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[uploadvr] Lenovo’s Windows MR Headset Arrives In August For $399 Says Insider Member - Page 3

post #21 of 40
the current VRs aren't really low-res, if they were then they'd be pixelated.
on the other hand, they have poor FOV, the difference is like 4:3 vs 16:9 aspect ratios.

but worry not! a wide panoramic view VR headset is already being developed.
we just need to wait a bit more...





on a side note, they should really add G-Sync to these VR headsets, i mean since they require such high-end rigs to run smoothly.
those users who could only go for the next best rigs would have a somewhat "less smooth" framerate where G-Sync would make a big difference.
Edited by epic1337 - 4/25/17 at 11:00am
post #22 of 40
Gsync is retarded. HMD makers should absolutly not cave into Nvidia's strongarm tactics and should instead simpy use VESA adaptive sync. If Nvidia continues to refuse the platform-free industry standard, let them suffer the concequences.
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post #23 of 40
freesync is also good, though their algorithm needs a bit more tweaking.
post #24 of 40
Quote:
Originally Posted by epic1337 View Post

freesync is also good, though their algorithm needs a bit more tweaking.

They already do. Async time-warp is similar enough to freesync and gsync.
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post #25 of 40
Quote:
Originally Posted by epic1337 View Post

i guess? if it had G-Sync, panoramic view (dual 1080x1920 instead of 1080x1200) on top of AR-mode via stereo-camera input then it'd probably be worth the $800 price tag.

Just to clarify, I believe you have those resolutions backwards. 1920x1080 would be lower resolution than 1920x1200. 1080p vs 1200p.
I'll have to disagree on the G-sync though, as that would add to the cost and limit consumer choice by locking into GPU vendor. Use the VESA standard to cover all vendor cards.
post #26 of 40
Quote:
Originally Posted by LoLomgbbq View Post

I wish the tech industry would stop trying to force this VR pipe dream onto the world. VR is and always has/will be just another stupid idea that carries a premium price range will little and half arsed barely functional content to back to it up.

No one but the niche and hobbyists are interested in having to strap something to their heads to play games. If cinema and home movie market couldnt get people to wear light weight over priced glasses (in part due to the same issue that VR faces - lack of content and what content there is, is poorly implemented), then why do they think VR is any different when its far more expensive and requires far more hardware and further isolation from other participants?

VR will always be limited by price and tech more than any other form of entertainment. Due to hardware limitations, VR will always need to require gamers to give up the vast worlds and high resolutions, visuals and frame rates that they currently enjoy on less obtuse methods of gaming, further reducing the appeal of an already less than appealing piece of tech.

But hey, lets all raise our glasses to $400 low resolution 2d gaming in vr. Innovation at its finest. Pay more for the privilege of less.


/unwarranted rant


Td;lr: VR claims its the future, yet every time it rears its ugly head, the end result is an experience thats stuck in the past due to the limitations of its very own existence that requires more sacrifices than gains financially, visually and in functionality.

Yep, it's far too early for VR to be viable. We'll need to move into soft light hologram tech with emitters in the living room for it to take off, which while feasible isn't likely to see consumer use for a looooooong time.

If anything VR will take the Star Trek route , requiring a large suite filled with emitters to generate the content and people will rent those rooms for a premium.

Hologram is probably the wrong word to use, it would be more like a plasma emission display...if anything.
Edited by DIYDeath - 4/25/17 at 2:46pm
post #27 of 40
Quote:
Originally Posted by epic1337 View Post

the current VRs aren't really low-res, if they were then they'd be pixelated.
on the other hand, they have poor FOV, the difference is like 4:3 vs 16:9 aspect ratios.

but worry not! a wide panoramic view VR headset is already being developed.
we just need to wait a bit more...





on a side note, they should really add G-Sync to these VR headsets, i mean since they require such high-end rigs to run smoothly.
those users who could only go for the next best rigs would have a somewhat "less smooth" framerate where G-Sync would make a big difference.
That^ would make a big difference for me. I sit up a bit and play 2' from my 4k when I want better immersion. The proponents of these early sets have been ignoring that gamers see the full resolution of their monitors in each eye, even I see 7/8 of full 4k in each right next to my tv.
1080x1200 is just 1080x1200 and a small fov is a small fov.
You know how goofy people look with glasses that just have a 100 degree fov, that doesn't cut it for regular people. But that can be fixed.
Being able to turn the 3d effect way down would be nice too.
And playing in a comfy chair that spins.
With a controller.

