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[WCCFTech] Assassin's Creed Origins PC Benchmarks - Page 4

post #31 of 82
Quote:
Originally Posted by Malinkadink View Post

2 year release cycles is too damn short, you end up with a short game that just isn't particularly exciting or innovative. Its ironic that you have a witcher 3 avatar, but witcher 3 was a game i consider somewhat of a masterpiece and it took them nearly 4 years to develop. I can't wait to see what they do with cyberpunk 2077.

The Assassins Creed series has a very large dedicated team and it was at one time a yearly release. A 2 year cycle for a title with this many dedicated resources can accomplish considerably more than CD Projekt can in a similar time. Its also important to note that along with a relatively small team for a title of that magnitude, CD Proj also had to develop a working engine to build the title on. This is not the case with Assassins Creed as they typically update the engine about once a generation.

You are not making a very valid comparison here. This current Ass Creed title is very large in comparison to most of the others in the series and it has been in development for approx 2 years.
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post #32 of 82
Quote:
Originally Posted by keikei View Post

I'd go as far as to say AMD performs admirably here. Unfortunately, the RX 56 is heavily price inflated right now and the 64 is under performing considering its supposed to be the faster card. In game benching isolation, AMD does well, until you attempt to purchase a card a month or so after release.

It is actually coming back down in price.. https://www.amazon.com/dp/B07532T488/ref=cm_sw_r_cp_apa_RYQ-zbTANASZV
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post #33 of 82
So, I got a copy of ACO. At first, it didn't work, because ACO would error out due to threadripper. Ubisoft was working on the problem. They've patched it. Now ACO stutters like mad ever 5 seconds with CPU usage spikes to 100% during those instances. Guess I'll have to wait some more.
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post #34 of 82
Quote:
Originally Posted by Woundingchaney View Post

The Assassins Creed series has a very large dedicated team and it was at one time a yearly release. A 2 year cycle for a title with this many dedicated resources can accomplish considerably more than CD Projekt can in a similar time. Its also important to note that along with a relatively small team for a title of that magnitude, CD Proj also had to develop a working engine to build the title on. This is not the case with Assassins Creed as they typically update the engine about once a generation.

You are not making a very valid comparison here. This current Ass Creed title is very large in comparison to most of the others in the series and it has been in development for approx 2 years.

I don't normally respond to days old posts, but for the record.

#1. RedEngine was first made for The Witcher 2 on the PC which was released in 2011. They only updated the engine for The Witcher 3 which was released in 2015.

#2. The Witcher 3 had a MUCH LARGER team working on the game than any Assassins Creed game. Globally a little over 1,500 people worked on The Witcher 3. Last I checked Ubisoft only had about 400 or so working on Assassins Creed. Less than a third of the number that worked on The Witcher 3.

So no matter how you try to twist it, CD ProjektRed spent twice as long to make the The Witcher 3, using an exiting engine, and having more than 3 times as many people working on it, that Ubisoft spends between each new Assassin's Creed game.


And that difference shows.
post #35 of 82
I usually respond to posts so........

1) RedEngine 2 was primarily used for the port of Witcher 2 on the 360, RedEngine 1 ran the game on the PC. RedEngine 3 completely redesigned the current RedEngine for an open world environment and a 64 bit platform. RedEngine 3 was not a simple update by any means, much middleware was removed and a completely new foundation for the engine was built. This is nothing like Ubi using the same engine for consecutive titles. To suggest RedEngine 3 was just an update of the original engine is not accurate at all.

2) Starting with AC4 the development team for the Ass. Creed series was over 1000 people. Simply because 1500 people were associated with a title that isnt the core team. The core team for W3 was only around 200 people, when you look at total involved with a title that accounts for a lot of aux. labor (there is actually a pic of the dev team in the game iirc). To give you an idea, the GameEngine platform uses about 300 engineers.

3) ...............


Im not trying to spin anything.
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post #36 of 82
Alright guys,

I really can't get this game to play nice with my i5 4690k, 16gb RAM & GTX 1080 MSI ARMOUR OC. All cores are at 72%, GPU at 77% won't go any higher. Sometimes the CPU spikes to 100%, then the GPU usage drops to around 65%. My FPS is so erratic. One minute it is in the high 80's, the next the low 20's... Combat is choppy and unplayable.

Alternatively, I have been playing on my GF's Alienware R2 laptop with an i7 4710mq and a 970m, it runs BUTTER SMOOTH at 1080p with the high preset, between 30-60fps, no choppiness, no performance spikes. I'm wondering if the hyperthreading of the i7 4710mq is the difference, the extra cores...

Anyone have any performance fixes other than dodgy skidrow websites? XD
    
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post #37 of 82
Quote:
Originally Posted by Roxborough View Post

Alright guys,

I really can't get this game to play nice with my i5 4690k, 16gb RAM & GTX 1080 MSI ARMOUR OC. All cores are at 72%, GPU at 77% won't go any higher. Sometimes the CPU spikes to 100%, then the GPU usage drops to around 65%. My FPS is so erratic. One minute it is in the high 80's, the next the low 20's... Combat is choppy and unplayable.

Alternatively, I have been playing on my GF's Alienware R2 laptop with an i7 4710mq and a 970m, it runs BUTTER SMOOTH at 1080p with the high preset, between 30-60fps, no choppiness, no performance spikes. I'm wondering if the hyperthreading of the i7 4710mq is the difference, the extra cores...

Anyone have any performance fixes other than dodgy skidrow websites? XD

What resolution are you playing at?
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post #38 of 82
Quote:
Originally Posted by Woundingchaney View Post

What resolution are you playing at?

I'm on a 2k monitor, but I've been running it at 1080p because it is unplayable. Even at 40fps it is choppy and stuttering. :/
    
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post #39 of 82
Quote:
Originally Posted by Roxborough View Post

Quote:
Originally Posted by Woundingchaney View Post

What resolution are you playing at?

I'm on a 2k monitor, but I've been running it at 1080p because it is unplayable. Even at 40fps it is choppy and stuttering. :/

I would imagine playing at the higher res, but dropping settings to low would help? The less the cpu is involved here the better. I initially came in the thread today to ask regarding the DRM eating up cpu usage...its seems like Ubi hasn't addressed it.
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post #40 of 82
Quote:
Originally Posted by keikei View Post

I would imagine playing at the higher res, but dropping settings to low would help? The less the cpu is involved here the better. I initially came in the thread today to ask regarding the DRM eating up cpu usage...its seems like Ubi hasn't addressed it.

Well I read that Ubisoft designed it to use the cpu. And that it wasn't the DRM causing the issues. But I beg to differ.

If it is going to be this difficult to run this damn game I'm going to get it on my ps4 pro instead. Fed up of PC gaming. Just bought a 1080 and it can't even run the main game I wanted it too.
    
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