Overclock.net › Forums › Industry News › Software News › [PCG] This nifty utility compacts your games without a performance hit
New Posts  All Forums:Forum Nav:

[PCG] This nifty utility compacts your games without a performance hit - Page 5

post #41 of 154
Quote:
Originally Posted by Crazy9000 View Post

Lossless audio is reasonable, uncompressed is not.

for games I think lossless audio is not needed, for music, if you compress it (CD) properly at 300kbps normal people with decent headphones should not be able to tell the difference unless something went wrong with the process.
Current PC
(12 items)
 
  
CPUMotherboardGraphicsRAM
i5 2310 Pegatron IPMSB-H61 Sapphire r7 370 2GB 8GB 1333 
Hard DriveCoolingOSMonitor
Samsung hd103sj lga 775 Intel stock cooler Win10 HP l190hb 
KeyboardPowerMouseAudio
AT with PS/2 adapter Huntkey 450W MS WMO 1.1 ALC662 
  hide details  
Reply
Current PC
(12 items)
 
  
CPUMotherboardGraphicsRAM
i5 2310 Pegatron IPMSB-H61 Sapphire r7 370 2GB 8GB 1333 
Hard DriveCoolingOSMonitor
Samsung hd103sj lga 775 Intel stock cooler Win10 HP l190hb 
KeyboardPowerMouseAudio
AT with PS/2 adapter Huntkey 450W MS WMO 1.1 ALC662 
  hide details  
Reply
post #42 of 154
There are texture and audio formats for games etc. compressed ones, it's devs being lazy to export it. Give the devs a normal average player crap machine and you will see how suddenly a game they make will run super fast and be small. They have these expensive workstations and don't care one bit of it eats 50GB or 200GB, or needs TitanXp to run or chokes using single thread on a CPU because why their 5GHz one runs it fine.
For some games a community compressed versions exist I think, and some games have the tools to repack the games. The savings can be enormous.

Lossless audio for games is a waste. Textures have DDS which is compressed and if done right doesn't look bad, it's also directly supported meaning it loads directly to the GPU in that format and fast.
post #43 of 154

Compression was a big deal during the PS3/360 era, because the consoles had powerful CPUs relative to their I/O capabilities. With the current generation of consoles, the situation has been reversed, and minimal compression has become the norm. As a result, download/space requirements have ballooned beyond what you would expect from the higher quality assets.

 

Quote:
 

 

 

Looks like it's worth a shot.

post #44 of 154

Seems great for ssds where the decompressing should be quick. I might have to give it a shot.

2nd Rig
(17 items)
 
  
CPUMotherboardGraphicsGraphics
[Intel] 2500k [4.5ghz] [1.3 volts] [AsRock] P67 Extreme 6 [Sapphire] 6950 Toxic [Unlocked to 6970 spec] Powercolor reference 6950 [Unlocked to 6970 spec] 
RAMRAMHard DriveHard Drive
[Samsung] Low voltage memory [@1866 mHz 9-10-9-28] [GSkill] Sniper 1866 9-10-9-28 1.5V [Corsair] 120gb Force GT WD 500GB 
Hard DriveCoolingOSMonitor
2x Seagate Crapstellation ES 2TB [Raid 1] [Coolermaster] V8 Windows 7 [Gateway] FDH2402 
MonitorKeyboardPowerCase
[Dell] S2316M [CM Storm] QuickFire TK [XFX] Core Edition PRO850W [In Win] Dragon Rider 
Mouse
Logitech G502 w/ stupid LEDs 
  hide details  
Reply
2nd Rig
(17 items)
 
  
CPUMotherboardGraphicsGraphics
[Intel] 2500k [4.5ghz] [1.3 volts] [AsRock] P67 Extreme 6 [Sapphire] 6950 Toxic [Unlocked to 6970 spec] Powercolor reference 6950 [Unlocked to 6970 spec] 
RAMRAMHard DriveHard Drive
[Samsung] Low voltage memory [@1866 mHz 9-10-9-28] [GSkill] Sniper 1866 9-10-9-28 1.5V [Corsair] 120gb Force GT WD 500GB 
Hard DriveCoolingOSMonitor
2x Seagate Crapstellation ES 2TB [Raid 1] [Coolermaster] V8 Windows 7 [Gateway] FDH2402 
MonitorKeyboardPowerCase
[Dell] S2316M [CM Storm] QuickFire TK [XFX] Core Edition PRO850W [In Win] Dragon Rider 
Mouse
Logitech G502 w/ stupid LEDs 
  hide details  
Reply
post #45 of 154
I guess that means I can finally ditch this:

I7-4790
(12 items)
 
  
CPUMotherboardGraphicsRAM
Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz Gigabyte GA-H97M-HD3 Motherboard‎ Nvidia GTX 770 4GB 8GB x2 dual channel1600mhz RAM 
Hard DriveOSMonitorKeyboard
1TB, WD 1.81TB, Seagate 1.81TB Windows 7 home premium 64 bit HP 2311f 23in Wide LCD Monitor K120 
PowerCaseMouseMouse Pad
800 Watts Raidmax Logitech G500 (mx 510 died in 2016) generic 
  hide details  
Reply
I7-4790
(12 items)
 
