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[uploadvr] Lenovo’s Windows MR Headset Arrives In August For $399 Says Insider Member

post #1 of 40
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"Information comes by way of Ross McDougall, a member of the Lenovo Insiders program, who was reportedly briefed on the situation this month. McDougall claims that Lenovo’s kit will be arriving in August 2017 for $399. It will have a 1440×1440 display and weigh 380g. It will reportedly work with select HoloLens software and launch with the Lenovo Entertainment Hub, which allows you to play many traditional 2D games inside the headset (though it’s far from a pleasant experience)."

https://uploadvr.com/lenovos-windows-mr-headset-arrives-august-399/
post #2 of 40
I wish the tech industry would stop trying to force this VR pipe dream onto the world. VR is and always has/will be just another stupid idea that carries a premium price range will little and half arsed barely functional content to back to it up.

No one but the niche and hobbyists are interested in having to strap something to their heads to play games. If cinema and home movie market couldnt get people to wear light weight over priced glasses (in part due to the same issue that VR faces - lack of content and what content there is, is poorly implemented), then why do they think VR is any different when its far more expensive and requires far more hardware and further isolation from other participants?

VR will always be limited by price and tech more than any other form of entertainment. Due to hardware limitations, VR will always need to require gamers to give up the vast worlds and high resolutions, visuals and frame rates that they currently enjoy on less obtuse methods of gaming, further reducing the appeal of an already less than appealing piece of tech.

But hey, lets all raise our glasses to $400 low resolution 2d gaming in vr. Innovation at its finest. Pay more for the privilege of less.


/unwarranted rant


Td;lr: VR claims its the future, yet every time it rears its ugly head, the end result is an experience thats stuck in the past due to the limitations of its very own existence that requires more sacrifices than gains financially, visually and in functionality.
Edited by LoLomgbbq - 4/25/17 at 12:04am
post #3 of 40
Quote:
Originally Posted by LoLomgbbq View Post

I wish the tech industry would stop trying to force this VR pipe dream onto the world. VR is and always has/will be just another stupid idea that carries a premium price range will little and half arsed barely functional content to back to it up.

No one but the niche and hobbyists are interested in having to strap something to their heads to play games. If cinema and home movie market couldnt get people to wear light weight over priced glasses (in part due to the same issue that VR faces - lack of content and what content there is, is poorly implemented), then why do they think VR is any different when its far more expensive and requires far more hardware and further isolation from other participants?

VR will always be limited by price and tech more than any other form of entertainment. Due to hardware limitations, VR will always need to require gamers to give up the vast worlds and high resolutions, visuals and frame rates that they currently enjoy on less obtuse methods of gaming, further reducing the appeal of an already less than appealing piece of tech.

But hey, lets all raise our glasses to $400 low resolution 2d gaming in vr. Innovation at its finest. Pay more for the privilege of less.


/unwarranted rant


Td;lr: VR claims its the future, yet every time it rears its ugly head, the end result is an experience thats stuck in the past due to the limitations of its very own existence that requires more sacrifices than gains financially, visually and in functionality.
If you look at the comparison of PC gaming to mobile gaming, you can say the same logic applies (in bold) to the high price of building a decent rig, compared to cheap phones that play cheap games.

Any yet both markets exist. Don't discount VR/AR/MR yet. Hell, it's what, only a year old?
post #4 of 40
Quote:
Originally Posted by LoLomgbbq View Post

I wish the tech industry would stop trying to force this VR pipe dream onto the world. VR is and always has/will be just another stupid idea that carries a premium price range will little and half arsed barely functional content to back to it up.

Always will be? VR is in its absolute infancy. It's something that's been dreamed about for decades and we are only now seeing it working in consumer products in its earliest stages. Think of how many tech products are vastly different now than they were when they were first introduced.
post #5 of 40
Quote:
Originally Posted by LoLomgbbq View Post

I wish the tech industry would stop trying to force this VR pipe dream onto the world. VR is and always has/will be just another stupid idea that carries a premium price range will little and half arsed barely functional content to back to it up.

