Originally Posted by JackCY
There are texture and audio formats for games etc. compressed ones, it's devs being lazy to export it. Give the devs a normal average player crap machine and you will see how suddenly a game they make will run super fast and be small. They have these expensive workstations and don't care one bit of it eats 50GB or 200GB, or needs TitanXp to run or chokes using single thread on a CPU because why their 5GHz one runs it fine.
For some games a community compressed versions exist I think, and some games have the tools to repack the games. The savings can be enormous.
Lossless audio for games is a waste. Textures have DDS which is compressed and if done right doesn't look bad, it's also directly supported meaning it loads directly to the GPU in that format and fast.
I know for a fact that even AAA devs don't have 5GHz CPU's or TitanXp's as a norm, and it's fathomable that they program for the average consumer if that's their intended market. I don't think your assessment is accurate in the least.
As for lossless audio being a waste, I agree, despite having exclusively lossless audio in my music library. While I can reap the benefits of that type of encoding, most gamers cannot or don't care to.