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Overwatch Raw Input - Page 6

post #51 of 73
Quote:
Originally Posted by chr1spe View Post

The original discussion was overwatch vs CS as far as input lag. Comparing the input lag for movement doesn't say much about the input lag for rotation so things like battlenonsense's stuff really doesn't give any information about comparing mouse movement in different games.

The original discussion was sluggish mouse movement in OW. Which could be explained by a bunch of things who people can misinterpret as input lag. The button to pixel lag shows how gpu configs, frames and etc could raise or low your latency. How it doesn't say much about input lag? Do you have one example where the "rotation" camera speed is delayed compared to movement speed? Because I never saw such a thing.
post #52 of 73
I have no issues with input lag in Overwatch.

My setup:

- 5930k @ 4.6
- Titan XP @ 2.0
- DM1 Pro S @ 1600dpi / in-game sens = [whatever gives me 28cm/360 (probably "way too high" for OCN but whatever)]
- Acer XB271HU (165hz) with in-game FPS capped @ 161 to avoid G-sync ceiling lag (originally used RTSS but learned it adds 1 frame of lag)
- Gigabit fiber + Haste app (haste.net -- not voodoo magic -- actually works)
- Ping ranges from 9-12 always

I have no idea if it's my inability to perceive input lag (I doubt it but would love to be proved wrong) or my largely optimal setup / extremely low ping, but again I have 0 issues with input lag in OW.

If anyone can find flaws in my setup/experience I am open to criticism/improvement.
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post #53 of 73
Haste only works on NA, right?
post #54 of 73
Biggest cause of input lag in OW is render ahead frames, combined with their input buffer bound to frames.
,
So be sure to set reduce buffering ON in their video options, and/or the render ahead buffer frames to 1 in your drivers.
post #55 of 73
Quote:
Originally Posted by Menthalion View Post

Biggest cause of input lag in OW is render ahead frames, combined with their input buffer bound to frames.
,
So be sure to set reduce buffering ON in their video options, and/or the render ahead buffer frames to 1 in your drivers.

OW already uses Max Buffer Frames to 1.
Quote:
Originally Posted by Syn247 View Post

I have no issues with input lag in Overwatch.

My setup:

- 5930k @ 4.6
- Titan XP @ 2.0
- DM1 Pro S @ 1600dpi / in-game sens = [whatever gives me 28cm/360 (probably "way too high" for OCN but whatever)]
- Acer XB271HU (165hz) with in-game FPS capped @ 161 to avoid G-sync ceiling lag (originally used RTSS but learned it adds 1 frame of lag)
- Gigabit fiber + Haste app (haste.net -- not voodoo magic -- actually works)
- Ping ranges from 9-12 always

I have no idea if it's my inability to perceive input lag (I doubt it but would love to be proved wrong) or my largely optimal setup / extremely low ping, but again I have 0 issues with input lag in OW.

If anyone can find flaws in my setup/experience I am open to criticism/improvement.

28cm/360 is perfectly fine for arena shooters.

A lot of OCN members seem to be heavily into CS. They mostly care about holding angles and not having to aim at anything other than the x-axis.

G-sync doesn't add any appreciable input lag, but having higher FPS in general is better for OW.
post #56 of 73
Quote:
Originally Posted by nodicaL View Post

OW already uses Max Buffer Frames to 1.
28cm/360 is perfectly fine for arena shooters.



I almost spit out my water when I saw the preview.
post #57 of 73
Quote:
Originally Posted by daniel0731ex View Post



I almost spit out my water when I saw the preview.

hahaha!
Yeah, that is pretty funny.

As for reading your blur busters link, I didn't bother since it doesn't affect me, and it doesn't seem to be a hindrance to you.
People can do whatever they want and will find reasons for said behavior, even if they aren't the best reasons.

I'm personally using a 240Hz G-Sync monitor capped at 236FPS so I don't hit the limit and turn off V-Sync.
I also use blur buster's settings on how to get the least amount of input lag with G-Sync.
Their tests show no difference between V-Sync Off and G-Sync with capped frames before hitting the limit.
They suggest using 3 frames below refresh limit, but I use 4 since I'm playing it safe.

I honestly think a lot of "input lag" people feel on OCN in terms of OW is because of the lack of acceleration on movement.
They're not used to people being able to change direction so quickly compared to other games where there is a slight slow down while changing direction.
post #58 of 73
Quote:
Originally Posted by nodicaL View Post

hahaha!
Yeah, that is pretty funny.

