Looks interesting enough,tho I hate that there's no single player mode....I'm not much for multiplayer games these days...I'll keep an eye out for this nonetheless tho,thanks for sharing
But those things are not mutually exclusive. Replayability doesn't preclude graphical fidelity. Expecting an evolution in the technical side of things is legitimate.
In any case, the graphics look pretty decent.
Wait... Crytek is still a thing? I thought they went under like a year ago? Weren't they not able to pay their employees for months and they all walked out?
Wait... Crytek is still a thing? I thought they went under like a year ago? Weren't they not able to pay their employees for months and they all walked out?
Amazon licensed the use of Cryengine for their Lumberyard engine, but that was back in 2015. From Wikipedia;
Quote:
Restructuring
In June 2014 reports surfaced that Crytek had missed wage payments and withheld bonuses for Crytek UK and Crytek USA employees, and the company responded that it was in a "transitional phase" as it secured capital for future projects, with a particular emphasis on online gaming. On 30 July 2014 Crytek announced a strategic deal where the rights to Homefront including Homefront: The Revolution and the Crytek UK staff were transferred to Koch Media. The team continued its work on the game as the new Deep Silver Dambuster Studios. Crytek USA was restructured to remain an engine support team while development of Hunt: Horrors of the Gilded Age was transferred to Crytek. The team that originally worked on the game started new ventures.[citation needed]
On 20 December 2016 Crytek announced that their studios in Hungary, Bulgaria, South Korea, China, and Turkey would be shut down.[26]
On 7 March 2017 Crytek sold Crytek Black Sea to Sega and The Creative Assembly.[27]
So it seems they still have their main headquarters in Germany and the USA team as an engine support team, and that's it. Hopefully they can turn it around.
Crytek's head might have been turned early by the few indie developers who have had massive success. I wonder how much time they spent putting this game together? I bet the production cost was nice and low, given the risky gameplay model. We can probably expect more games like this from AAA devs in the future.
I know the success of Playerunknown's Battlegrounds has had a significant effect on the status quo developers.They're extremely ignorant, sure, but they're not ignorant enough to miss the fact that the 90's are repeating themselves; they don't want to go the way of Xerox. They're not ignorant enough to miss the fact that upstarts are now capable of surpassing them in raw sales with a product that is technically vastly inferior.
There's no escaping it, now -- they simply lack imagination.
I like the game concept, especially the mix of horror/thriller in there. Could be an interesting play, though I also would have liked a single player mode.
I like the game concept, especially the mix of horror/thriller in there. Could be an interesting play, though I also would have liked a single player mode.
Crysis 3 had bad textures too. Idk where they get their textures from. But the original crysis looked better then all of the others in that series. I think the devs were just lazy. Hopefully this game is better in that aspect.
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