Count me among the sad.
DS1 was superb. A little derivative of all sorts of SF if you're a SF freak like I am....but still wonderfully done. OK it was a linear on the rails sort of game - you're in a dang ship, for bleep's sake. Of course you're going to have limited pathways. But I really liked how they had you retracing your path a couple times and seeing how the, um, 'infection' was progressing upon your return. The cliffhanger reasons they put you thru to have to do so were all really well done in my opinion.
Then DS2 was even bigger and better, IMO. It built well upon the story of the first, extending and expanding it, even explaining a bit more without dumbing it down any, and Issac's growth as a character throughout (however unwillingly at times) was thoroughly satisfying.
I *wanted* to like DS3 more than I did. I see what they tried to do with the 2nd playable character and interactions, and some of the set pieces were pretty good, but overall it felt too much like it was becoming a caricature of the first 2 games. At one point early on you're fighting a mid-game 'boss' and the others are just kind of ....carping on you, "try shooting for the yellow parts!" type of duh I've been trained that for 2.5 games now! It seemed a bit campy which didn't fit. Otherwise the icy wasteland (John Carpenter's "The Thing") setting had promise. But then on top of that they reconned the whole storyline in a way that just didn't make sense related to the first two. (Don't want to spoiler.)
I still had hope that an eventual IP return to the hands of the original studio vs. the pub might one day rescue it....but now alas, unlikely. (Hey, Wastelands 2 eventually got made, so I guess there's a tiny, tiny hope. HL3, I see your ghost whimpering in the corner and refuse to acknowledge you're there....)
Edited by rtrski - 10/18/17 at 6:25pm