make nivida GPU work with a free-sync monitor?

There is an actual hardware requirement in the GPU's display controller, beyond any monitor itself. nVidia does not have this hardware, nor support for this non-existent hardware in their drivers.

tl;dr it has no way to physically communicate with the AdaptiveSync controller.
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post #88 of 148
Quote:
Originally Posted by Mand12 View Post

Particularly since the alleged Nvidia fanboys aren't the ones doing it...
You said "problem" - he didn't.

I really don't understand why it is so hard for people to accept the basic facts of the situation. Nvidia put in a tremendous amount of effort, at their expense, to solve the issues related to variable refresh. The first few implementations of FreeSync, not supported by AMD and left to the display OEMs on their own, didn't put in the same amount of effort and were plagued with problems. A company that puts in sufficient effort, such as Nixeus, then goes on to develop truly spectacular variable refresh implementations using FreeSync. The result is that G-Sync displays have relatively uniform quality in regards to variable refresh performance, and FreeSync displays don't. There is only one manufacturer I would even consider for a FreeSync display, and that's Nixeus. Because they've demonstrated that they understand it's not sufficient to just buy a new scaler, slap a label on a box and call it a day, which is what the first few FreeSync models on the market had done to them.

But no, people would rather try to pretend there aren't any differences across the board, when there really, truly are. And for FreeSync Console to take off, TV manufacturers are going to have to get in the game. They're surely capable of doing so, but whether they have the interest or not is something I don't think anyone has an answer for now.

Eventually, though, all displays will be variable refresh. It's simply a superior way of displaying video, and all this backbiting about who deserves credit will be forgotten the same way nobody cares which company released the first PC with a color display.

Again you said AMD left the display to oem. How is that different from what o said?

The issue is not freesync or was not freesync. It was the implementation done by oem.
post #89 of 148
Quote:
Originally Posted by PostalTwinkie View Post

Yes, the biggest difference between G-Sync and FreeSync is what happens below 30 FPS, or the VRR window. G-Sync uses the on-board 768 MB of RAM to perform frame doubling, tripling, etc. AMD later implemented a similar feature called Low Framerate Compensation (LFC), but not all displays have it. Only a few of their higher end 1440P displays have it and none of the 4K displays I know of have it..
Care to expand on this?

You stated G-Sync is better because the "market is way smaller"; this isn't why it is better, not one bit. It is better because it is designed to be better and is backed with all the efforts to assure that. It really is a simple matter of effort versus end result.

This shouldn't be surprising given how much damn money Nvidia has.

I dont think anyone is interested in what happens below 30fps though.
post #90 of 148
So better question, are we going to be seeing Freesync TV's anytime soon?

This looks like a great push to have TV's with a proper low latency and high refresh rates. If I'm going into 4K, I want a 40" gaming TV/Monitor that can satisfy all my needs for gaming, PC, and film consumption.

Like a display as noted in the video below. But better smile.gif
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