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[Kickstarter] Pimax: The World's First 8K VR Headset - Page 5

post #41 of 161
WOW !! THIS....and an Ossic X headset is what might be enough to pull me over to the VR side and get my feet wet. The future is looking very bright ! and expensive....=P
post #42 of 161
Quote:
Originally Posted by Slomo4shO View Post

I know 8K is the width but 8K resolution is defined as a minimum of 7680 × 4320 pixels... This setup pushes half the megapixels of 8K resolution and claims native 8K. This type of resolution claim is misleading. Wonder how many backers of this kickstarted were aware of the decrepency and how many assumed true 8K resolution when supporting this project. Hell, how many actually believe that 8K = 2 x 4K?

Another misleading marketing campaign to capture low information consumers... rolleyes.gif

It's definitely misleading as far as I'm concerned.. It is half the res of 8K, simple as that. They could call it UHD 8K, etc., and probably be fine, but calling it native 8K is flat out wrong.

I even rolled my eyes during that tested video in the OP, when they say "8K isn't the clear window you'd think it would be, I can still see pixels". Oh really? Maybe that has something to do with the fact that this has half the res of 8K, and is being spread over a 200 degree FOV. rolleyes.gif
post #43 of 161
Quote:
Originally Posted by GorillaSceptre View Post

It's definitely misleading as far as I'm concerned.. It is half the res of 8K, simple as that. They could call it UHD 8K, etc., and probably be fine, but calling it native 8K is flat out wrong.

If we go a step further, their 8K native is actually upscaling from 4K. According to the FAQ section, the input is limited to 4K resolution...
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post #44 of 161
Quote:
Originally Posted by Slomo4shO View Post

If we go a step further, their 8K native is actually upscaling from 4K. According to the FAQ section, the input is limited to 4K resolution...

I thought the flagship model takes two DP connections for native?

I'm mainly interested in it for the SDE improvement, so up-scaling isn't that big a deal for me (if I understand correctly). It's not like I'd have a rig capable of it anyway, but if they really deliver on foveated rendering then it will blow the others out the water. A huge increase in res without a large performance penalty for a similar cost to the Vive/Rift? Yes please. yessir.gif

The lenses are probably going to be the biggest stumbling block though..
post #45 of 161
I so want a headset but I also want the software, sadly VR software on the PC is light sure the PS4 has more titles but not many experiences.
I'll probably get the 5K one to test it out.
post #46 of 161
Quote:
Originally Posted by ErickS View Post

I so want a headset but I also want the software, sadly VR software on the PC is light sure the PS4 has more titles but not many experiences.
I'll probably get the 5K one to test it out.

I dunno, there seems to be a decent amount of content in my opinion (rift user).

There are several AAA quality titles that are polished - and steam says there are 1,536 VR titles available, though I'm sure many of them aren't polished.
    
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post #47 of 161
I would not put my money in something that claims native 8K but not actually be 8K. Far from it.
Not because it might not be cool or not, but the fact that they consider letting it slide a misleading lie, is not a great start for any company.
It is like taking a scooter, covering it with body of a car around it, and calling it a car. It is still a scooter inside.
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post #48 of 161
Yes, I don't think anyone disagrees that there is some marketing language in all of this stuff. Like would you consider the original Pimax 4K a 4K display if it's only being sent a 1440p signal and then up-scaled?

Granted, the panels are not individually 8K. Since each eye has it's own 4K panel, should they call it Dual 4K? You really cannot compare something that requires two displays like VR directly with something that requires one display like a stand-alone monitor.

As for myself, I think the X version is really the only one to get. The first and only true, signal to display, 4K per each eye VR. Anything less with 200 FOV and you will still have SDE issues. But the hardware requirements of the X version to run over 16 million pixels at 90 FPS is going to be substantial. Like SLI Volta substantial. I don't think its a coincidence that the "X" will release around when Volta is projected.
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post #49 of 161
Quote:
Originally Posted by CallsignVega View Post

Yes, I don't think anyone disagrees that there is some marketing language in all of this stuff. Like would you consider the original Pimax 4K a 4K display if it's only being sent a 1440p signal and then up-scaled?

Granted, the panels are not individually 8K. Since each eye has it's own 4K panel, should they call it Dual 4K? You really cannot compare something that requires two displays like VR directly with something that requires one display like a stand-alone monitor.

As for myself, I think the X version is really the only one to get. The first and only true, signal to display, 4K per each eye VR. Anything less with 200 FOV and you will still have SDE issues. But the hardware requirements of the X version to run over 16 million pixels at 90 FPS is going to be substantial. Like SLI Volta substantial. I don't think its a coincidence that the "X" will release around when Volta is projected.

You'd still need a powerful PC for sure, but with foveated rendering the requirements on hardware drop like a stone.

post #50 of 161
Where does it say they will be implementing foveated rendering?

I don't think anything currently has eye tracking, which would (to my knowledge) be required.
    
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