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[Kickstarter] Pimax: The World's First 8K VR Headset - Page 13

post #121 of 161
Hmmm, this is really interesting. As awesome and the Vive and Rift are, there are a lot of sore spots that need to be ironed out (which is fine, as it's first-gen tech this was to be expected) and this headset looks to be trying to address some of them.

Resolution, for sure is, one of my main gripes with current headsets. No matter how you slice it, having a screen that close to your eyeballs demands a very high pixel density, and things just look a bit blurry on the Vive/Rift. A wider FOV is a nice bonus, and should allow you to look around with your eyes instead of having to move your whole head.

If they can get a pair of decent motion controllers to go with this thing that's fully compatible with current VR titles, they just might have a real winner on their hands.

The one thing I'm worried about is its size. Headset fatigue is definitely a thing, and the Pimax looks absolutely massive. Hopefully they find a way to make it super comfortable. It would be a shame to have a VR headset that ticks all the right boxes, but loses out because you need endurance training to wear it for more than an hour at a time
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post #122 of 161
Quote:
Originally Posted by Flames21891 View Post

The one thing I'm worried about is its size. Headset fatigue is definitely a thing, and the Pimax looks absolutely massive. Hopefully they find a way to make it super comfortable. It would be a shame to have a VR headset that ticks all the right boxes, but loses out because you need endurance training to wear it for more than an hour at a time

It does look pretty big.

I wonder if by the time they reach their goal, get production under way, and finally deliver a product to market, occulus and htc will be able to push out their own 90hz/8k headsets. They'd surely be able source the parts and built it faster and better.
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post #123 of 161
Zero worthwhile games for any vr headset except for few arcade titles for children. waste of money&gimmick tech.
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post #124 of 161
While the numbers are small, I wouldn't say zero. Games like the Star Trek Bridge Crew, The Climb and certainly Call of the Starseed are definitely worthwhile games. Those titles have shown me VR has a future.
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post #125 of 161
Quote:
Originally Posted by Nautilus View Post

Zero worthwhile games for any vr headset except for few arcade titles for children. waste of money&gimmick tech.

Turn that frown upside down!

Worthwhile is not something you can determine for anyone but you.

Don't push your opinion as fact!
    
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post #126 of 161
Quote:
Originally Posted by CallsignVega View Post

While the numbers are small, I wouldn't say zero. Games like the Star Trek Bridge Crew, The Climb and certainly Call of the Starseed are definitely worthwhile games. Those titles have shown me VR has a future.
Quote:
Turn that frown upside down!

Worthwhile is not something you can determine for anyone but you.

Don't push your opinion as fact!

Very few people are going to pay fat stacks to test a prototype only to see whether it can support better games in future.

you bring a $$$ tech to market, you back it up with AAA games. period.

they should learn from sony, nintendo and microsoft. they get in touch with devs&publisher and simultaniously release new models with great exclusive titles.

99% of the vr games on market today are disneyland material.
Edited by Nautilus - 10/2/17 at 4:10pm
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post #127 of 161
Quote:
Originally Posted by Nautilus View Post


Very few people are going to pay fat stacks to test a prototype only to see whether it can support better games in future.

you bring a $$$ tech to market, you back it up with AAA games. period.

99% of the vr games on market today are disneyland material.

I feel like the problem here is that you're seeing VR as some sort of replacement or advancement of current games. The way I describe it to people is like a lifetime subscription to lazertag, or paintball. You're not always gonna want to play it, but that doesn't mean it's somehow an invalid form of entertainment. Pretty much every night for the last month since I got one of the $400 Oculus bundles I've spent an hour or two on Superhot, Rec Room or Echo Arena and come away having had a blast.

Something like Lone Echo is proof that a more traditional AAA-style game can work, but it's going to take time both for the tech to improve in both quality and comfort, and for more functional forms of movement and long form gameplay to become standards.

You can look at something like Edge of Nowhere for what happens when you tell a traditional AAA dev to make something in VR. You get something incredibly bland that makes minimal use of the technology.

If the games that exist right now aren't right for you, then no one is asking you to buy one, but the amount of time and enjoyment I've gotten out of mine already had justified the $400 I spent on it, and if more cool, unique games keep coming out then that's just a bonus.

Edit - Also to your point that most games are trash on it: of course they are, the same way 99% of games on Steam are shovelware cash grabs. That doesn't somehow invalidate the ones that are good.
Edited by Waffles13 - 10/2/17 at 4:28pm
post #128 of 161
Quote:
Originally Posted by Nautilus View Post

Very few people are going to pay fat stacks to test a prototype only to see whether it can support better games in future.

Dude - you are discussing on an enthusiast tech forum. And $500 isn't fat stacks. I recall people saying the same thing about PC games when they first came out. Also - not a prototype. Oculus in any case, released 2 "prototypes" well before the CV1 available now. And people still bought those.
Quote:
Originally Posted by Nautilus View Post

99% of the vr games on market today are disneyland material.

As mentioned above, there are AAA quality that are redefining the paradigm in which they are experienced. Not to mention platform specific stuff like medium. Plus, like, that's your opinion, man.

Yes, there are limited titles, but there are also a ton of people developing new paradigms. If you don't want to be an early adopter that is fine, but I don't get the hate.
    
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post #129 of 161
Quote:
Originally Posted by Nautilus View Post

Zero worthwhile games for any vr headset except for few arcade titles for children. waste of money&gimmick tech.

Lone echo is pretty fantastic not gonna lie.
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post #130 of 161
Sammy just announced a MR HMD with 1600p OLED, 110 FoV, IPD adjustments and AKG headphones for $499

MR SteamVR preview is also now live

I'd rather get behind that than a kickstarter project...should tide folks over until wireless OLED 4K/true 8K heh
     
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