As for reading your blur busters link, I didn't bother since it doesn't affect me, and it doesn't seem to be a hindrance to you.
People can do whatever they want and will find reasons for said behavior, even if they aren't the best reasons.

I'm personally using a 240Hz G-Sync monitor capped at 236FPS so I don't hit the limit and turn off V-Sync.
I also use blur buster's settings on how to get the least amount of input lag with G-Sync.
Their tests show no difference between V-Sync Off and G-Sync with capped frames before hitting the limit.
They suggest using 3 frames below refresh limit, but I use 4 since I'm playing it safe.

I honestly think a lot of "input lag" people feel on OCN in terms of OW is because of the lack of acceleration on movement.
They're not used to people being able to change direction so quickly compared to other games where there is a slight slow down while changing direction.

I'm not sure if you're answering for me but I'll answer anyway.

Even if don't "affects" you, it's a very little article explaining why the test you linked is not an good argument of how vsync adds a ton of lag since that test doesn't use the trick I mentioned. We can't discuss anything if you're talking "apples" and I'm talking "oranges". And I'm not trying to convince you to use vsync as you already have a better solution anyway.

And yea, this is the magic about PC gaming, everyone can tune their settings to fit their needs. Since people are different, they react different for different things, people go so crazy after the "lowest input lag ever" that they forget our reaction times doesn't work in a fixed rate.

Tearing, stuttering, aliasing, etc. All this things could mess with our reaction time, in values much greater then 10ms~ sometimes. This is the reason I advice people to read, test for thenselves, and if they don't like, just move on. Not enough reason for you to test but could be a good reason for any other people reading.

And yes. I'm pretty sure the "input lag" people keep feeling regarding OW have other reasons aswell, as I said, people just calls "input lag" for absolutely every struggle they find to aim precisely.
post #59 of 73
i'm a former top 500 player, here are my thoughts.

- fullscreen only
- disable other monitors. i don't know why, but this seems to have an impact on Hz
- 75% or 100%, personally i prefer 75
- use Low preset settings. anti-alias on low or off, either is fine. people might think or say that using higher settings doesn't feel different - they're wrong
- assuming you're using 144hz or 240hz, using strobelight (ie. on vg248qe monitors) or adjusting vertical totals (ie. using 182hz instead of 240hz on an xl2540) is a good idea to reduce strobe crosstalk
- vsync off, obviously
- don't cap your framerate.

it's also possible to use 144hz on 240hz monitors instead of 240hz if you'd like, if you're streaming or can't possibly match 240fps:240hz.

out of all of these though, definitely playing on the Low preset is a requirement. if it still feels bad after doing everything i've written above, well i don't really know what to tell you.
post #60 of 73
Quote:
Originally Posted by fakeusername View Post

i'm a former top 500 player, here are my thoughts.

- fullscreen only
- disable other monitors. i don't know why, but this seems to have an impact on Hz
- 75% or 100%, personally i prefer 75
- use Low preset settings. anti-alias on low or off, either is fine. people might think or say that using higher settings doesn't feel different - they're wrong
- assuming you're using 144hz or 240hz, using strobelight (ie. on vg248qe monitors) or adjusting vertical totals (ie. using 182hz instead of 240hz on an xl2540) is a good idea to reduce strobe crosstalk
- vsync off, obviously
- don't cap your framerate.

it's also possible to use 144hz on 240hz monitors instead of 240hz if you'd like, if you're streaming or can't possibly match 240fps:240hz.

out of all of these though, definitely playing on the Low preset is a requirement. if it still feels bad after doing everything i've written above, well i don't really know what to tell you.

Can you answer how you're certain about all you're claiming? If your best argument is: "I'm a top 500 player" then this really doesn't say anything. People can be very good at the game even with lower then average setups, and honestly, a lot of high level players doesn't even have a clue about all this things.

This all you posted here is so overkill that I don't even know where to start...
Quote:
- use Low preset settings. anti-alias on low or off, either is fine. people might think or say that using higher settings doesn't feel different - they're wrong

Oh boy, what a shame we're just mere mortals who can't feel the "difference" you're feeling. Regarding input lag this was tested before and no, it doesn't add any lag if your setup can hold the same FPS: https://www.youtube.com/watch?v=tc5qcynsCkU

Like seriously, where people learn this stuff? I think we really need a MythBusters season about "hardcore gamer claims".

Also, strobe sucks without a sync method. But what I know? I'm just a mere mortal after all.
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