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[PCWorld] AMD Radeon phases out the CrossFire brand as multi-GPU gets more complicated - Page 4

post #31 of 46
Quote:
Originally Posted by BESTHARDWARE View Post

Those articles were right. PC gaming was dying in the years when they were writing about it dying. PC gaming can't be dying anymore because it is already long-dead.

~95% of modern PC games are crappy console ports, which include downgraded & dumbed-down graphics/gameplay/mechanics/controls/story etc.

I would love to hear your definition of "crappy console port."
Quote:
Originally Posted by BESTHARDWARE View Post

Playing those crappy console ports on the PC is not PC gaming. Rather, it's playing console games on an emulator.

That's not what an emulator is.
Quote:
Originally Posted by BESTHARDWARE View Post

The reason why the mainstream media won't write about this topic anymore is because if they are honest about how much console games and their crappy PC ports suck, then their revenue will go down to zero as big publishers/developers stop supporting them.

Yes, it's all some huge conspiracy. If they write anything about PC gaming dying they'll lose all their revenue but only if they wrote it between 2015 and 2017 because anything before that is fine apparently. kookoo.gif
Quote:
Originally Posted by BESTHARDWARE View Post

In other words, the absence of new articles about the death of PC gaming topic didn't occur because PC gaming is doing well; it occurred because the console industry has a stranglehold over game journalists and they dare not speak the truth. That's also the same reason why AAA games almost never receive bad ratings from games journalists, even though the vast majority of AAA games are terrible.

I've played tons of good games in the last year alone. It sounds like you just don't like gaming anymore.
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post #32 of 46
Quote:
Originally Posted by BESTHARDWARE View Post

Those articles were right. PC gaming was dying in the years when they were writing about it dying. PC gaming can't be dying anymore because it is already long-dead.

~95% of modern PC games are crappy console ports, which include downgraded & dumbed-down graphics/gameplay/mechanics/controls/story etc. Playing those crappy console ports on the PC is not PC gaming. Rather, it's playing console games on an emulator.

The reason why the mainstream media won't write about this topic anymore is because if they are honest about how much console games and their crappy PC ports suck, then their revenue will go down to zero as big publishers/developers stop supporting them.

In other words, the absence of new articles about the death of PC gaming topic didn't occur because PC gaming is doing well; it occurred because the console industry has a stranglehold over game journalists and they dare not speak the truth. That's also the same reason why AAA games almost never receive bad ratings from games journalists, even though the vast majority of AAA games are terrible.

pretty much.
the industry has changed because of the audiences, to move with different demographics.
Its been for the new generation of gamers, just the way things are, we had our time :|

EDIT
These big teams always spend their budget on visuals, they never use the money for time, to develop better mechanics because they know it won't sell well without spanking graphics
They are just like a factory, they have everything they need self contained and just churning the same thing out every year and that's why their games are so formulative and predictable.

I think what made this situation even worse was when Microsoft got a foothold, they brought their capitalist marketing and ideas like chopping up games, they started putting adverts on dashboard etc.
AAA scene has to be reset, the attitude of trying to find ways of making more cash each year is getting worse


It needs one person idea, that's what gaming was like for years and years, not by by committee a large group putting all their bit in that usualy ends up with a pile o crp


but yeah It doesn't mean all those games suck, there's a few decent games here and there (triple A) but its been a rinse repeat thing, templates everywhere


and this is why our software become stagnant, along with the hardware, pc just got left behind because of greed/corporate capitalism.

this is also our fault, we are the most gullible audience out there https://youtu.be/bVNB0aqRlC8?t=352
Edited by jmcosta - 9/23/17 at 11:43pm
post #33 of 46
Quote:
Originally Posted by jmcosta View Post

pretty much.
the industry has changed because of the audiences, to move with different demographics.
Its been for the new generation of gamers, just the way things are, we had our time :|

EDIT
These big teams always spend their budget on visuals, they never use the money for time, to develop better mechanics because they know it won't sell well without spanking graphics
They are just like a factory, they have everything they need self contained and just churning the same thing out every year and that's why their games are so formulative and predictable.

