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[WCCFTech] Assassin's Creed Origins PC Benchmarks - Page 2

post #11 of 61
Quote:
Originally Posted by maltamonk View Post

About the last thing I care about are day 1 benchmarks. There are always patches, bios's, etc...that change these in a rather expedient fashion. I guess I'm supposed to be ecstatic that my 1060 is doing so well vs vega, but I know that will change. I also know one more important factor to me is that I won't pay launch prices, specially not for a game that has a history or poor launches. So in turn I wait for bugs to be ironed out, prices to fall, and both vendors to tweak their hardware. Day 1 benchmarks??? Irrelevant for the most part.

It is extremely relevant for the massive sales that are gained from pre-orders and day one orders. I would imagine that day one sales are easily 40-50% of total sales for AAA titles over their lifespan.

I understand that you may not purchase titles without a price reduction, but literally millions of consumers purchase these games on day 1.
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post #12 of 61
More benchmarks from a better source are out





Edited by Glottis - 10/27/17 at 9:14am
post #13 of 61
Quote:
Originally Posted by maltamonk View Post

About the last thing I care about are day 1 benchmarks. There are always patches, bios's, etc...that change these in a rather expedient fashion. I guess I'm supposed to be ecstatic that my 1060 is doing so well vs vega, but I know that will change. I also know one more important factor to me is that I won't pay launch prices, specially not for a game that has a history or poor launches. So in turn I wait for bugs to be ironed out, prices to fall, and both vendors to tweak their hardware. Day 1 benchmarks??? Irrelevant for the most part.

You are very astute and can't help but respect your thoughts here. Just as nvidia needs to release performance drivers for wolfenstien 2 the same is true about amd for ACO. Besides, it's a good chance this game going on sale during black friday./cyber monday anyway. biggrin.gif


History

This isn't really "news" I had no doubt that AMD would need more time with this title as it appears to be a very stranded history between the two regarding this title.
And it goes all they way back to the beginning with Assassin's Creed. When it was alleged that nvidia sponsors pressured them to remove 10.1 (a feature that helped boost performance for the 3000 series Radeon cards) claiming a issue with a "rendering pass" that was never fixed for DX10.1 support but simply removed support for DX10.1. And it was done in a way that many didn't even know, at the time, that ubi was removing it.
Quote:
...With DirectX 10.1, we are able to re-use an existing buffer to render the post-effects instead of having to render it again with different attributes...The DirectX 10.1 API enables us to re-use one of our depth buffers without having to render it twice, once with AA and once without...There is no visual difference for the gamer. Only the performance is affected (positively for Radeon)...Our DX10.1 implementation was not properly done and we didn't want the users with Vista SP1 and DX10.1-enabled cards to have a bad gaming experience...We are currently investigating this situation.
LOL

The above was something the developer couldn't figure out how to "fix".

http://techreport.com/news/14707/ubisoft-comments-on-assassin-creed-dx10-1-controversy-updated

PC SPec

Because I do recall what happened back then I've simply ignored many other Assassin Creed benchmarks.
Did you know that this game doesn't even use DX12?
Quote:
Operating System (64bit versions only):
Windows 7 SP1
Windows 8.1
Windows 10
Processor:
Intel Core i7-3770 @ 3.5 GHz
AMD FX-8350 @ 4.0 GHz
Video card:
NVIDIA GeForce GTX 760 (4GB)
AMD Radeon R9 280X (3GB)
(See below)
RAM:
8GB
DirectX:
DirectX June2010 Redistributable
Sound:
DirectX 9.0c compatible sound card with latest drivers
Hard Drive:
45 GB available space
Peripherals:
Windows-compatible keyboard and mouse required, optional controller
https://support.ubi.com/en-us/Faqs/000031268/System-Requirements-of-Assassin-s-Creed-Origins

Wow, what an innovative, cutting edge game we got here. But at least it looks pretty tongue.gif
Edited by EastCoast - 10/27/17 at 10:02am
post #14 of 61
I dont get it with this game can some one tell me why on ultra settings with my system i7 6700k 4.7ghz geforce 1080 at 2000 and 32 gb ddr4 ram at 3200mhz and a samsung 950 pro m.2 why do the frames drop to below 30 and the game stutters a lot in fullscreen but if im on ultra borderless mode the game hardly drops below 50 fps and is smooth as butter ...why does borderless run so good i dont get why .
post #15 of 61
Quote:
Originally Posted by prjindigo View Post

What I observed in the Wolfenstein ][ benchmarks was exceptionally consistent performance based on the internal structure of the card and the coding used.

The FPS was highly dependent on the scene, sometimes performing strongly and other times extremely poorly
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post #16 of 61
Here are the benches from Gamegpu:

source: http://gamegpu.com/action-/-fps-/-tps/assassin-s-creed-origins-test-gpu-cpu

Warning: Spoiler! (Click to show)






If only the game was good or interesting.........or made by someone that's not Ubisoft, or not a console control-like game, or relevant.....yeah, i don't like assassins creed games, personal opinion.
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post #17 of 61
Quote:
Originally Posted by EastCoast View Post

PC SPec

Because I do recall what happened back then I've simply ignored many other Assassin Creed benchmarks.
Did you know that this game doesn't even use DX12?
https://support.ubi.com/en-us/Faqs/000031268/System-Requirements-of-Assassin-s-Creed-Origins

Wow, what an innovative, cutting edge game we got here. But at least it looks pretty tongue.gif

Seems you have trouble reading. That is for the sound API. DirectSound hasn’t been improved beyond that version that came with DirectX 9 as Microsoft moved away from sound APIs. So technically it is the latest.

The game is DX11 for graphics.

You’ll also be happy to know that the dumbass who did that pressuring is now at AMD... Roy Taylor.

Also, at the time NVIDIA hardware had a graphics extension to enable the same feature and get the same DX10.1 performance benefit as AMD while still using DX10, but could not claim full DX10.1 spec support, technically. So the whole thing was dumb all around.
Edited by Seven7h - 10/28/17 at 8:48am
post #18 of 61
Quote:
Originally Posted by Neilthran View Post


If only the game was good or interesting.........or made by someone that's not Ubisoft, or not a console control-like game, or relevant.....yeah, i don't like assassins creed games, personal opinion.

The game is good, and I'll go so far as to say its a return to form for the series. Most of the annoying elements I've had contention with are gone (those stupid 'fail if you're too far away' tailing missions are thankfully dead), and the combat is challenging as opposed to merely being the 1 vs 1 button prompt fests of past games.

...I think I need to sit down, the mere act of defending Ubi in any context has made me visibly sick.
Edited by lombardsoup - 10/28/17 at 8:45am
post #19 of 61
Ubisoft has done well enough with R6: Siege.

Everything else though, Im ready to get the pitchfork and fall in line.
    
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post #20 of 61
Dat 4k performance is abysmal. Ti is absent for whatever reason. I"d love to see the same test, but with the 3 layer drm shut off.
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