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[uploadvr] Lenovo’s Windows MR Headset Arrives In August For $399 Says Insider Member - Page 2

post #11 of 40
Quote:
Originally Posted by LoLomgbbq View Post

I wish the tech industry would stop trying to force this VR pipe dream onto the world. VR is and always has/will be just another stupid idea that carries a premium price range will little and half arsed barely functional content to back to it up.

No one but the niche and hobbyists are interested in having to strap something to their heads to play games. If cinema and home movie market couldnt get people to wear light weight over priced glasses (in part due to the same issue that VR faces - lack of content and what content there is, is poorly implemented), then why do they think VR is any different when its far more expensive and requires far more hardware and further isolation from other participants?

VR will always be limited by price and tech more than any other form of entertainment. Due to hardware limitations, VR will always need to require gamers to give up the vast worlds and high resolutions, visuals and frame rates that they currently enjoy on less obtuse methods of gaming, further reducing the appeal of an already less than appealing piece of tech.

But hey, lets all raise our glasses to $400 low resolution 2d gaming in vr. Innovation at its finest. Pay more for the privilege of less.


/unwarranted rant


Td;lr: VR claims its the future, yet every time it rears its ugly head, the end result is an experience thats stuck in the past due to the limitations of its very own existence that requires more sacrifices than gains financially, visually and in functionality.

People said the same thing about many other pieces of technology in their infancy in the past.

I'm not going to try to convince you otherwise, as you're obviously stuck in that mindset. But there is a good handful of games that are very well implemented. Is it perfect? Absolutely not. But as I said, this is a technology that is in it's infancy.

I've put huge amounts of time into playing games with VR, as have many other people I know. In fact, I find it absolutely impossible to enjoy flight combat sims like DCS, IL2 and space sims like Elite Dangerous without VR.

Games like Robo Recall, Onward, Pavlov VR... Even as an early adopter I've had huge amounts of entertainment from it and I really don't want to bother with "traditional" monitor gaming anymore. With existing VR games improving all the time while developers figure out how to best implement their ideas, and big releases around the corner like Fallout VR, it irks me that you as a member on a tech focused community is so dismissive to new technologies, especially as your views seem highly misinformed?
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post #12 of 40
Quote:
Originally Posted by LoLomgbbq View Post

I wish the tech industry would stop trying to force this VR pipe dream onto the world. VR is and always has/will be just another stupid idea that carries a premium price range will little and half arsed barely functional content to back to it up.

Commercial VR has been out only 1 year.
Quote:
No one but the niche and hobbyists are interested in having to strap something to their heads to play games. If cinema and home movie market couldnt get people to wear light weight over priced glasses (in part due to the same issue that VR faces - lack of content and what content there is, is poorly implemented), then why do they think VR is any different when its far more expensive and requires far more hardware and further isolation from other participants?

Stereoscopic (not the misnomer "3D") content was limited to the 2d panels it was displayed on. You were still looking at a small 2d window of vision.

Current VR however encompasses near-full field of view with sub-mm precision tracking. That's what was missing from those cinema glasses, actual immersion.
Quote:
VR will always be limited by price and tech more than any other form of entertainment. Due to hardware limitations, VR will always need to require gamers to give up the vast worlds and high resolutions, visuals and frame rates that they currently enjoy on less obtuse methods of gaming, further reducing the appeal of an already less than appealing piece of tech.

Only one of these is given up, the visuals. VR otherwise increases the resolution and FPS requirements of the average gamer (stuck at 1080p 60fps or less for the last decade). When you give people a target, generally they want to achieve it. That's what leads progression.
Quote:
But hey, lets all raise our glasses to $400 low resolution 2d gaming in vr. Innovation at its finest. Pay more for the privilege of less.

It's not low resolution and it certainly isn't 2d. Given that this sort of tech was still a dream for many, $400 is a low price to see the start of it.
Quote:
Td;lr: VR claims its the future, yet every time it rears its ugly head, the end result is an experience thats stuck in the past due to the limitations of its very own existence that requires more sacrifices than gains financially, visually and in functionality.

As said before, this is the first year it has been commercially available in a viable product. Content will not be out for another half-decade at least.

Not to mention this headset is a Mixed-Reality headset in the vein of the Hololens. Not actually VR.

Tl;Dr: To be perfectly honest with your posts. You can't have your cake and eat it too.
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post #13 of 40
Quote:
Originally Posted by LoLomgbbq View Post

Once that pc is built, its built, and that is all thats required to play the games themselves. But by adding vr into the mix, your adding the requirement of needing to spend more money, on more expensive hardware and then the vr kit itself, just to play the same old games at lower fps and resolution with less functionality ("lets get rid of user controlled walking and replace it with instant transmission!") or to play games that are about as fun, replayable and content rich as wii sports games.

