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[Game-Debate] Playstation 4 is like a 5 Year Old PC Holding Back Game Dev says A Way Out Creator

43K views 1K replies 135 participants last post by  pez 
#1 ·
Quote:
Fares claims the PlayStation 4 is the equivalent of a five-year-old PC and it's holding back game developer.

"You want the honest truth? This machine is not so strong as you think," Fares said to Engadget. "This is like a five-year-old PC. If consoles were as powerful as PCs are today, you would see all different games. Most of the work developers put out there is to make them work on consoles."

That's a damning indictment we don't usually see game developers talk about so candidly. Sony's console is of course over three years old, so the parts were probably finalised about five years ago. Since then Sony has released the upgraded PS4 Pro. However, all games must also run on the base PS4, and the potential for improved AI, increased player counts, or deeper complexity, is hampered by the slightly modified and ageing CPU used in both.
source
 
#2 ·
Games are more than just graphics. PS4 offers enough graphical power to tell amazing stories.
 
#3 ·
^
thumb.gif


Plus, a console isn't exactly mean to be upgraded component-by-component -- people buying them should know that and especially developers, whose lives are made easier having to target only a specific set of hardware with heavily OPTIMIZED APIs.
 
#5 ·
Quote:
Originally Posted by Butthurt Beluga View Post

You know what requires 0 graphics power and can tell infinitely better stories?
A book.
wink.gif
Not really. Game have to power to tell a way better story than a Book.
 
#6 ·
Quote:
Originally Posted by Butthurt Beluga View Post

You know what requires 0 graphics power and can tell infinitely better stories?
A book.
wink.gif
Just cause you know how to read you've got to be throwing it in our faces.
tongue.gif


It's amusing reading this. Seems like just yesterday they were saying the same thing about the ps3/360. Though those things did have some age on them by the time devs were sick of them holding them back.
 
#7 ·
How many PCs actually have the graphics power of a high end GPU from 5 years ago?
rolleyes.gif
 
#8 ·
Duh....
Quote:
The console was released on November 15, 2013 in the United States and Canada, followed by further releases on November 29, 2013. By the end of 2013, the PS4 was launched in more European, Asian and South American countries The PS4 released in Japan at ÂĄ39,980 on February 22, 2014.
https://en.wikipedia.org/wiki/PlayStation_4

It is 4+ years old.

Why is he not complaining about the even weaker Xbox One?
 
#9 ·
Quote:
Originally Posted by Butthurt Beluga View Post

You know what requires 0 graphics power and can tell infinitely better stories?
A book.
wink.gif
Yep.

Quote:
Originally Posted by ZealotKi11er View Post

Not really. Game have to power to tell a way better story than a Book.
I've yet to see a game or system that has the CPU/GPU horsepower to develop the scenes created in my minds eye when I read a good book.
thumb.gif
 
#10 ·
captain obvious fanboy-flamebait article at best

saying that the PS4 is a 1/2 decade old PC is actually a compliment...a i7-3770K and HD7970 for example can probably still hold its own for 4K if it had console-level API

8GB of unified GDDR5 was unheard of when PS4 was announced over 4 years ago.

Is the CPU aging not as well...may be...but the ICE team and Naughty Dog negates other studios' complaints.

at the end of the day, it's the games that count. IMO the single player titles on PlayStation obliterates what's available on PC as exclusives.
 
#11 ·
Quote:
Originally Posted by Butthurt Beluga View Post

You know what requires 0 graphics power and can tell infinitely better stories?
A book.
wink.gif
Good one. IMHO, Andrzej Sapkowski would like to teach you his life's regret.
 
#13 ·
Quote:
Originally Posted by Imouto View Post

It is not. Last time I checked we are still mid 2017.

It is 3 years and 7 months.
announced over 4 year ago
which meant hardware specifications were probably finalized 5 years ago

interesting how I haven't seen any studios openly criticize Switch's 1TF capabilities in 2017
 
#15 ·
Quote:
Originally Posted by mouacyk View Post

Good one. IMHO, Andrzej Sapkowski would like to teach you his life's regret.
Asking for all licence money immediately, and refusing to get less money immediately and percentage from sold games.