But to each their own, right?
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post #28 of 40
Quote:
Originally Posted by LoLomgbbq View Post

I wish the tech industry would stop trying to force this VR pipe dream onto the world. VR is and always has/will be just another stupid idea that carries a premium price range will little and half arsed barely functional content to back to it up.

No one but the niche and hobbyists are interested in having to strap something to their heads to play games. If cinema and home movie market couldnt get people to wear light weight over priced glasses (in part due to the same issue that VR faces - lack of content and what content there is, is poorly implemented), then why do they think VR is any different when its far more expensive and requires far more hardware and further isolation from other participants?

VR will always be limited by price and tech more than any other form of entertainment. Due to hardware limitations, VR will always need to require gamers to give up the vast worlds and high resolutions, visuals and frame rates that they currently enjoy on less obtuse methods of gaming, further reducing the appeal of an already less than appealing piece of tech.

But hey, lets all raise our glasses to $400 low resolution 2d gaming in vr. Innovation at its finest. Pay more for the privilege of less.


/unwarranted rant


Td;lr: VR claims its the future, yet every time it rears its ugly head, the end result is an experience thats stuck in the past due to the limitations of its very own existence that requires more sacrifices than gains financially, visually and in functionality.

I've never understood this mentality. Maybe we should of stuck with vacuum tube computing....or better yet, an abacus. rolleyes.gif
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post #29 of 40
Quote:
Originally Posted by LancerVI View Post

I've never understood this mentality. Maybe we should of stuck with vacuum tube computing....or better yet, an abacus. rolleyes.gif

Ive never understood the need for ridiculous comparisons and strawman arguments. But here we are...

Let me explain:

People dont tent to shy away from tools that could make their lives better - Eg: the vacuum cleaner, cell phones, microwaves, scissors, toilet paper.

But time and time again, they have however, shied away from obtuse clunky isolating more effort than they're worth over priced for whats on offer and lacking in content devices such as Kinect, Eye toy, PS move, 3d glasses, Google Glasses and as we can see by the low sales in comparison to how many gamers are out there, VR.

But why did the wii survive i hear you ask? Because nintendo didn't release a rushed product that was lacking features and barley working functionality and certainly not before they had the content to go with it.

Instead of blindly defending something because you cant stand to see it criticized, take a real look at the history of technology and more so in the realm of interactive entertainment, in regards to why this succeeded and why that failed.

Eventually you reach a point in R&D where you realize that something just isnt meant to be and VR has struggled more than any other piece of entertainment tool to manage even the bare minimum of what its promised to bring consumers time and time again. Hell, a cheap smart phone offers just as as accurate IR tracking as a fully fledged VR headset, yet gamers arent lining up to buy cheap headbands to dock their phones to.

Its time to move on, its time to find a better way and theres nothing wrong with doing that, but if you prefer to beat the dead horse that is VR, then have fun with your on rails gallery shooters and the empty content lacking universe of Elite Dangerous and its paper thin mission structures.
Edited by LoLomgbbq - 4/25/17 at 6:31pm
post #30 of 40
Move on and find a better way? What do you mean? That you are comparing something like Kinect or 3D TVs to VR makes me believe you have never tried decent VR.

VR is not the same. Current VR headsets are finally at the absolute minimum needed to trick your brain into thinking you are there. I haven't used any AR yet and I don't know how good these first AR HMDs will be, they probably won't be good, but the way our brains work means it is oddly more convincing then a normal screen.

My Vive is too low res, has crappy lenses, and a low field of view but with the excellent tracking you very quickly believe you are somewhere else wearing a crappy helmet and weird robotic gloves. It is so convincing it is hard to even compare the experience to anything not VR. I play a lot more games not in VR, and I don't recommend the gen 1 Vive or Rift, but I don't think decent VR is too far away, the tech is almost ready. It is the super precise tracking with good frame rates that is the key difference if anyone has tried old VR.

Right now you need a decent computer but no one can assume this will always be the case, in a few years most gaming PCs will be able to run a good VR experience.

Saying look at the history of tech and listing a bunch of random products that offered little change to the experience they were part of doesn't prove your point.

Cell phones were a ridiculously expensive, unnecessary, pointless item that no one but the rich few who always wanted to be in contact would want at a similar point in their existence. rolleyes.gif
Edited by Asmodian - 4/25/17 at 7:29pm
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