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[uploadvr] Lenovo’s Windows MR Headset Arrives In August For $399 Says Insider Member - Page 4

post #31 of 40
Quote:
Originally Posted by DaaQ View Post

Just to clarify, I believe you have those resolutions backwards. 1920x1080 would be lower resolution than 1920x1200. 1080p vs 1200p

did you read carefully?

why would 1080x1920 (2,073,600 pixels) have a lower resolution compared to 1080x1200 (1,296,000 pixels)?
Edited by epic1337 - 4/25/17 at 7:42pm
post #32 of 40
Warning: Spoiler! (Click to show)
Quote:
Originally Posted by LoLomgbbq View Post

Ive never understood the need for ridiculous comparisons and strawman arguments. But here we are...

Let me explain:

People dont tent to shy away from tools that could make their lives better - Eg: the vacuum cleaner, cell phones, microwaves, scissors, toilet paper.

But time and time again, they have however, shied away from obtuse clunky isolating more effort than they're worth over priced for whats on offer and lacking in content devices such as Kinect, Eye toy, PS move, 3d glasses, Google Glasses and as we can see by the low sales in comparison to how many gamers are out there, VR.

But why did the wii survive i hear you ask? Because nintendo didn't release a rushed product that was lacking features and barley working functionality and certainly not before they had the content to go with it.

Instead of blindly defending something because you cant stand to see it criticized, take a real look at the history of technology and more so in the realm of interactive entertainment, in regards to why this succeeded and why that failed.

Eventually you reach a point in R&D where you realize that something just isnt meant to be and VR has struggled more than any other piece of entertainment tool to manage even the bare minimum of what its promised to bring consumers time and time again. Hell, a cheap smart phone offers just as as accurate IR tracking as a fully fledged VR headset, yet gamers arent lining up to buy cheap headbands to dock their phones to.

Its time to move on, its time to find a better way and theres nothing wrong with doing that, but if you prefer to beat the dead horse that is VR, then have fun with your on rails gallery shooters and the empty content lacking universe of Elite Dangerous and its paper thin mission structures.

You see, I liked some of those gimmicks. Not to mention, if it wasn't for things like the "gimmicky" Wii motion controls, PS3 Eye, Kinnect, Track IR, etc, etc the controls for today's VR headsets wouldn't be where they are and so on.

Maybe we should leave well enough alone and go back to the Atari 2600 with the one button joystick. Why bother trying new things??? rolleyes.gif

Call it a strawmam all you like...but some of the best innovations are an evolution on ideas or changes that didn't go over well the 1st, 2nd, 3rd times they were introduced. That's a fact and I've been around since the beginning of this thing. I've seen it. So you can't tell me I'm wrong. My experience tells me otherwise.
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post #33 of 40
Quote:
Originally Posted by LoLomgbbq View Post

People dont tent to shy away from tools that could make their lives better - Eg: the vacuum cleaner, cell phones, microwaves, scissors, toilet paper.

People shied away from the bricks that were the original mobile phones. Same perspective on the first automobiles.
Quote:
But time and time again, they have however, shied away from obtuse clunky isolating more effort than they're worth over priced for whats on offer and lacking in content devices such as Kinect, Eye toy, PS move, 3d glasses, Google Glasses and as we can see by the low sales in comparison to how many gamers are out there, VR.

Kinect, IR tracking etc. were all technological stepping stones to where we are heading now.

Low sales are simply due to cost....just like any new emerging tech. Average gamers will generally not spend over $300-500 on any one component if they can help it, be that a console or a low end laptop/pc to play f2p games. This hasn't changed in the last decade and a half.
Quote:
Instead of blindly defending something because you cant stand to see it criticized, take a real look at the history of technology and more so in the realm of interactive entertainment, in regards to why this succeeded and why that failed.

I personally don't mind criticism but falsities that border on hearsay just rubs me the wrong way. When you research and understand the tech behind VR HMDs and what it means for HCI you quickly pick up on facts that are just untrue. This applies to any technology/field of expertise.
Quote:
Eventually you reach a point in R&D where you realize that something just isnt meant to be and VR has struggled more than any other piece of entertainment tool to manage even the bare minimum of what its promised to bring consumers time and time again. Hell, a cheap smart phone offers just as as accurate IR tracking as a fully fledged VR headset, yet gamers arent lining up to buy cheap headbands to dock their phones to.

"VR" (not "3D") has been out a year. There is no "time and time again". A smart phone can do tracking, but not with the precision of eg. Lighthouse tech not to mention burning through battery and below minimum VR spec perf. Phone VR is what mobile gaming is to actual gaming. And no, people *gasp* buy phones to do do phone things like make calls and FB/SC/IG/Twitter or whatever people do on phones. I have no idea since I don't do that stuff but if I had to guess the average phone buyer certainly ain't using it to play Crysis.
Quote:
Its time to move on, its time to find a better way and theres nothing wrong with doing that, but if you prefer to beat the dead horse that is VR, then have fun with your on rails gallery shooters and the empty content lacking universe of Elite Dangerous and its paper thin mission structures.

