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[MyDrivers.com] GeForce 20 series to be released later this year (Volta) - Page 2

post #11 of 98
This would make sense with Nvidia dumping all of their newest tech onto the market within a couple of months of each other 1080ti and Titan Xp. Eat up the stock of stuff that will soon be "last gen" to maximize profits.
post #12 of 98
Quote:
Originally Posted by Shadowarez View Post

well volta was already in hpc market they had rumors it was gonan ship this year already but with vegas ability to use your ram as a vram cache the infinity fabric with ryzen cpus that could be the thing thats scaring nvida as they dont have anything close to that ability, amd innovates nvida stagnates, but nvidia wil lslap something simiular together eventually,

That's not really a gaming feature, system RAM is too slow for the GPU to use.

Where did you hear that it was?
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post #13 of 98
Nvidia is still a performance leader regardless of using "old" tech. Vega could change that, but from what we can speculate, it may not even reach 1080Ti-equivalent performance. It wouldn't make sense for Volta to release this year, unless Nvidia intends to follow AMD's current route and release the mid and low tier GPUs first, which would replace the 1060 and 1070.

Vega is supposed to release with a new feature called HBCC, but will only use the card's own memory and not system RAM.
    
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post #14 of 98
Quote:
Originally Posted by Kokin View Post

Nvidia is still a performance leader regardless of using "old" tech. Vega could change that, but from what we can speculate, it may not even reach 1080Ti-equivalent performance. It wouldn't make sense for Volta to release this year, unless Nvidia intends to follow AMD's current route and release the mid and low tier GPUs first, which would replace the 1060 and 1070.

Vega is supposed to release with a new feature called HBCC, but will only use the card's own memory and not system RAM.


Could be possible, but releasing a new high end product doesnt really make sense on the surface. Most people that were going to upgrade this year have with the 1080, 1080ti, titan X Pascal.

And based on Nvidias release history, a 2070 with the performance of the 1080ti at 450 dollars will create quite a bit of backlash from the 1080ti/titanX consumers.

That leaves the 2060, which in theory would be faster than the 1070 for 250 dollars. But the 1060/1070 will have only been on the market for a little over a year.



Without a direct competitor to its main product range I see no reason for Nvidia to reduce their release schedule
post #15 of 98
What exactly is a GTX 1030?
post #16 of 98
Thread Starter 
Quote:
Originally Posted by xIMcCloud29Ix View Post

What exactly is a GTX 1030?

New budget card based on Pascal (GP108). Should be released soon.

http://diy.pconline.com.cn/910/9101384.html
post #17 of 98
Oh cool, thanks for the link

I remember the only PC game I had was Guitar Hero 3 and was running on the onboard GPU of an Athlon II Quad Core on a prebuilt HP. Even with every tweak in the book it was hard to play. I wonder what this card could do, 2GB entry card sounds nice for simple games and maybe even older less demanding games
post #18 of 98
Quote:
Originally Posted by caenlen View Post

Yep, exactly.

I am waiting for GDDR6 ot HMB2. Probably 1280 Ti HBM2 at $799 in the year 2019 is going to be what I end up buying. :DDDD until then my laptop will do.

Just sell it to me for $1200 and we'll be good. >W>
     
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post #19 of 98
That's a bad bad translation.

NV will do what ever they want. If their sales are declining as normal for them especially with their never ending cycle, they will launch a rebranded/repolished Voxwell in at least some form to market a new product and bait people to buy again.
The NV release cycle and sales/shipments are very predictable. High-low every year as they release newly named products. But maybe even they are getting a little bit tired of the yearly precise cycle and are stretching it to 1.5years or will they keep 1 year using rebrands as in the not so distant past?

Overall it benefits all of the HW companies to launch yearly a new product even if it's the same stuff with a different name... because the average Joe is blind and doesn't know nor care that they are buying last year's product with current year's name.

I don't expect any major architecture changes from NV until 2018 the earliest.
post #20 of 98
Quote:
Originally Posted by brucethemoose View Post

That's not really a gaming feature, system RAM is too slow for the GPU to use.

Where did you hear that it was?

No it isn't.

You're thinking about streaming in textures leading to GPU stalls (how things have been done thus far). That's not how Vega works. Rather than pausing the GPU in order to stream in textures (or using Asynchronous Compute in order to allow streaming in parallel with other work on the GPU), HBCC retains all of the required and most frequently accessed information in the framebuffer and then can stream and access data residing outside of the framebuffer, on any storage device, without incurring a GPU stall. That means that the GPU never pauses, ever, utilization would be (most likely) in the 90+ percentile at all times (hence the tachometer AMD is introducing on the GPU).

So no, system RAM is no longer "too slow", neither would a hard drive or SSD be too slow and yes... this is a gaming feature. A +50% performance boost (avg FPS) and a +100% performance boost (min FPS) was claimed by AMD in Deus Ex due to this feature (this feature alone... we're not talking about any other changes in Vega here).

Yeah... Vega is not gunning for Pascal, it is gunning for Volta.

Not sure was a GPU stall due to memory overcommitment is?
Quote:
Memory overcommitment

GPU video memory is a limited resource. In DirectX 11 and OpenGL the application is allowed to overcommit video memory without crashing. Overcommitment means allocating more memory than is physically available. However, just like with CPU memory, this forces the OS and the graphics driver to start paging the memory in and out of VRAM which is as slow as it sounds! If a rendering operation is dependent on a non-resident resource, the GPU will have to stall, and these stalls can take a long time. Therefore you should never rely on video memory paging. Instead; query the GPUs memory size and use this to limit the amount of requested resident data. Please be aware on PC there are always other users of VRAM so budget your application appropriately.
source: https://developer.nvidia.com/pc-gpu-performance-hot-spots

With Vega, this is no longer an issue.

The second case is Texture Data Transfer related: http://www.crcnetbase.com/doi/abs/10.1201/b12288-35


Of course Asynchronous transfers only allow one way, at a time, bi-directional transfers. HBCC allows seamless streaming... two way bi-directional transfers.

I think you can see what this means.
Edited by Mahigan - 4/18/17 at 6:14am
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