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Can someone please enlighten me to the pros/cons between 120hz 21:9 vs 144/165hz 16:9

post #1 of 13
Thread Starter 
Hi all

As the title suggested I'm looking for advice on whether to go ultra-wide and sacrifice some hz or go for the higher refresh rate.

Specifically I am thinking between an Acer Z35P 120hz 35" or a Asus PG279Q 144/165hz 27".

My problem is I hail from a little green island called Ireland and hence don't have much, if any, opportunity to see either of these monitors in the flesh before buying.

So could anyone out their offer their experience of the quality of these two monitors and the current trade-off in general between ultra-wide VA and high hz IPS?

Thanks in advance

BTW - the PG35VQ sounds like my dream monitor but with it rumored delay to 2018 Q2 it might be time to aim a little lower and upgrade later
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post #2 of 13
The higher refresh rate will be a noticeable jump up from 60Hz, but I don't think 120 to 144/165 makes as big of a difference. If you are really wanting an ultrawide, get one. You won't be missing out much at 120Hz verus the higher refresh rates.
post #3 of 13
VA panels in general tend to be slightly behind IPS, and more behind TN as far as response rate goes. I know its a different VA panel, but my 40" 4K 60Hz VA monitor feels incredibly slow when moving my mouse around and it only has an advertised input lag of 8.5ms.

But if you play a lot of first person shooter games, the high refresh rate IPS and TN monitors will be more responsive.
post #4 of 13
Thread Starter 
Thanks for the responses. Still would love to see the two side by side as I'm sure I'd know instantly which one is the one to go for.

But I'm leaning towards the ultrawide as I'm more an RPG gamer than FPS

Cheers
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post #5 of 13
I went Ultrawide myself. 100hz 3440x1440. Don't get the 2560x1080 kinda, unless you still want to be stuck in the 1080p world. Which IMO is not where you want to be.

Otherwise a 27" 1440p 120hz+ screen is never a bad idea.


I went from having a 24" 1080p 120hz panel back in the GTX4xx/5xx days to having a 27" 96hz 1440p from then till just a few months ago. Now I have a 34" 100hz 3440x1440, and just love it. But some games just don't support it, like RE7.

My Vote is for Ultrawide, but only for the awesome experience you get.
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post #6 of 13
Keep in mind that a LOT of titles don't really support ultrawide properly.

There are also several games that support only up to 120hz, but that list is much smaller and in most cases can be fixed with simple ini file editing.
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post #7 of 13
Quote:
Originally Posted by Zero4549 View Post

Keep in mind that a LOT of titles don't really support ultrawide properly.

There are also several games that support only up to 120hz, but that list is much smaller and in most cases can be fixed with simple ini file editing.
I haven’t had an issue with any game I’ve played...
post #8 of 13
Quote:
Originally Posted by jearly410 View Post

I haven’t had an issue with any game I’ve played...

Then you don't play a very wide selection of games. Both resolution and refresh rate support issues have long been widely known to plague PC gaming.

Most high profile modern games are pretty good about this, but go back a few years, or play games with a lower budget, and you will run across this problem. Even something as standard as 1080p 60hz isn't a guarantee of full compatibility if you play a lot of games from more than 7 years ago or so when the first 720/1080p consoles were released.

The further you stray from "standard" resolution and refresh rate ("standard" being based on what was most commonly used at the time of the game's release), the more likely you are to run into issues, and the more severe those issues are likely to be.

This is in no way an attack; having a huge and varied game library is in no way a measure of one's character. It is simply a fact that if you haven't experienced or even heard of any of these issues, your sample size is simply not large enough to represent gaming as a whole.
Edited by Zero4549 - 10/6/17 at 5:17pm
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post #9 of 13
Right, I understand the older the game the more likely there is to be problems. In those situations using native gpu scaling for 16:9 would be an easy fix, only black bars on each side. I’ve heard of these issues, most of them stem from indie games which admittedly I don’t have many of.
post #10 of 13
Quote:
Originally Posted by jearly410 View Post

I haven’t had an issue with any game I’ve played...

Never played Overwatch or PUBG?
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