SES and LG are demonstrating 4K High Frame Rate (HFR) broadcast and reception at the tenth SES Industry Days conference in Luxembourg, today and tomorrow.
The 4K HFR content is being tramitted live via an ASTRA satellite at 19.2 degrees East and displayed on an LG OLED TV using prototype HFR software. The idea is to show industry insiders the potential image quality of next gen 4K HFR broadcast content.
The demo features 4K Ultra HD images up to 120 frames per second (FPS). The enhanced FPS rate is said to be beneficial for fast action such as sports, reducing motion blur and judder.
Ditto. So we can display the content already existing and being transmitted "free" locally from drives or over internet no need for a fancy satellite broadcast. TV and radio companies still stuck with traditional 20th century methods... oh well those generations will not last forever.
I'm primarily interested in large format 4K displays that aren't inappropriate for gaming. Hopefully when this comes to market they'll have FreeSync 2 and a low-latency gaming mode.
Man, if they could get this to about ~10ms response time with Freesync... I don't think there would be a need for a gaming monitor outside of eSports. Huge boost for AMD as well. I would easily drop Nvidia and Gsync if this was an option.
I would love to see 4K 120fps become the new video standard for everything, I might even choose it over 8k if I were forced to make a decision at gunpoint.
Unfortunately most game developers already hate 60fps, and if you gave them the necessary 4x boost to CPU power they wouldn't use it for increased framerate anyway.
8K 30fps is still going to come with effectively no hit to CPU performance compared to what games are doing right now, which is why 8K gaming is probably more of an inevitability than some far fetched ideal.
I'm primarily interested in large format 4K displays that aren't inappropriate for gaming. Hopefully when this comes to market they'll have FreeSync 2 and a low-latency gaming mode.
Since when is high input lag awesome?
Only the higher end 2016 OLED models have "decent" input lag and they are not anywhere near gaming LCD PC monitors. Night and day difference in fast paced games.
Lowering input lag has been one of the biggest goals for LG's 2017 OLED lineup. Gamers have been complaining alot. Non-Casual gamers that is.
Looking forward to mLED. OLED is not the answer in the long run.
We should see the first mLED TV's next year.
I thought 2017 OLED's are down to 20ms and last years around 30ms with the C model.
You don't buy these to competitive game. It's a multipurpose display for console/PC with a focus on "sight seeing" gamers who like their IQ. I use mine to enjoy the tons of single player games of late while I kick back with a controller. For that purpose the input lag even with my C6 is imperceptible.
I still don't understand the point in complaining about a 55 inch TV that doesn't cater to CS GO players.
I thought 2017 OLED's are down to 20ms and last years around 30ms with the C model.
You don't buy these to competitive game. It's a multipurpose display for console/PC with a focus on "sight seeing" gamers who like their IQ. I use mine to enjoy the tons of single player games of late while I kick back with a controller. For that purpose the input lag even with my C6 is imperceptible.
I still don't understand the point in complaining about a 55 inch TV that doesn't cater to CS GO players.
This so much. I also wait for OLED 45-55 inch TV that supports 120hz and some sort (ANY!!) of sync tech, be ig G Sync or Free Sync or whatever.
Once that is out, I can finally forget about LCD monitors and buy one, big, multipurpouse screen that will serve me as PC/Console gaming screen and home theater screen.
The only reason I didn't buy OLED 4K yet is 60Hz and lack of sync. Once this is out I go straight for pre-order.
The input lag doesn't mean anything (especially now that it is around 20ms) for single player games, and casual multiplayer gaming.
The new LG OLED TV's are at 20ms input lag. Compared to my 144Hz G-Sync monitor (which is around 2ms I think?), it holds up extremely well. It'd argue it's next to imperceptible. I don't spend my time gaming trying to be the best Quake 3 player. I spend my time playing Dark Souls 3, Arkham Knight, PlayerUnknown's Battlegrounds, Zelda BotW, MK 8D, Street Fighter V, and otherwise a very large variety of modern and retro games. Needless to say it's amazing for all these gaming applications (at this point I wouldn't want to game on anything else).
If I cared about competitive gaming so much, I'd buy a monitor specifically for that like any other wannabe pro gamer (but I wouldn't play most games on it). The monitor you competitively game on isn't going to be like a monitor you're going to want to play the majority of games on (unless all you do is play competitive games). It's funny so many people around here seem to think that, though.
Question is simple- . how higher input lag will interfere me playing Mass Effect Andromeda, Witcher 3, GTA V, Dishonored 2, Prey, Borderlands 2 etc.? Or Bloodborne?
Even in BF1 I don't care since I play there for fun with friends, I don't tryhard to be top.
It is a matter what you play. For most single player games high input lag won't affect your joy from gaming.
What does responsiveness and input lag have to do with competitive gaming?
Input lag, 60 Hz, and bad responsiveness are bad, regardless. Why does CS:GO (or not playing it, rather) serve as a scapegoat for displays that are NOT GOOD for gaming, period?
20 ms input lag on the latest OLED TV's is not horrible, but it's not great either. The trend is to improve with all iterations; something LG, and any brand, should do.
What does responsiveness and input lag have to do with competitive gaming?
Input lag, 60 Hz, and bad responsiveness are bad, regardless. Why does CS:GO (or not playing it, rather) serve as a scapegoat for displays that are NOT GOOD for gaming, period?
20 ms input lag on the latest OLED TV's is not horrible, but it's not great either. The trend is to improve with all iterations; something LG, and any brand, should do.
Probably because even if objectively a display of that caliber is bad for gaming, for most people, its truly a non issue.Only display I've ever had trouble gaming on was one my aunt had, which was a Toshiba unit if memory serves. I'd flick my analog stick in Smash, or Need For Speed, let it rutn to center, and only then would the TV show my input. IT wasn't ideal, but even then I enjoyed playing Smash and NFS most Wanted 2005.
Often times you see those complaining about mice, keyboards, input lag refresh rates and response times, play CS;GO. Of course thats not everyone, but to me it seems to be a noticeable fraction.
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