  
CPUMotherboardGraphicsRAM
Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz Gigabyte GA-H97M-HD3 Motherboard‎ Nvidia GTX 770 4GB 8GB x2 dual channel1600mhz RAM 
Hard DriveOSMonitorKeyboard
1TB, WD 1.81TB, Seagate 1.81TB Windows 7 home premium 64 bit HP 2311f 23in Wide LCD Monitor K120 
PowerCaseMouseMouse Pad
800 Watts Raidmax Logitech G500 (mx 510 died in 2016) generic 
  hide details  
Reply
post #46 of 154
We've known for years that modern games are horribly space inefficient. Compression is an artform that seems to have been lost after the 90's as technology seemed to outgrow our need for clean and tidy programs.

But at 100GB for AAA games, laziness has caught up with us and technology can't cope. This is my primary concern when I think about buying a game "how many days will it take to download". We're not quite back to the days of 56k Dialup, but game download times have definitely gone backwards recently.
post #47 of 154
Current PC
(12 items)
 
  
CPUMotherboardGraphicsRAM
i5 2310 Pegatron IPMSB-H61 Sapphire r7 370 2GB 8GB 1333 
Hard DriveCoolingOSMonitor
Samsung hd103sj lga 775 Intel stock cooler Win10 HP l190hb 
KeyboardPowerMouseAudio
AT with PS/2 adapter Huntkey 450W MS WMO 1.1 ALC662 
  hide details  
Reply
Current PC
(12 items)
 
  
CPUMotherboardGraphicsRAM
i5 2310 Pegatron IPMSB-H61 Sapphire r7 370 2GB 8GB 1333 
Hard DriveCoolingOSMonitor
Samsung hd103sj lga 775 Intel stock cooler Win10 HP l190hb 
KeyboardPowerMouseAudio
AT with PS/2 adapter Huntkey 450W MS WMO 1.1 ALC662 
  hide details  
Reply
post #48 of 154
Quote:
Originally Posted by JackCY View Post

There are texture and audio formats for games etc. compressed ones, it's devs being lazy to export it. Give the devs a normal average player crap machine and you will see how suddenly a game they make will run super fast and be small. They have these expensive workstations and don't care one bit of it eats 50GB or 200GB, or needs TitanXp to run or chokes using single thread on a CPU because why their 5GHz one runs it fine.
For some games a community compressed versions exist I think, and some games have the tools to repack the games. The savings can be enormous.

Lossless audio for games is a waste. Textures have DDS which is compressed and if done right doesn't look bad, it's also directly supported meaning it loads directly to the GPU in that format and fast.
I know for a fact that even AAA devs don't have 5GHz CPU's or TitanXp's as a norm, and it's fathomable that they program for the average consumer if that's their intended market. I don't think your assessment is accurate in the least.

As for lossless audio being a waste, I agree, despite having exclusively lossless audio in my music library. While I can reap the benefits of that type of encoding, most gamers cannot or don't care to.
    
CPUMotherboardGraphicsRAM
Intel 6700k 4.5 GHz 1.3v Asus Z170i MSI 980Ti 1490/7760 MHz G.skill DDR4 8 GB x2 3733 MHz 15-15-15-35-1 
Hard DriveHard DriveCoolingOS
Samsung 850 EVO 1 TB Crucial M4 256 GB NH-C14S Windows 10 Student 
MonitorKeyboardPowerCase
TBD Cooler Master Quick Fire TK Corsair SF600 Fractal Core 500 
MouseMouse PadAudioAudio
Zowie EC2-A Zowie G TF-X Fiio E17 v1 Sennheiser HD 598 
  hide details  
Reply
    
CPUMotherboardGraphicsRAM
Intel 6700k 4.5 GHz 1.3v Asus Z170i MSI 980Ti 1490/7760 MHz G.skill DDR4 8 GB x2 3733 MHz 15-15-15-35-1 
Hard DriveHard DriveCoolingOS
Samsung 850 EVO 1 TB Crucial M4 256 GB NH-C14S Windows 10 Student 
MonitorKeyboardPowerCase
TBD Cooler Master Quick Fire TK Corsair SF600 Fractal Core 500 
MouseMouse PadAudioAudio
Zowie EC2-A Zowie G TF-X Fiio E17 v1 Sennheiser HD 598 
  hide details  
Reply
post #49 of 154
Does this utility cause extra wear on SSD drives?
post #50 of 154
Reminds me of .kkrieger the FPS that is under 100 kilobytes https://en.wikipedia.org/wiki/.kkrieger
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Software News
Overclock.net › Forums › Industry News › Software News › [PCG] This nifty utility compacts your games without a performance hit