So no, its not the same.
Vr has always and will all ways be in its infancy because its constantly behind what games and hardware are capable of outputting at the time due to extra performance overhead needed to pump out a stable vr image. More sacrifices than gains for a higher price.

Saying VR is in its infancy so lay off the criticisms is a bit like saying linux is just one more distro from taking over the market from windows. Please.
1. You and your 2x 4k monitors and the hardware required to put them to full use - You are the exception (both financially and in need for entertainment) not the rule.

2. The experience vr brings is irrelevant to the majority of consumers who have no interest proven time and time again, that they have no interest strapping something to their heads and isolating themselves from others and their surroundings.

3. "Yes, you, are the person that is pretty much the parallel to the 1830s person that has never heard of a movie" Thats a ridiculous comparison and you know it. Im not saying Book > Movie. Im saying VR is over priced tech that is of a form that consumers have rejected time and time again: Wearable + overpriced + limited underwhelming content = Same old song.

Also this isnt VRs first incarnation.
https://en.wikipedia.org/wiki/Virtual_reality#History

Oh man you need to let go that grasp of reality and enjoy yourself now and then.
I have both 4k TV and Oculus Rift. Oculus is not even close the quality of 4k but it's still fun. Also, it's not all about video games. There's meditation, Google Earth (this is fantastic for me, I love exploring new places), anatomy in VR, painting, next gen socializing and heck even exploring your new house before you buy it! Lots and lots of potential here!
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post #14 of 40
You all have $700 phones. Buy a $20 mount to put it in an experience VR for yourself before you spout nonsense about it.

Once you've actually had a taste, you might just change your mind about the potential of proper purpose-made HMDs.
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post #15 of 40
Quote:
Originally Posted by Zero4549 View Post

You all have $700 phones. Buy a $20 mount to put it in an experience VR for yourself before you spout nonsense about it.

Once you've actually had a taste, you might just change your mind about the potential of proper purpose-made HMDs.

i agree, the $20 mount is worth it.

however spending a lot on the current HMDs isn't so, strictly speaking they're "not there yet".
either feature-wise or functionality-wise, neither can justify the price-tag they demand.
post #16 of 40
Quote:
Originally Posted by epic1337 View Post

i agree, the $20 mount is worth it.

however spending a lot on the current HMDs isn't so, strictly speaking they're "not there yet".
either feature-wise or functionality-wise, neither can justify the price-tag they demand.

Currently? Definitely not.

In a few years though... you get the idea. The phone version shows the potential is there.
Edited by Zero4549 - 4/25/17 at 7:18am
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post #17 of 40
speaking of VR mounts, you could actually use your monitor with just a binocular, i tried it and it works. biggrin.gif
post #18 of 40
Quote:
Originally Posted by epic1337 View Post

i agree, the $20 mount is worth it.

however spending a lot on the current HMDs isn't so, strictly speaking they're "not there yet".
either feature-wise or functionality-wise, neither can justify the price-tag they demand.

To each his own, but my Vive was worth every penny to me.
post #19 of 40
Quote:
Originally Posted by kaosstar View Post

To each his own, but my Vive was worth every penny to me.

i guess? if it had G-Sync, panoramic view (dual 1080x1920 instead of 1080x1200) on top of AR-mode via stereo-camera input then it'd probably be worth the $800 price tag.
Edited by epic1337 - 4/25/17 at 10:43am
post #20 of 40
Quote:
Originally Posted by LoLomgbbq View Post

I wish the tech industry would stop trying to force this VR pipe dream onto the world. VR is and always has/will be just another stupid idea that carries a premium price range will little and half arsed barely functional content to back to it up.

No one but the niche and hobbyists are interested in having to strap something to their heads to play games. If cinema and home movie market couldnt get people to wear light weight over priced glasses (in part due to the same issue that VR faces - lack of content and what content there is, is poorly implemented), then why do they think VR is any different when its far more expensive and requires far more hardware and further isolation from other participants?

VR will always be limited by price and tech more than any other form of entertainment. Due to hardware limitations, VR will always need to require gamers to give up the vast worlds and high resolutions, visuals and frame rates that they currently enjoy on less obtuse methods of gaming, further reducing the appeal of an already less than appealing piece of tech.

But hey, lets all raise our glasses to $400 low resolution 2d gaming in vr. Innovation at its finest. Pay more for the privilege of less.


/unwarranted rant


Td;lr: VR claims its the future, yet every time it rears its ugly head, the end result is an experience thats stuck in the past due to the limitations of its very own existence that requires more sacrifices than gains financially, visually and in functionality.

People thought PC gaming was a fad back in the 80's when we were using CGA and hercules mono-GPU's yet here we are, still gaming 30 years later. I started gaming when the most common resolution was 320x200, all this talk of VR being too low res is pretty funny to me since we are only at the FIRST gen of consumer VR tech.
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