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[PCG] This nifty utility compacts your games without a performance hit - Page 2

post #11 of 154
I'd have to see some chart measuring load times, frame rate, frame time, etc.

Typically there's really no such thing as a free lunch, especially just sitting around in our OS.
post #12 of 154
What kind of witchcraft is this? 40GB to 15GB? No performance loss? Not sure if serious...
 
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post #13 of 154
I wonder if this works with Gears of War 4. That game with the DLC is over 120GB's............
     
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post #14 of 154
If this works well with the only pay off being worse load times then gta v is getting compressed.
     
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post #15 of 154
While there will most certainly be some loss in file transfer speed due to the compression I don't think that this will impact the loading times that much on modern hardware. a good cpu and having the files on an ssd will probably result in a minimal impact on loading times.

This app however is nothing special and is just a frontend to the build in compression in windows.
Edited by qlum - 10/17/17 at 1:46pm
post #16 of 154
Interesting...
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post #17 of 154
Quote:
Originally Posted by Crazy9000 View Post

I'd like to see an actual benchmark, instead of "it feels like it didn't change".

If this is just using NTFS file compression, it shouldn't be a problem. It's designed to be extremely light on the CPU. 7zip set to ultra compression would be best, sure, but it takes CPU cycles and definitely isn't transparent.

I've got Windows compression enabled on everything, and games seem to be cut down to about 2/3 their original size. There is no perceptible difference compared to before and I would be surprised if benchmarks didn't back that up.
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post #18 of 154
I'm curious how this affects games when they attempt to patch. Is it automatically going to compress the data placed in the folder? How does it maintain MD5 checks (like checking against tampered files)? I guess I'll have to test it on something.
post #19 of 154
Quote:
Originally Posted by crash4fun View Post

I'm curious how this affects games when they attempt to patch. Is it automatically going to compress the data placed in the folder? How does it maintain MD5 checks (like checking against tampered files)? I guess I'll have to test it on something.
Come on people, this is done as OS and file system feature the programs don't even know the bits are compressed and differ, when programs access the file it is decompressed for them, every time. They don't know where precisely and how the file is stored, it could be anywhere stored anyhow literally.

Results:
https://github.com/ImminentFate/CompactGUI/wiki/Compression-Results:-Games

Why are games not compressed anymore? Because devs are lazy, half the games are made for 50GB bluray consoles, etc. Games used to be tiny and everything was in compressed file types, nowadays they waste hard drive space thinking they have the only game you will play. Most games could be compressed 10x if the devs cared at all, and you can do it with some when the resources are available or unpacker/packer for the game files has been made.
Edited by JackCY - 10/17/17 at 2:13pm
post #20 of 154
So, its Doublespace, like I used in MSDOS 30 years ago? That was a godsend when HDD's were only 20MB but now does it have a use when SSDs are 1TB and HDDs are cheap as dirt?
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