No one but the niche and hobbyists are interested in having to strap something to their heads to play games. If cinema and home movie market couldnt get people to wear light weight over priced glasses (in part due to the same issue that VR faces - lack of content and what content there is, is poorly implemented), then why do they think VR is any different when its far more expensive and requires far more hardware and further isolation from other participants?

VR will always be limited by price and tech more than any other form of entertainment. Due to hardware limitations, VR will always need to require gamers to give up the vast worlds and high resolutions, visuals and frame rates that they currently enjoy on less obtuse methods of gaming, further reducing the appeal of an already less than appealing piece of tech.

But hey, lets all raise our glasses to $400 low resolution 2d gaming in vr. Innovation at its finest. Pay more for the privilege of less.


/unwarranted rant


Td;lr: VR claims its the future, yet every time it rears its ugly head, the end result is an experience thats stuck in the past due to the limitations of its very own existence that requires more sacrifices than gains financially, visually and in functionality.

Bro, I have 2 4K monitors, lots of resolution to go around and all that, 4K 60 fps! Yay!

sure, my HTC Vive is only like, 2160x1200 in comparison to 3840x2160 of my monitors, but the actual experience is so different that you're going to immediately forget the fact that you're even staring at inherently lower-res panels way closer than my monitors... at this point i am not even thinking that i'm staring at a screen, i'm looking and moving around the world that exists in front of me like it's actually there.

The world can be Heaven, Hell, Mars, abstract realities, monsters, aliens, whole universes is at my virtual hands to manipulate and touch, this is an entirely new medium. It's akin to explaining what a movie is to someone in the 1830s, that very person in 1830 has no concept or idea of a movie, but WE take for granted that movies exist.

VR exist in this state where the medium exist, a medium that transcends the 2D limitation of all past mediums by replicating our senses as it is. To put it this way, if 2D PC mouse/keyboard gaming is like looking through a window, VR gaming is stepping past that window and inhabiting whatever existed beyond the 2D windows that has defined all past mediums until VR.


Yes, you, are the person that is pretty much the parallel to the 1830s person that has never heard of a movie. The same thing happened to radio, movies, computer gaming in 2D (Atari 2600), early 3D gaming in 1990, and now, VR.
     
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post #6 of 40
Quote:
Originally Posted by starliner View Post

If you look at the comparison of PC gaming to mobile gaming, you can say the same logic applies (in bold) to the high price of building a decent rig, compared to cheap phones that play cheap games.

Any yet both markets exist. Don't discount VR/AR/MR yet. Hell, it's what, only a year old?

Once that pc is built, its built, and that is all thats required to play the games themselves. But by adding vr into the mix, your adding the requirement of needing to spend more money, on more expensive hardware and then the vr kit itself, just to play the same old games at lower fps and resolution with less functionality ("lets get rid of user controlled walking and replace it with instant transmission!") or to play games that are about as fun, replayable and content rich as wii sports games.

So no, its not the same.

Quote:
Originally Posted by Mike395 View Post

Always will be? VR is in its absolute infancy. It's something that's been dreamed about for decades and we are only now seeing it working in consumer products in its earliest stages. Think of how many tech products are vastly different now than they were when they were first introduced.

Vr has always and will all ways be in its infancy because its constantly behind what games and hardware are capable of outputting at the time due to extra performance overhead needed to pump out a stable vr image. More sacrifices than gains for a higher price.

Saying VR is in its infancy so lay off the criticisms is a bit like saying linux is just one more distro from taking over the market from windows. Please.
Quote:
Originally Posted by ChronoBodi View Post

Bro, I have 2 4K monitors, lots of resolution to go around and all that, 4K 60 fps! Yay!

sure, my HTC Vive is only like, 2160x1200 in comparison to 3840x2160 of my monitors, but the actual experience is so different that you're going to immediately forget the fact that you're even staring at inherently lower-res panels way closer than my monitors... at this point i am not even thinking that i'm staring at a screen, i'm looking and moving around the world that exists in front of me like it's actually there.

The world can be Heaven, Hell, Mars, abstract realities, monsters, aliens, whole universes is at my virtual hands to manipulate and touch, this is an entirely new medium. It's akin to explaining what a movie is to someone in the 1830s, that very person in 1830 has no concept or idea of a movie, but WE take for granted that movies exist.

