EA has shut down Visceral Games, the studio behind games like Battlefield Hardline and Dead Space, the publisher said today. The Star Wars game in development at Visceral will be revamped and move to a different studio.
To be honest they were probably better off being fired than continue to work for EA. Now they can seek employment with a developer that is the exact opposite of EA.
Im so sad, i loved deadpsace 1 and 2, truly excellent games, and although 3 had some of the best moments in the franchise it was without a doubt the worse game, probably because of EA forcing them to add microtransactions, cover based shooting segemnts, human enemies.... theres a significant portion of that game that is knock off gears of war... I would buy gears of was if i wanted that experience.
I wish all the people at visceral the best and hope you land on a company that treats you better.
I was hoping for a new deadspace, 4 or a reboot, but niw that viaceral is not going to be behind it i dont know if i want it anymore. Sad day.
As always, EA just burns another developer to the ground with crappy practices...
As others have said a real shame. Even though it became pretty tainted by EA I loved the Dead Space series and was hoping that there would one day be more. I hope the same doesn't happen to Bioware, I still enjoy their games and there's not really anyone else doing what they are.
From the press statement quoted in the article at Rock, Paper, Shotgun, EA said they made the decision based off of feedback from people regarding what they wanted to see with the Star Wars game. Apparently to take it in the direction these supposed fans want it to go, they have to majorly overhaul the game. And so they decided to relocate the project to EA Canada, and shut down Visceral because they were unhappy with the progress Visceral had made on the game and the direction it was headed as opposed to what the aforementioned alleged gamers they've surveyed would like to see in a Star Wars RPG... which terrifies me... cause if these clown are taking feedback from the kind of idiots that lead them to go the direction they have in ruining SW-TOR and running it into the ground.. yeah...
Cynicism related to EA Austin, BioFail, and SW-TOR aside... EA Canada has had like 3 games ever that weren't sports or racing sims... DefJam Battle for New York, Marvel Nemesis: Rise of the Imperfects (both crappy fighting/wrestling games) and the very blah Medal of Honor: Heroes 2 for Wii/PSP... my hopes that the Star Wars game they're working on is directly proportional to how many people from that team they choose to retain on the project... and multiplied at an inversely favorable ratio by the potential replacements they choose.
3 started to introduce what I imagine is EA's influence.
You'd think EA acquiring Visceral and Bioware over the years would have lead to them creating an absolute masterpiece of a storyline for their triple A titles.
Instead we get a 6 hour campaign that's OK at best from BF1, absolutely no substantial SP campaign to SW:BF and a remaster of Bulletstorm. Even the last Mirror's Edge somehow managed to be more lifeless than the first one.
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