sourceFares claims the PlayStation 4 is the equivalent of a five-year-old PC and it's holding back game developer.
"You want the honest truth? This machine is not so strong as you think," Fares said to Engadget. "This is like a five-year-old PC. If consoles were as powerful as PCs are today, you would see all different games. Most of the work developers put out there is to make them work on consoles."
That's a damning indictment we don't usually see game developers talk about so candidly. Sony's console is of course over three years old, so the parts were probably finalised about five years ago. Since then Sony has released the upgraded PS4 Pro. However, all games must also run on the base PS4, and the potential for improved AI, increased player counts, or deeper complexity, is hampered by the slightly modified and ageing CPU used in both.
Just cause you know how to read you've got to be throwing it in our faces.
https://en.wikipedia.org/wiki/PlayStation_4The console was released on November 15, 2013 in the United States and Canada, followed by further releases on November 29, 2013. By the end of 2013, the PS4 was launched in more European, Asian and South American countries The PS4 released in Japan at ÂĄ39,980 on February 22, 2014.
Yep.
I've yet to see a game or system that has the CPU/GPU horsepower to develop the scenes created in my minds eye when I read a good book.
It is not. Last time I checked we are still mid 2017.Originally Posted by budgetgamer120
Duh....
https://en.wikipedia.org/wiki/PlayStation_4
It is 4+ years old.
announced over 4 year ago
Asking for all licence money immediately, and refusing to get less money immediately and percentage from sold games.
Agreed, but no other way to enjoy family/friend couch gaming....Originally Posted by sugalumps
I don't agree on the graphics, gameplay over graphics and on that note I will say they are heavily held back on FPS. It's the sole reason I can't touch consoles is after years of 120+ fps it feels and looks awful.
They really should be aiming at 1080p 60fps and even pushing for 120 instead of 40k 30fps, I remember bloodborn making me feel ill it was that much of a blurred slide show at times.
What is stopping them from doing the work to improve the PC version?Originally Posted by GorillaSceptre
It's a mixed bag.. It's undeniable that they hold PC back, but it's also undeniable that they give us access to more software.. It isn't a straight forward answer.
Devs aren't talking about the GPU's either, it's those pathetic CPU's.. There is virtually nothing different compared to the 360/PS3 days besides a bump in visuals - Physics, lobby size, etc., is virtually the same. I guess if people don't want "more of the same" then consoles aren't only irrelevant, but they are actually a detriment, others may be content with more of the same, and just want the same formula/gameplay but with different story's, so for them consoles bring a lot of games to PC. One of the only games trying to do anything unique physics-wise lately is SC, and there's a reason they said it can't run on consoles (Hint: it's not the GPU).
Unless the PS5/Xbox two-ee have decent CPU's then I doubt I'll be picking up a console again. The same thing in a different wrapper is getting old..
Curious, as I see a lot of posts about this, if couch gaming is so important the why don't people build SFF PC's? It's not like consoles are the only ones that can use gamepads or can connect to a TV, half my playtime is on the couch..
Bit of both I'd say, I guarantee you if the PS5/Xbox next have beefier CPU devs wouldn't have to spend so much time/money using tricks to work around these CPU's. There's a reason devs can ship PC ports off to a port-house of 10 guys for chump change and a months work..
You want to have a look at the sales of the average multiplat? PC more often than not outsells Xbox, and nips at PS4's heels, even outselling it in a few games.. "Games don't sell on PC" is a myth.