VR exist in this state where the medium exist, a medium that transcends the 2D limitation of all past mediums by replicating our senses as it is. To put it this way, if 2D PC mouse/keyboard gaming is like looking through a window, VR gaming is stepping past that window and inhabiting whatever existed beyond the 2D windows that has defined all past mediums until VR.


Yes, you, are the person that is pretty much the parallel to the 1830s person that has never heard of a movie. The same thing happened to radio, movies, computer gaming in 2D (Atari 2600), early 3D gaming in 1990, and now, VR.

1. You and your 2x 4k monitors and the hardware required to put them to full use - You are the exception (both financially and in need for entertainment) not the rule.

2. The experience vr brings is irrelevant to the majority of consumers who have no interest proven time and time again, that they have no interest strapping something to their heads and isolating themselves from others and their surroundings.

3. "Yes, you, are the person that is pretty much the parallel to the 1830s person that has never heard of a movie" Thats a ridiculous comparison and you know it. Im not saying Book > Movie. Im saying VR is over priced tech that is of a form that consumers have rejected time and time again: Wearable + overpriced + limited underwhelming content = Same old song.

Also this isnt VRs first incarnation.
https://en.wikipedia.org/wiki/Virtual_reality#History
Edited by LoLomgbbq - 4/25/17 at 1:42am
post #7 of 40
Quote:
Originally Posted by LoLomgbbq View Post

Once that pc is built, its built, and that is all thats required to play the games themselves. But by adding vr into the mix, your adding the requirement of needing to spend more money, on more expensive hardware and then the vr kit itself, just to play the same old games at lower fps and resolution with less functionality ("lets get rid of user controlled walking and replace it with instant transmission!") or to play games that are about as fun, replayable and content rich as wii sports games.

So no, its not the same.
Vr has always and will all ways be in its infancy because its constantly behind what games and hardware are capable of outputting at the time due to extra performance overhead needed to pump out a stable vr image. More sacrifices than gains for a higher price.

Saying VR is in its infancy so lay off the criticisms is a bit like saying linux is just one more distro from taking over the market from windows. Please.

Just curious, have you even tried HTC Vive, or even read my reply to you?

It's one thing to complain about it, but to go on long rants like this ignores the potential of what VR can be just based on its first incarnation. It's like assuming Atari 2600 will all it ever will be for 2D games, and Starfox on Super Nintendo is all it will ever be for 3D games.

Or, silent black and white shorts in the 1920s is all it will ever be for movies.

or more to the point, assuming that the infancy of each new medium and technology will always be like the first incarnation, with no innovation or change.
Edited by ChronoBodi - 4/25/17 at 1:38am
     
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post #8 of 40
Quote:
Originally Posted by LoLomgbbq View Post

Vr has always and will all ways be in its infancy because its constantly behind what games and hardware are capable of outputting at the time due to extra performance overhead needed to pump out a stable vr image. More sacrifices than gains for a higher price.

Saying VR is in its infancy so lay off the criticisms is a bit like saying linux is just one more distro from taking over the market from windows. Please.

I'm not saying lay off the criticisms, you can criticize all you like. The fact remains that this is literally the first year that consumer VR products have been available and it is short sighted to take a look at the very first ever consumer VR products and think that they could never take off based on that.

Also, did you really just compare VR, which has been out for one year, to Linux which has been out for nearly two decades? Call me 20 years from now and we can compare the two.
Edited by Mike395 - 4/25/17 at 2:19am
post #9 of 40
$399 is a good start, now we only need for it to get cheaper for it to become mainstream.
post #10 of 40
Quote:
Originally Posted by Mike395 View Post

I'm not saying lay off the criticisms, you can criticize all you like. The fact remains that this is literally the first year that consumer VR products have been available and it is short sighted to take a look at the very first ever consumer VR products and think that they could never take off based on that.

Also, did you really just compare VR, which has been out for one year, to Linux which has been out for nearly two decades? Call me 20 years from now and we can compare the two.

Not even that, first year of a whole new medium to boot, whereas Linux is inherently part of the 2D mediums we've had for 40-50 years if talking about computers as a whole. Linux had to come from somewhere after all, and that descended from past earlier OSes in ideas.
     
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