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[wccftech] AMD RX Vega 64 Outperforms NVIDIA GTX 1080 Ti By Up To 23% In DX12 Forza 7 - Page 26

post #251 of 497
Quote:
Originally Posted by geoxile View Post

Draw calls are issued by the cpu. There's no way AMD is actually any better at handling it than nvidia, it's all driver side. Culling should happen early in the pipe in vertex/geometry shaders. If it reaches CUs and it turns out to be hidden geometry (obscured or too small to matter) you wasted the CU's time because it won't be seen but it took up cache and cycles. Iirc the was a DICE presentation talking about exactly this problem. Improving drawcall throughput doesn't stop the fact that the gpu gets stuck with tons of wasted work because of slow or improper culling.

Ah, so is it any faster when the game engine does it? Unreal Engine-like.
post #252 of 497
its funny that in those nonenglish benchmarks you see vega casually outperforming 1080 and 1080ti but if you actually look at some videos on youtube that are just few weeks old comparing the 1080ti and vega 64 in pubg or any other games the vega is like 50% behind(exaggeration but you get my point.



proof https://www.youtube.com/watch?v=azyDxp6o6Eo&t=62s or something more recent https://www.youtube.com/watch?v=RIEwoiv_oIs

what about some starwars? https://www.youtube.com/watch?v=l_TjI_1_dsI


Not to mention with my strix 1080ti s i actually get more fps in pubg than what they show in those benchmarks,
Edited by lolredy - 10/5/17 at 12:53pm
post #253 of 497
Quote:
Originally Posted by pengs View Post

Ah, so is it any faster when the game engine does it? Unreal Engine-like.

It should help, but I don't think engines can efficiently cull too small to see primitives like AMD said their culling could do. Also, most games have been culling geometry for ages. If you ever saw counterstrike maps where you can see geometry from certain angles but not others it's probably static culling. The practice has been around for ages and doesn't seem like it can progress anywhere at this point.
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post #254 of 497
Quote:
Originally Posted by lolredy View Post

its funny that in those nonenglish benchmarks you see vega casually outperforming 1080 and 1080ti but if you actually look at some videos on youtube that are just few weeks old comparing the 1080ti and vega 64 in pubg or any other games the vega is like 50% behind(exaggeration but you get my point.



proof https://www.youtube.com/watch?v=azyDxp6o6Eo&t=62s or something more recent https://www.youtube.com/watch?v=RIEwoiv_oIs

what about some starwars? https://www.youtube.com/watch?v=l_TjI_1_dsI


Not to mention with my strix 1080ti s i actually get more fps in pubg than what they show in those benchmarks,

That's because this isn't about any other games atm. Everyone already knows 1080tis out perform vega in the vast majority of scenarios. This is about Vega having the ability somewhere, when many doubted it would anywhere. It shows it's possible to achieve on the hardware. That's all. It's a win for all consumers going forward.
post #255 of 497
Quote:
Originally Posted by maltamonk View Post

That's because this isn't about any other games atm. Everyone already knows 1080tis out perform vega in the vast majority of scenarios. This is about Vega having the ability somewhere, when many doubted it would anywhere. It shows it's possible to achieve on the hardware. That's all. It's a win for all consumers going forward.
This.

The discussion got quite interesting after all the nVidia fans that jumped in to practically trash Vega, went quiet. We actually started talking about what is causing this behavior in Vega, rather than a war of AMD vs nVidia. Let's try and keep it that way, and leave all the nonsense brand wars behind.
Quote:
Originally Posted by geoxile View Post

It should help, but I don't think engines can efficiently cull too small to see primitives like AMD said their culling could do. Also, most games have been culling geometry for ages. If you ever saw counterstrike maps where you can see geometry from certain angles but not others it's probably static culling. The practice has been around for ages and doesn't seem like it can progress anywhere at this point.
In software... AMD's hardware implementation should be a step up, although it also does have its issues. For one, if you overclock the core too much, it starts culling things that it shouldn't, which is quite funny.
post #256 of 497
I want to play this game but I refuse to use the Windows Store. Any hope of a Steam/Stand-alone release in the future?
post #257 of 497
Quote:
Originally Posted by xentrox View Post

I want to play this game but I refuse to use the Windows Store. Any hope of a Steam/Stand-alone release in the future?
Considering this is Turn10, I would say no. With the likes of Quantum Break, the developer Remedy is still a 3rd party studio, which basically increased the chances of it being released on Steam. Turn10 is a 1st party, and it's owned by Microsoft, and everything Turn10 does is exclusive to Microsoft...
post #258 of 497
Perhaps the benefits of amd gpus in consoles is the reason. Game highly optimized for AMD @ 1080p for the consoles. Less work put into higher resolutions, less optimized, more bottlenecks.
post #259 of 497
Quote:
Originally Posted by lolredy View Post

its funny that in those nonenglish benchmarks you see vega casually outperforming 1080 and 1080ti but if you actually look at some videos on youtube that are just few weeks old comparing the 1080ti and vega 64 in pubg or any other games the vega is like 50% behind(exaggeration but you get my point.



proof https://www.youtube.com/watch?v=azyDxp6o6Eo&t=62s or something more recent https://www.youtube.com/watch?v=RIEwoiv_oIs

what about some starwars? https://www.youtube.com/watch?v=l_TjI_1_dsI


Not to mention with my strix 1080ti s i actually get more fps in pubg than what they show in those benchmarks,
Nice find. It's always good to have multiple sources for performance benchmarks. It's interesting that no one bothered to double check these Forza 7 benchmarks and everyone (especially AMD fanboys and clickbait websites like wccftech) took them for granted.
post #260 of 497
Quote:
Originally Posted by Glottis View Post

Nice find. It's always good to have multiple sources for performance benchmarks. It's interesting that no one bothered to double check these Forza 7 benchmarks and everyone (especially AMD fanboys and clickbait websites like wccftech) took them for granted.

Correct me if I'm wrong, but didn't the title explicitly say Forza 7? I was unaware it said PUBG or Battlefront 2, making those relevant here.
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