Actually his life regret is he can't drink heavily whole year. His wife said it hurts his health and watched him closely to not lose him to alcohol induced health problems.
 
#17 ·
Isn't this just common sense knowledge? Consoles are out of date hardware day 1 of release and it only gets worse as time goes by. Consoles always hold back PC gaming and it only gets worse the farther we get into a console generations lifespan. It's just a normal part of the industry.
 
#20 ·
I don't agree on the graphics, gameplay over graphics and on that note I will say they are heavily held back on FPS. It's the sole reason I can't touch consoles is after years of 120+ fps it feels and looks awful.

They really should be aiming at 1080p 60fps and even pushing for 120 instead of 40k 30fps, I remember bloodborn making me feel ill it was that much of a blurred slide show at times.
 
#21 ·
Quote:
Originally Posted by sugalumps View Post

I don't agree on the graphics, gameplay over graphics and on that note I will say they are heavily held back on FPS. It's the sole reason I can't touch consoles is after years of 120+ fps it feels and looks awful.

They really should be aiming at 1080p 60fps and even pushing for 120 instead of 40k 30fps, I remember bloodborn making me feel ill it was that much of a blurred slide show at times.
Agreed, but no other way to enjoy family/friend couch gaming....

WiiU has some of the worst graphics across multiplat titles. I still enjoy them though
 
#22 ·
It's a mixed bag.. It's undeniable that they hold PC back, but it's also undeniable that they give us access to more software.. It isn't a straight forward answer.

Devs aren't talking about the GPU's either, it's those pathetic CPU's.. There is virtually nothing different compared to the 360/PS3 days besides a bump in visuals - Physics, lobby size, etc., is virtually the same. I guess if people don't want "more of the same" then consoles aren't only irrelevant, but they are actually a detriment, others may be content with more of the same, and just want the same formula/gameplay but with different story's, so for them consoles bring a lot more games to PC. One of the only games trying to do anything unique physics-wise lately is SC, and there's a reason they said it can't run on consoles (Hint: it's not the GPU).

Unless the PS5/Xbox two-ee have decent CPU's then I doubt I'll be picking up a console again. The same thing in a different wrapper is getting old..

Curious, as I see a lot of posts about this, if couch gaming is so important then why don't people build SFF PC's? It's not like consoles are the only ones that can use gamepads or can connect to a TV, half my playtime is on the couch..
 
#23 ·
Quote:
Originally Posted by GorillaSceptre View Post

It's a mixed bag.. It's undeniable that they hold PC back, but it's also undeniable that they give us access to more software.. It isn't a straight forward answer.

Devs aren't talking about the GPU's either, it's those pathetic CPU's.. There is virtually nothing different compared to the 360/PS3 days besides a bump in visuals - Physics, lobby size, etc., is virtually the same. I guess if people don't want "more of the same" then consoles aren't only irrelevant, but they are actually a detriment, others may be content with more of the same, and just want the same formula/gameplay but with different story's, so for them consoles bring a lot of games to PC. One of the only games trying to do anything unique physics-wise lately is SC, and there's a reason they said it can't run on consoles (Hint: it's not the GPU).

Unless the PS5/Xbox two-ee have decent CPU's then I doubt I'll be picking up a console again. The same thing in a different wrapper is getting old..

Curious, as I see a lot of posts about this, if couch gaming is so important the why don't people build SFF PC's? It's not like consoles are the only ones that can use gamepads or can connect to a TV, half my playtime is on the couch..
What is stopping them from doing the work to improve the PC version?

Greed and money. Not consoles.
 
#26 ·
Quote:
Originally Posted by budgetgamer120 View Post

What is stopping them from doing the work to improve the PC version?

Greed and money. Not consoles.
Bit of both I'd say, I guarantee you if the PS5/Xbox next have beefier CPU devs wouldn't have to spend so much time/money using tricks to work around these CPU's. There's a reason devs can ship PC ports off to a port-house of 10 guys for chump change and a months work..
Quote:
Originally Posted by Artev View Post

or like, business viability? i guess they could bankrupt themselves making a great version for the lowest selling version?
You want to have a look at the sales of the average multiplat? PC more often than not outsells Xbox, and nips at PS4's heels, even outselling it in a few games.. "Games don't sell on PC" is a myth.
 
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