Funnily enough I somewhat agree with the bolded, because this is what is happening all the time. This gen of VR is the next iteration of tech that may lead to what you personally approve of. Without it though you'd never have the "better way" because we'd never get there. You can't just sit there and call out something is dead within the first years of it's release when the damn things have sold over 200,000 for HTC/Oculus and over 900,000 for PSVR. RE7 VR was well received and people are enjoying Onward and other team shooters in the vein of counter-strike/R6

TL;DR again: really now, can't have cake and eat it too.
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post #34 of 40
Quote:
Originally Posted by LoLomgbbq View Post

Its time to move on, its time to find a better way and theres nothing wrong with doing that, but if you prefer to beat the dead horse that is VR, then have fun with your on rails gallery shooters and the empty content lacking universe of Elite Dangerous and its paper thin mission structures.

Resident Evil 7 is already on VR. Fallout 4 is coming to VR soon. With time, more games will be available, and the tech will be refined, as is the case with every brand new piece of technology available to consumers.

If everyone took your stance that if it's not where it should be right now, just drop it and forget about it, we'd have never had more advanced games than Pac-Man, Asteroids, or Centipede.
post #35 of 40
Quote:
Originally Posted by LoLomgbbq View Post

Also this isnt VRs first incarnation.
https://en.wikipedia.org/wiki/Virtual_reality#History
Hell no, I remember VR kits ads in computer magazines circa 1995, plus tutorials on how to build yourself a headset. 22 years ago, when accelerated graphics were being introduced.
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post #36 of 40
they call those stereoscopy, they go all the way back to 1800s.





edit: in fact VRs are simply modernized stereoscopic head-mounted display.
Edited by epic1337 - 4/26/17 at 10:27am
post #37 of 40
Quote:
Originally Posted by LoLomgbbq View Post

Ive never understood the need for ridiculous comparisons and strawman arguments. But here we are...

Let me explain:

People dont tent to shy away from tools that could make their lives better - Eg: the vacuum cleaner, cell phones, microwaves, scissors, toilet paper.

But time and time again, they have however, shied away from obtuse clunky isolating more effort than they're worth over priced for whats on offer and lacking in content devices such as Kinect, Eye toy, PS move, 3d glasses, Google Glasses and as we can see by the low sales in comparison to how many gamers are out there, VR.

Lol we aren't shying away from an Idea like Google Glass, it was just way way way ahead of its time. The future is AR. You cannot tell me that having a customizable HUD in a set of glasses or even contacts isnt the way of the future. It has unlimited mind bendingly amazing uses that will enhance both quality of life and ease of completing nearly any task.

I had a chat once with my Construction boss, trying to tell him what AR means for the future, and applying it to construction. You can have a Supervisor who knows what he is doing, and hire untold amounts of unskilled workers who don't have a clue, yet equip them with AR with a HUD directed by the supervisor, and all of a sudden your efficiency would be leaps and bounds above a traditional construction crew. The plans for the building would be laid out before your very eyes, on the foundation. You just literally put materials where you see their"ghost" and it will be correct.

No longer would there be a need to measure, because you just look at something and it will be computed for you.

When sawing there also will no longer be a need to measure, because your cut will be automatically marked for you on your display. Put your saw on the line and cut. If this were only implemented with the Sawman, speed of construction would be increased nearly 10 fold. Getting your measurements and marking them take up a lot of time as apposed to it all being computed for you and you just sawing where you are shown as rapidly as you can do it.

This is just a very hastily and ill thought out example. With proper thought and design, something like this could increase construction crew efficiency 50 fold.

Now realize that when AR is highly proliferated, these kinds of extreme advances can be applied to nearly any task in existence, revolutionizing nearly everything that can be done in this world.

Google Glass was just the first step, things like this Lenovo Headset and Hololens in general is the second. Once AR tech matures to the point of being able to have an HUD in contact lenses, with decent computing power available to them, the world will radically change forever.

The tech couldnt be more far away from "obtuse clunky isolating more effort than they're worth over priced for whats on offer" and definitely isnt being shied away from...
    
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post #38 of 40
Lenovo: a name synonymous with "trust" and "security" mmmhmmm.
post #39 of 40
Quote:
Originally Posted by epic1337 View Post

edit: in fact VRs are simply modernized stereoscopic head-mounted display.

No, they really aren't. The tracking makes it feel completely different. If you turn your head the display updates so fast you don't notice the lag and all the objects move as if you were really there. It is oddly convincing and it changes the experience a lot.
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post #40 of 40
Quote:
Originally Posted by Asmodian View Post

No, they really aren't. The tracking makes it feel completely different. If you turn your head the display updates so fast you don't notice the lag and all the objects move as if you were really there. It is oddly convincing and it changes the experience a lot.

thats why i said "modernized" did i not? simply put, they've updated the stereoscopic device to include head-tracking and "animated" image, instead of just a printed picture.

on a side note, can you prove that the science behind VR is not based on stereopsis illusion? you can't.
Edited by epic1337 - 4/26/17 at 8:43pm
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