Originally Posted by crash4fun
I'm curious how this affects games when they attempt to patch. Is it automatically going to compress the data placed in the folder? How does it maintain MD5 checks (like checking against tampered files)? I guess I'll have to test it on something.
Come on people, this is done as OS and file system feature the programs don't even know the bits are compressed and differ, when programs access the file it is decompressed for them, every time. They don't know where precisely and how the file is stored, it could be anywhere stored anyhow literally.
Why are games not compressed anymore? Because devs are lazy, half the games are made for 50GB bluray consoles, etc. Games used to be tiny and everything was in compressed file types, nowadays they waste hard drive space thinking they have the only game you will play. Most games could be compressed 10x if the devs cared at all, and you can do it with some when the resources are available or unpacker/packer for the game files has been made.Edited by JackCY - 10/17/17 at 2:13pm