SLI and Crossfire are past their prime at this point. Neither Nvidia or AMD are really investing into multi-GPU gaming anymore, and for that reason, I think it is a dying medium.
I'd be highly surprised if AMD or Nvidia release a dual-GPU halo product again any time soon.
SLI and Crossfire are past their prime at this point. Neither Nvidia or AMD are really investing into multi-GPU gaming anymore, and for that reason, I think it is a dying medium.
I'd be highly surprised if AMD or Nvidia release a dual-GPU halo product again any time soon.
SLI and Crossfire are past their prime at this point. Neither Nvidia or AMD are really investing into multi-GPU gaming anymore, and for that reason, I think it is a dying medium.
I'd be highly surprised if AMD or Nvidia release a dual-GPU halo product again any time soon.
SLI and Crossfire are past their prime at this point. Neither Nvidia or AMD are really investing into multi-GPU gaming anymore, and for that reason, I think it is a dying medium.
I'd be highly surprised if AMD or Nvidia release a dual-GPU halo product again any time soon.
IMHO, SLI & CFX are dead technologies but I wouldn't go as far as saying dual GPU solutions are dead. We may not see them for awhile, but sooner or later the huge monolithic dies for flagship cards are gonna be just to expensive & low yielding to justify making anymore. When that happens we will see a huge push towards finding ways to get 2 separate GPUs (or a single card with dual GPUs) to be seen by games, OSs, etc. as one single GPU, shedding the issues we have currently with SLI/CFX or dual chip card solutions.
Really I think it's inevitable for dual, triple, quad GPU solutions to be made in the future once we figure out how to make them act as one. For GPU manufacturers it would be much more cost effective if they could produce one single GPU die & just be able to "chain" them together to make more powerful cards. Right now they have make various different chips with varying yields to stratify their GPU line ups which is something I am sure they are trying to get away from. It's just a matter of someone coming up with the tech needed to do so in a fashion where we (the consumers) do not see any performance drop off or added disadvantages because of it.
Why does Asus make their dual-GPU cards limited production runs? If you go through all the trouble of designing such a card and ramping up an assembly line for these parts, why make it a limited run?
SLI may not be dead, but the scaling is nothing like it used to be. There was a time, not all that long ago, when dual cards would nearly double the performance of a single. 70-80% gains were not out of the question. Even a game here and there that would see near 100% gains. Now, not so much. Now it's about a 20% gain for twice the price. I still have no plans to end my SLI use just yet. It's still the best way for me to get max performance in my triple screen setup.
Dual GPU cards always kind of sucked though. Heat and power draw always limited performance. It was almost never as good as two cards. The only exceptions where the really crazy ones mentioned before. Asus Mars and Ares cards for example. The AMD and Nvidia ones pretty much always sucked. The dual PCB GTX295 was pretty beast back in the day. The single PCB one sucked.
I can see how they get lot's of press coverage for these cards, but why not just sell the initial batch at high prices and then as other GPU's come down the pike that challenge the perf of your custom dual-GPU product continue producing it and lower the price? Couldn't the company squeeze more profit out of these halo products that way?
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