Overclock.net › Forums › Industry News › Rumors and Unconfirmed Articles › [NerdTechGasm] Radeon RX Vega: Of Primitives & Pixels, A Look at the GCN Revolution
New Posts  All Forums:Forum Nav:

[NerdTechGasm] Radeon RX Vega: Of Primitives & Pixels, A Look at the GCN Revolution - Page 2

post #11 of 13
Quote:
Originally Posted by Yttrium View Post

He talked about the exact point you're worried about. Consoles, AMD has consoles.

And when those console ports launch on pc, many of those optimizations disappear. i wonder why it's that. rolleyes.gif

Just look at async compute, it needs game support to actually show it's advantages. how many games out there actually support it ? and if a game is NV sponsored you can kiss goodbye proper support for it. on the other hand, Polaris has one pretty good feature, Primitive Discard Accelerator, which is useful to discard useless/excessive crap, which doesn't really depend on game devs and works on even NV sponsored games. AFAIK it's a totally hardware based feature, that's what i'm talking about. a fully hardware based solution is much better.

Anyway, we will see what have they done pretty soon. i just hope they don't go one step back somewhere because it kinda offsets the progress they make.
post #12 of 13
Part 1 of that series is very educational, specially for people who are somewhat new to this. It clears up some myths for long timers too.

And there is another about Drivers
post #13 of 13
Quote:
Originally Posted by EightDee8D View Post

Did i wrote something wrong ?
Don't worry I appreciate what you're trying to say. biggrin.gif
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Rumors and Unconfirmed Articles
Overclock.net › Forums › Industry News › Rumors and Unconfirmed Articles › [NerdTechGasm] Radeon RX Vega: Of Primitives & Pixels, A Look at the GCN Revolution