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[Eurogamer] I've seen people literally spend $15,000 on Mass Effect multiplayer cards - Page 2

post #11 of 19
I know I will probably get flamed for asking this but, could someone explain to me what these microtransactions, loot crates, etc. are and why I should be so concerned with them.

And as a gamer raised on single-player titles, I'm deeply troubled by the trend I've come to notice in the past couple years or so, and that is that single player games seem to be disappearing in favor of multiplayer. Multiplayer is all well and good, but I'm "old school" when it comes to my gaming and to me, multiplayer should be more like a "supporting role" kind of thing, not the sole focus of a game. At least that way, people like myself would still be able to buy a game because it has a single player mode. I missed out on the 1st Titanfall because it was multiplayer only.
post #12 of 19
Quote:
Originally Posted by Bryst View Post

These are called "whales" and they make up 80% + of the micro transactions in these sort of games. They are the cash flow and ultimately what the developers tailor towards.

I once played a mobile game for a short time and was in a guild. The top players of the guild would spends hundreds of dollars for one "war" And that was just to get to 50th place. The people in top 10 probably spent like 10x that. I quit real quick....
These games are targeted at 2 kinds of people
1. who are vulnerable to addiction like gambling.
2. who don’t care because they are filthy rich and their parents earn it for them.

Eithey way, I literally ignore/skip games which have IAP or lootboxes.
Edited by d5aqoep - 10/24/17 at 12:37am
post #13 of 19
Reminds me of the time I was addicted to Hearthstone. When I finally decided to look up my transaction history for buying card packs, I had a heart attack and have never played since. Wasted hundreds of $$$ on that game. Don't trust anything that is P2W.
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post #14 of 19
Quote:
Originally Posted by Gmr Chick View Post

I know I will probably get flamed for asking this but, could someone explain to me what these microtransactions, loot crates, etc. are and why I should be so concerned with them.
You should only be concerned when the majority of multiplayer games, especially those you have to pay upfront, implement p2w features in the form of said microtransactions. Insofar as those features are cosmetic, it's not as ominous.
It's possible the market at large will wallet-vote these things away in the case of proliferation, but I guess only time will tell.

Quote:
Originally Posted by Gmr Chick View Post

And as a gamer raised on single-player titles, I'm deeply troubled by the trend I've come to notice in the past couple years or so, and that is that single player games seem to be disappearing in favor of multiplayer. Multiplayer is all well and good, but I'm "old school" when it comes to my gaming and to me, multiplayer should be more like a "supporting role" kind of thing, not the sole focus of a game. At least that way, people like myself would still be able to buy a game because it has a single player mode. I missed out on the 1st Titanfall because it was multiplayer only.
It's a tricky subject. I want to say you deserve all the single player dev time you want, but it's more legitimate to say game type and consumer base dictates what a developer should or shouldn't do with a game. Of course, it's not always black and white. GT Sport is a recent example of that. Its underwhelming offline content is, no doubt, meant to boost PS Plus sales.
Much like yourself and Titanfall, I decided to not buy GT Sport.
    
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post #15 of 19
Some people have too much money and not enough common sense.



$15,000 on some multiplayer cards doh.gif
Edited by Cybertox - 10/24/17 at 1:40am
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post #16 of 19
Quote:
Originally Posted by Gmr Chick View Post

I know I will probably get flamed for asking this but, could someone explain to me what these microtransactions, loot crates, etc. are and why I should be so concerned with them.

And as a gamer raised on single-player titles, I'm deeply troubled by the trend I've come to notice in the past couple years or so, and that is that single player games seem to be disappearing in favor of multiplayer. Multiplayer is all well and good, but I'm "old school" when it comes to my gaming and to me, multiplayer should be more like a "supporting role" kind of thing, not the sole focus of a game. At least that way, people like myself would still be able to buy a game because it has a single player mode. I missed out on the 1st Titanfall because it was multiplayer only.

The mobile gaming market is why you should be concerned. Microtransactions are just small items or additions to gameplay for a few bucks, lootboxes are (usually cosmetic) boxes of in game items where you pay and get a random item essentially. They're continuously creeping into every sector of gaming and use gambling tactics to try and get you to spend (Even on games aimed directly at children) which means its only a matter of time before the Government steps in because a senators kid racked up a massive bill with them or something. I genuinely think it could cause another video game industry crash and make gaming a much more niche, indie affair than it currently is. (Kinda like back in the 80s where you had a few big houses and that was really it. I'd laugh if Nintendo is still around, kinda like a shark and how its evolved over the years by remaining so similar)
Quote:
Originally Posted by ToTheSun! View Post

It's a tricky subject. I want to say you deserve all the single player dev time you want, but it's more legitimate to say game type and consumer base dictates what a developer should or shouldn't do with a game. Of course, it's not always black and white. GT Sport is a recent example of that. Its underwhelming offline content is, no doubt, meant to boost PS Plus sales.
Much like yourself and Titanfall, I decided to not buy GT Sport.

I call it iPhone syndrome, where all the companies in one industry see one (or a few) products that are insanely popular and constantly try to recreate that completely not realising that the people who want that product already have that product and that the people who want their product they're about to adapt into something else might actually want something different which is why they didn't buy the popular product in the first place.
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post #17 of 19
Quote:
Originally Posted by Brutuz View Post

I call it iPhone syndrome, where all the companies in one industry see one (or a few) products that are insanely popular and constantly try to recreate that completely not realising that the people who want that product already have that product and that the people who want their product they're about to adapt into something else might actually want something different which is why they didn't buy the popular product in the first place.
As an addendum, don't get me wrong, I love online multiplayer games. That type of experience, though, is simply not what I was looking for in a GT installment. I'm sure others will welcome the new focus, what with the official championships and all.
    
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post #18 of 19
This is relevant.

post #19 of 19
Quote:
Originally Posted by SharpShoot3r07 View Post

It already has that early on stages of hype that games like Destiny and No Mans Sky had. The trailer they showed off for Anthem at E3 LOL, no way the game looks anywhere close to it. When I see people hyped for Anthem I just ask myself "why?". There's hardly any info on the game other than that scripted E3 showing. Anthem is gonna suck.

Whether or not its a good game is irrelevant for me. Im just not interested in its world or its proposed goals.

Just not for me is all.
    
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