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[EP] Valve’s Remaster of Dust II is Coming - Page 7

post #61 of 78
Quote:
Originally Posted by Particle View Post


I'm somewhat perplexed by the post you were responding to. CS, CS:S, and CS:GO all have an official version of Office. It doesn't see a lot of play for some unknown reason, but it's there. It's actually my favorite map, so I seek it out in the reserve map rotation when I play GO.

 

I've not sought it out in CS:GO myself, but I haven't played more than a hundred or so hours anyway. It was always a favourite of mine in CS/CZ/CS:S, though. I am gladdened to see that it's still in rotation.

     
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post #62 of 78
But why cant we have cs_estate back... was a fun old map.
Edit: typo
Edited by motoray - 10/16/17 at 10:03am
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post #63 of 78
Quote:
Originally Posted by SuperZan View Post

I've not sought it out in CS:GO myself, but I haven't played more than a hundred or so hours anyway. It was always a favourite of mine in CS/CZ/CS:S, though. I am gladdened to see that it's still in rotation.

The CS:GO version is pretty good actually, visually. The layout is essentially classic, so there is little to complain about. One nice thing about CS:GO's hostage spawning is that there are multiple possible locations and each match is given a random combination of those spawn points. They can spawn in the start room, in the back hall, in the projector room, or in the paper room. Maybe the break room too, but I'm not certain on that one.

Some people complain about balance. With equally skilled teams it's hard for the CTs to win, but with a bit of a skill advantage the CTs can absolutely roll the T team. It's one of the very few good shotgun maps.
post #64 of 78
Try playing CS:GO and then 1.6 right after. The biggest difference I noticed is that there are multiple recoil patterns for every gun in 1.6 and only one for CS:GO. It makes a huge difference because you can't memorize the mouse movement for spraying/bursting.

Spraying the M4 for example it can go:

- up, right, left
- up, left, left, right
- up, right, right
- up, left, right, right
etc.

Also the recoil on a simple 2 round burst is a lot bigger. A 2-round burst on the AK makes the second bullet go like 6 feet over the top of the crosshair. In CS:GO they more or less go right in the middle of the crosshair.
post #65 of 78
Quote:
Originally Posted by Luxer View Post

Try playing CS:GO and then 1.6 right after. The biggest difference I noticed is that there are multiple recoil patterns for every gun in 1.6 and only one for CS:GO. It makes a huge difference because you can't memorize the mouse movement for spraying/bursting.

Spraying the M4 for example it can go:

- up, right, left
- up, left, left, right
- up, right, right
- up, left, right, right
etc.

Also the recoil on a simple 2 round burst is a lot bigger. A 2-round burst on the AK makes the second bullet go like 6 feet over the top of the crosshair. In CS:GO they more or less go right in the middle of the crosshair.

Recoil in classic CS was pseudo-random instead of following a recoil line. It was meant to be more realistic in the more modern release in that way. As for your comment on the AK, I can't say I agree with that. A two-round burst with an AK in CS:GO may as well be as you describe in classic. The second shot has virtually no chance of hitting a target at ranges far enough to be aimed. It's very much a tap-pause-tap-pause weapon as opposed to the M4 where you can get away with two-round bursts. The AUG and 556 offer virtually no chance to connect with bursts either.
post #66 of 78
Quote:
Originally Posted by motoray View Post

But why cant we can cs_estate back... was a fun old map.

That's another one of my old favs.

I miss those days...
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post #67 of 78
Quote:
Originally Posted by twitchyzero View Post

how's that? I recall I could never find a server with respectable ping with a sizable number of players on that map

cs_assault chokepoints are brutal...I suppose a 5v5 would be more feasible but in pubs when it's 8v8, 10v10 etc it's stacked. Only saving grace is being able to spam through the brick walls on the roof when the T's are using the CCTV. A good player with an awp/ak behing the red container inside can pretty much hold down the fort.

but yes cbble is incredibly fun in scrims. So is nuke. Some times I wish Valve would take a page out of StarCraft and just give us 4K textures for the GoldSrc engine

In the Beta 6 and onward days me and my buddies (6 to 10) here in my part of the world always played in an Internet café and thus we never had the ping problems you mentioned because we always played on LAN. Also, the café we played on actually dedicated one of their units as a an actual server and we made it a habit to rotate maps because we were so sick of de_dust. Hence we got to play de_nuke, cs_assualt and the assassination maps.

Quote:
Originally Posted by bucdan View Post

The nostalgia is real in this thread. I'm thankful that there are people on this forum that were around the golden age of FPS' and not when the crap of today is out. We need an OCN 1.5/1,6 server.

Also, someone asked... the bad attitudes came around when FPS' went online with the Xbox, xbox 360, and PS3.

Don't we have one?

As for the bad attitudes it was after you can play it at home and play with anyone using your home internet connection.

But in our part of the world since CS was always played in an Internet café using a LAN server there was no bad attitudes because you could get your face re-arranged by the other guy playing in the café if you really got unlucky.

Heck, I once saw a player got beaten to within an inch of his life for bad mouthing the mom of an opposing CS player via the chat function of CS in a 20 vs 20 match in de_dust2. It was just bad luck for the victim that the CS player whose mom he bad mouthed was just two seats away from him. LOL
Quote:
Originally Posted by twitchyzero View Post

simply because internet wasn't as accessible then, hence you see the younger crowd and the worse behaviour.

it's easy to put what we grew up with on the pedestal...I'm sure the quake guys shat on CS for being a disgrace to the genre...and the granddaddies that played wolfenstein shat on quake for being filthy casual bait. We can agree video games may not be as rewarding as it requires less patience than it did back in the days.

I could not agree more. biggrin.gif
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post #68 of 78
Download the beta if you want to play it now.


I would easily say 2004-2005 was more of a golden age for first person shooters than whatever year you guys are talking about(97?98?99?2000?2001?2002?)


Let me just give you a run down of some games released in the actual golden age of fps.

Half Life 2
Doom 3
Halo 2
Far Cry + Whatever the first Far Cry was named on Xbox
Unreal Tournament 2004
Counter Strike Source
Call Of Duty 2 + United Offensive
F.E.A.R.
Tribes: Vengeance
Medal Of Honor:PA
Unreal Championship 2
Battlefield 2 + Battlefield Vietnam
Painkiller
Star Wars Battlefront 1+2
Quake 4
Serious Sam 2
Day Of Defeat:Source
Counter Strike CZ
Perfect Dark Zero
Brothers In Arms:EB
The Chronicles of Riddik
Metroid Prime 2: Echoes


There's definitely more, but these are the ones I remember off the top of my head.


EDIT: After playing the map, I'm not sure how I feel. I do not like the art direction Valve is bringing Counter Strike towards. It's looking more and more like Team Fortress 2/Overwatch. Over-saturated Cartoony graphics is not what I used to associate CS with. I like the layout, just not the art style. 6.5/10
Edited by paulerxx - 10/17/17 at 8:50am
post #69 of 78
The "golden age" is a subjective determination. I wouldn't have listed any of those titles as being representative of a golden age. That isn't to say they're all bad games.
post #70 of 78
Every game I listed has a minimum score of 80% on metacritic. Collective opinion > single. So in no-way-shape or form are any of them even remotely close to being bad. Do you mind creating a similar list to see where you actually stand? Maybe you'll change my mind.

Half Life 2 and Halo 2 are arguable the greatest first person shooters of all time. Hal Life 2 for PC, Halo 2 for consoles.
Edited by paulerxx - 10/17/17 at 8:50am
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