Originally Posted by LoLomgbbq
People dont tent to shy away from tools that could make their lives better - Eg: the vacuum cleaner, cell phones, microwaves, scissors, toilet paper.
People shied away from the bricks that were the original mobile phones. Same perspective on the first automobiles.
But time and time again, they have however, shied away from obtuse clunky isolating more effort than they're worth over priced for whats on offer and lacking in content devices such as Kinect, Eye toy, PS move, 3d glasses, Google Glasses and as we can see by the low sales in comparison to how many gamers are out there, VR.
Kinect, IR tracking etc. were all technological stepping stones to where we are heading now.
Low sales are simply due to cost....just like any new emerging tech. Average gamers will generally not spend over $300-500 on any one component if they can help it, be that a console or a low end laptop/pc to play f2p games. This hasn't changed in the last decade and a half.
Instead of blindly defending something because you cant stand to see it criticized, take a real look at the history of technology and more so in the realm of interactive entertainment, in regards to why this succeeded and why that failed.
I personally don't mind criticism but falsities that border on hearsay just rubs me the wrong way. When you research and understand the tech behind VR HMDs and what it means for HCI you quickly pick up on facts that are just untrue. This applies to any technology/field of expertise.
Eventually you reach a point in R&D where you realize that something just isnt meant to be and VR has struggled more than any other piece of entertainment tool to manage even the bare minimum of what its promised to bring consumers time and time again. Hell, a cheap smart phone offers just as as accurate IR tracking as a fully fledged VR headset, yet gamers arent lining up to buy cheap headbands to dock their phones to.
"VR" (not "3D") has been out a year. There is no "time and time again". A smart phone can do tracking, but not with the precision of eg. Lighthouse tech not to mention burning through battery and below minimum VR spec perf. Phone VR is what mobile gaming is to actual gaming. And no, people *gasp* buy phones to do do phone things like make calls and FB/SC/IG/Twitter or whatever people do on phones. I have no idea since I don't do that stuff but if I had to guess the average phone buyer certainly ain't using it to play Crysis.
Its time to move on, its time to find a better way and theres nothing wrong with doing that, but if you prefer to beat the dead horse that is VR, then have fun with your on rails gallery shooters and the empty content lacking universe of Elite Dangerous and its paper thin mission structures.
Funnily enough I somewhat agree with the bolded, because this is what is happening all the time. This gen of VR is the next iteration of tech that may lead to what you personally approve of. Without it though you'd never have the "better way" because we'd never get there. You can't just sit there and call out something is dead within the first years of it's release when the damn things have sold over 200,000 for HTC/Oculus and over 900,000 for PSVR. RE7 VR was well received and people are enjoying Onward and other team shooters in the vein of counter-strike/R6
TL;DR again: really now, can't have cake and eat it too.