I think what made this situation even worse was when Microsoft got a foothold, they brought their capitalist marketing and ideas like chopping up games, they started putting adverts on dashboard etc.
AAA scene has to be reset, the attitude of trying to find ways of making more cash each year is getting worse


It needs one person idea, that's what gaming was like for years and years, not by by committee a large group putting all their bit in that usualy ends up with a pile o crp


but yeah It doesn't mean all those games suck, there's a few decent games here and there (triple A) but its been a rinse repeat thing, templates everywhere


and this is why our software become stagnant, along with the hardware, pc just got left behind because of greed/corporate capitalism.

this is also our fault, we are the most gullible audience out there https://youtu.be/bVNB0aqRlC8?t=352
Yeah, and the sad thing that proper single-player games are dying out, everyone is forcing always-online garbage. Like, MMO racing, did anyone really asked for that?
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post #34 of 46
I consider myself lucky for having experienced 4 x 4890 XXX Black Edition Frequency Overclocked in Crysis. Yeah that could run Crysis at 1080p but not always capped 60. I then moved to CFX 5870 and realised they were for the future because the performance was exactly where I needed it. Sadly, gaming development and AMD's drivers slowly but surely gave up on this concept.

The sad part is that the community always finds ways to fix these things with users having to resort to modified CFX profiles from other games to push GPU performance in titles AMD did not yet support.

My current CFX rigs are okay but i feel the laziness yet again with drivers not being where they should be.
I can run Project Cars 2 at decent settings with them so I am happy for the time being.
 
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post #35 of 46
Quote:
Originally Posted by Defoler View Post

We have seen that it is not that simple.
It will actually take multi GPU support out of the manufacturers and put it in the hands of microsoft / developers.
And we know how that is like.
Basically it is going to kill most multi GPU setup.
That is what the history of DX12 and Vulcan has given us so far, in contrast to the hopes of universal multigpu. I hope that will change, but what is the incentive for developers vs manufacturers?
For me, sli not working in the occasional game is fine. Not working in most would make it not worth it. If most multigpu users feel the same the lack of support will snowball.
Quote:
Originally Posted by ZealotKi11er View Post

Yes but at that point you are pushing limits that do not need to be pushed. Game where the fasted GPU get 35-40 fps, SLI/CFX will not save 75% of the time even if they work as intended. You are better going for High and get 50 fps vs keeping Ultra with SLI and getting 60-70 fps. There are exception to every rule though. BF3 and BF4 which I have played a lot with HD 6990, 2x HD 7970 , 2x 290X just worked so good that I had to keep the cards. SW:BF and BF1 started having a lot of problem so I basically gave it up.

A lot of that is opinion, priority and setup dependent though. Having this big TV in my face augments some flaws. Slower framerates, aliasing and color banding are more apparent. I have a lack of other expensive hobbies and the cost of another card isn't that much to me, especially compared to the $/use a motorcycle, snowmobile, boat or cabin in the woods would provide. I prefer pedaling, skiing and tents anyways and don't drink enough to justify having a boat bigger than a canoe.
I put off playing Dishonored 2 until I upgraded my cards, and having 8xmsaa was worth it, so was dithering, so was a locked 60fps since my TV can upscale it to 120 smoothly as long as 60 is held. Some settings weren't worth it and maybe one card could have handled it, but 2 handled it easily enough to do it quietly and that is a big plus with that series. I hope other games turn out so nicely. I will probably go back and do some dlc from the first one before the dlc from the second to add to the story before I check out other games though.

Multigpu isn't the best for everyone, but it is for some.
post #36 of 46
I was really hope the day we see Dev to use iGPU to render Game GUI using Dx12

pretty much 80% of gaming PC these days have iGPU sitting doing nothing.
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post #37 of 46
Quote:
Originally Posted by FallenFaux View Post

I would love to hear your definition of "crappy console port."
GTA4?
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post #38 of 46
When sli/cf ends, it also means you can mgpu up 4 cards, maybe even nvidia/amd together. It´s going to be a special time.
post #39 of 46
Quote:
Originally Posted by Hl86 View Post

When sli/cf ends, it also means you can mgpu up 4 cards, maybe even nvidia/amd together. It´s going to be a special time.

Or sli/cfx will just end and most developers won't care about implementing multigpu since they sell basically the same number of games either way. It just costs them less to make the game since they don't have to do the extra work or have extra constraints.
Compared to AMD or Nvidia selling more cards or having a better sales pitch for their product.

I don't see why newer multigpu is required by ending older multigpu.
post #40 of 46
At least some of the games AMD has backed have CFX support. The stuff Nvidia gets behind not so much.
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