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Overwatch Raw Input - Page 3

post #21 of 73
Quote:
Originally Posted by ncck View Post

I have overwatch at 260 fps locked, reduce buffering on, and nvidia control panel at max pre-render frames 1

Games input lag still feels worse than CS or basically any other raw input game.. my guess is that the game has like everything being done server side or something like that - i mean tracing a genji flying through the air on soldier or tracer does not feel good at all, even if you do hit all the shots the amount of tracking it requires is obnoxious

Pre render option on Nvidia does nothing with OW. It already uses the lowest value.
Reduce Buffering reduces your outputlag for about one frame. That means you will feel a higher difference with lower FPS, try capping your game to 30 FPS and test the Reduce Buffering ON and OFF. The difference is night and day.

I'm not sure for how long you're playing OW. But different games feels different for a LOT of reasons, and your problem is probably not input lag. Every new game have a learning curve.

CS and OW have very different aim mechanics. And the FOV is a little different to. OW have a LOT of tracking aim, something you almost never uses on CS for example.

Input lag on OW was tested already with high frame rate cameras. If you REALLY have something related to input lag, it's about your setup, not the game. (but I doubt).
post #22 of 73
Quote:
Originally Posted by Avalar View Post

The shame is that users shouldn't have to have a god PC to play their favorite FPS game on the lowest settings just to get below a noticeable amount of input lag. Beefing up your PC ought to be for playing more and more graphically intensive games for the immersion; not to make playing mediocre-looking games (although, looks don't matter from a competitive standpoint imo) bearable.

Low or High graphics in OW doesn't change your input lag. If your FPS stays the same, the input/output lag stays the same to.
post #23 of 73
Quote:
Originally Posted by daniloberserk View Post

Low or High graphics in OW doesn't change your input lag. If your FPS stays the same, the input/output lag stays the same to.

Lower settings = higher FPS, is the point I was making..
post #24 of 73
Quote:
Originally Posted by daniloberserk View Post

I'm not talking about adaptive sync. I'm talking about proper fps capping with vsync.
vsync literally means the game or driver is waiting until the monitor is between frames before sending the frame it already has rendered to the monitor

that wait is input lag
post #25 of 73
Quote:
Originally Posted by Avalar View Post

Lower settings = higher FPS, is the point I was making..

Unless your FPS is dropping below your refresh rate and you doesn't use the Reduce Buffering ON, it doesn't really matter if you have "higher" or "lower" FPS, the difference in input/output lag is way to low to matter:

http://i.imgur.com/TqEIax4.jpg

. Yes, higher FPS ALWAYS reduces your input lag but any value above your refresh rate have several diminishing returns... Also, it could introduce variable frame times, micro stuttering, etc. The biggest difference people notice is reduced tearing because it lower the offsets on frames:

https://www.blurbusters.com/wp-content/uploads/2017/08/Tearing_LowFrameRate.jpg

https://www.blurbusters.com/wp-content/uploads/2017/08/Tearing_HighFrameRate.jpg


Remember, all this things could mess with your aim, input lag is not the only thing which matters regarding input feel.

Quote:
Originally Posted by wareya View Post

vsync literally means the game or driver is waiting until the monitor is between frames before sending the frame it already has rendered to the monitor

that wait is input lag

https://forums.guru3d.com/threads/the-truth-about-pre-rendering-0.365860/page-12#post-5380262

Also, tearing is much more noticeable with strobing backlights. The majority of people doesn't use strobing.
post #26 of 73
Quote:
Originally Posted by wareya View Post

people shouldn't talk about things they aren't willing to think through
post #27 of 73
Quote:
Originally Posted by daniloberserk View Post

Pre render option on Nvidia does nothing with OW. It already uses the lowest value.
Reduce Buffering reduces your outputlag for about one frame. That means you will feel a higher difference with lower FPS, try capping your game to 30 FPS and test the Reduce Buffering ON and OFF. The difference is night and day.

I'm not sure for how long you're playing OW. But different games feels different for a LOT of reasons, and your problem is probably not input lag. Every new game have a learning curve.

CS and OW have very different aim mechanics. And the FOV is a little different to. OW have a LOT of tracking aim, something you almost never uses on CS for example.

Input lag on OW was tested already with high frame rate cameras. If you REALLY have something related to input lag, it's about your setup, not the game. (but I doubt).

I've played overwatch since beta and have been grandmaster every single season(besides s2?), the games input lag is far worse than any other game I play

Basically overwatch is worse than but not limited too..

doom
quake champions
csgo
css
gears of war 4 windows 10
natural selection 2
and literally every raw input enabled fps game I've played

It's not unplayable input delay - but it's just not as good as above mentioned. I don't know the actual reason for it though just assuming it's something to do with all the server side actions the game is dealing with or just the engine itself maybe a mix of both. Thanks for the pre-render frames info though, I just set it to 1 globally cause it always felt better to me
post #28 of 73
Quote:
Originally Posted by ncck View Post

I've played overwatch since beta and have been grandmaster every single season(besides s2?), the games input lag is far worse than any other game I play

Basically overwatch is worse than but not limited too..

doom
quake champions
csgo
css
gears of war 4 windows 10
natural selection 2
and literally every raw input enabled fps game I've played

It's not unplayable input delay - but it's just not as good as above mentioned. I don't know the actual reason for it though just assuming it's something to do with all the server side actions the game is dealing with or just the engine itself maybe a mix of both. Thanks for the pre-render frames info though, I just set it to 1 globally cause it always felt better to me

Are you talking about button to pixel lag or hit detection? Because I'm talking about button to pixel lag here.
post #29 of 73
Hello. Does your video card have a completed frame that it's not current sending to the monitor right this second? Then you're adding input lag. You should be sending that frame to the monitor, like, right now.

Guess what vsync does in literally every single post-DOS PC game?
post #30 of 73
What I can say from my own personal experience is that games have not only performed better, but "felt" better with more FPS. I honestly don't think I made that up in my head.
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