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[Kotaku] EA Shuts Down Visceral Games - Page 3

post #21 of 77
I really hate EA right now.

Was always hoping for a Dead Space 4.
    
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post #22 of 77
Quote:
Originally Posted by TheReciever View Post

I really hate EA right now.

Was always hoping for a Dead Space 4.

werent we all. that storyline was far from over
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post #23 of 77
Im so sad, i loved deadpsace 1 and 2, truly excellent games, and although 3 had some of the best moments in the franchise it was without a doubt the worse game, probably because of EA forcing them to add microtransactions, cover based shooting segemnts, human enemies.... theres a significant portion of that game that is knock off gears of war... I would buy gears of was if i wanted that experience.

I wish all the people at visceral the best and hope you land on a company that treats you better.

I was hoping for a new deadspace, 4 or a reboot, but niw that viaceral is not going to be behind it i dont know if i want it anymore. Sad day.

As always, EA just burns another developer to the ground with crappy practices...
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post #24 of 77
As others have said a real shame. Even though it became pretty tainted by EA I loved the Dead Space series and was hoping that there would one day be more. I hope the same doesn't happen to Bioware, I still enjoy their games and there's not really anyone else doing what they are.
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post #25 of 77
Quote:
Originally Posted by ToTheSun! View Post

Their demise could have been inevitable. Without having let them stand on their own, we can't tell whether or not they'd survive.

Considering Hardline failed commercially big time (among others, for technical reasons), I suppose they weren't doing very well.

From the press statement quoted in the article at Rock, Paper, Shotgun, EA said they made the decision based off of feedback from people regarding what they wanted to see with the Star Wars game. Apparently to take it in the direction these supposed fans want it to go, they have to majorly overhaul the game. And so they decided to relocate the project to EA Canada, and shut down Visceral because they were unhappy with the progress Visceral had made on the game and the direction it was headed as opposed to what the aforementioned alleged gamers they've surveyed would like to see in a Star Wars RPG... which terrifies me... cause if these clown are taking feedback from the kind of idiots that lead them to go the direction they have in ruining SW-TOR and running it into the ground.. yeah...

Cynicism related to EA Austin, BioFail, and SW-TOR aside... EA Canada has had like 3 games ever that weren't sports or racing sims... DefJam Battle for New York, Marvel Nemesis: Rise of the Imperfects (both crappy fighting/wrestling games) and the very blah Medal of Honor: Heroes 2 for Wii/PSP... my hopes that the Star Wars game they're working on is directly proportional to how many people from that team they choose to retain on the project... and multiplied at an inversely favorable ratio by the potential replacements they choose.
post #26 of 77
Quote:
Originally Posted by Xeio View Post

You should really play 2.

3 was ok, but doesn't quite live up to the first two.

Quote:
Originally Posted by Rei86 View Post

DS2 was a lot of fun and you should try it out. DS3 was the start of the micro-transactions in a premium game, but overall IMO DS3 was an okay game.

If you guys like hack n slash games like God of War should try out Dante's Inferno also.

Both of these^

3 started to introduce what I imagine is EA's influence.

You'd think EA acquiring Visceral and Bioware over the years would have lead to them creating an absolute masterpiece of a storyline for their triple A titles.

Instead we get a 6 hour campaign that's OK at best from BF1, absolutely no substantial SP campaign to SW:BF and a remaster of Bulletstorm. Even the last Mirror's Edge somehow managed to be more lifeless than the first one.
 
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post #27 of 77
As long as people pre-order, buy all their DLC's and keep gambling with lootboxes, EA will continue this type of behavior. This Soderlund guy wanted to gut Slightly Mad Studios as well but they are still around due to being smart and keeping their IP, isolated from the 'partnership'.
Sad to see people still buy blindly from EA and settle for sub par games while studios making a proper name for themselves in the past dig their own grave due to zero creative freedom.
 
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post #28 of 77
Quote:
Originally Posted by ToTheSun! View Post

Their demise could have been inevitable. Without having let them stand on their own, we can't tell whether or not they'd survive.

Considering Hardline failed commercially big time (among others, for technical reasons), I suppose they weren't doing very well.

Dead Space as a series only died off because of EAs meddling slowly ruining the series. There's been that many companies that have had some promising new series launch under EAs belt (Whether they were previously owned or are bought by them) which then gets a sequel with a lot of changes to make it appeal to a more mainstream audience which only keeps going further until it goes too far, ruins the series and then the devs get shifted around other projects until they have some new success or the studio is closed. Sometimes the changes are from the developers perspective, sometimes they're not. The ones that are clearly out of touch with what their audience wants are usually publisher calls. (eg. Both Maxis and EA wanted the many expansion pack model for The Sims which has netted them a lot more cash than just releasing large titles every few years and a better game at the end of it all than you'd otherwise get...But the Stuff Packs and sheer amount of DLC? That's EAs doing. Even TS4 having all of those removed features came down to EA wanting the game out asap and reusing the engine from a scrapped mobile or console sims game (Can't remember which) with significant updates.)

This is why I stay away from AAA gaming, as a culture it's become quite toxic...It has been for years now, as Jim Stirling pointed out in his latest video it's built on lies. (Not just the Blast Processing example he brought up in that video, but even Nintendo, Sega and Atari all playing up the amount of bits in various ways, some of which were outright lying about how many bits their console has.)
I just find with smaller devs and indie games (And the occasional AAA title that gets glowing reviews) you get a far, far better experience than when one of the big boy publishers releases a decent game laden with crap elements that just put me off the game entirely. (eg. Shadow of War, Forza 7, Fallout 4)
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post #29 of 77
Who owns the rights of Dead Space ? EA or Visceral ?

If it's EA it can be resurrected at some point I suppose, with loot crates and micro transactions. It's sad for Visceral but we all knew this was coming since DS3's economic fiasco. EA said "5 million units is a success for us" and DS didn't sell 5 million units despite all thise casualisation and turning it into 3rd person shooter game.

Sad to see Visceral gone.

The only studio I wouldn't be sad for it would be Bioware. Every second this company exists is an insult to old Bioware that delivered fantastic RPG games.
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post #30 of 77
What is EA's small studio kill-count up to these days? I lost track about 15 years ago.
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