...Brack is clear that using modern server architecture doesn't mean that these Classic servers will have the same features that current World of Warcraft does. There won't be cross-realm servers or Looking For Raid and Dungeon Finder automatic party matchmaking...
Personally I always found that pointless. Eventually you just end up in the same exact space people claimed they didn't want to be in.
DAoC used to have classic servers and then one day they decided to group us back with the TOA cluster because it was pretty much dead... as opposed to making people on the dead cluster come play by our rules. That was when I said good bye to DAoC.
Then again I'm not sure how long people that have claimed they would play Vanilla will actually play.
It's tempting for me since I never played WoW. I always see it like now it's pointless for me to even play since the game is so old and people have so much gear etc.
Personally I always found that pointless. Eventually you just end up in the same exact space people claimed they didn't want to be in.
DAoC used to have classic servers and then one day they decided to group us back with the TOA cluster because it was pretty much dead... as opposed to making people on the dead cluster come play by our rules. That was when I said good bye to DAoC.
Then again I'm not sure how long people that have claimed they would play Vanilla will actually play.
Even if they went slow and only took 1 year per expansion that's still 3 years until I get bored. I mean, I've already been playing on Nostalrius/Elysium/Lights Hope for a year and a half and I'm ready to give it a go again for official servers.
It's tempting for me since I never played WoW. I always see it like now it's pointless for me to even play since the game is so old and people have so much gear etc.
There is effectively a gear reset every single new expansion as people need to reach a new level cap and get new gear again. As for the current expansion they always implement catch up mechanics for new or returning players to be able to get up with the veterans in a short amount of time. The game can be played casually or hardcore, and really the gap in gear between the super hardcore and casuals isn't so great and you'll still be able to see all the same content.
Vanilla wow was a whole different story and you pretty much had to be a hardcore player to get to see any of the endgame content.
Eh, finding people to do this will actually be easier now days. Raiding over the years of wow has gotten more complex. So many people raid at a Heroic and higher lvl that alot of these old raids are going to be more of "do we have the gear" then an actual skill check. There is so much knowledge out there even alot of it can be applied to vanilla. Yes finding 25 and 40 people is going to be more of a chore then 15-20 but the pool of experienced players will be larger.
Not to mention that it seems like since they are going to be remaking it from the ground up it will basically be a modification of the current client, meaning it will be very simple to port addons over to classic. Making raiding even easier then in true vanilla. With battle net integrated communicating with people will be easier.
People are going to see just how dated these raids are. I mean look at how Naxx was received in wotlk by the "raiding" community. Yes it was a success in the grand scene, but to people taht did BC raiding at black temple and sunwell level it was a joke.
I mean Blizzard is a business. Honestly I was a firm believer that they would never do a vanilla wow server. I am glad I was wrong. This is a really smart move by them. SO many players have been begging for this since cata that never got to experience wow. And it really was a completely different game. And I'm not even talking about gameplay. WoW over the years has really lost the MMO feel. You dont have to talk to anyone hardly ever. No one cares to help one another. Most people can solo quests that recommend 2-3 players. Even when you join a grp for a dungeon, no one says a word.
We'll see if they player base can adjust to such a mmo again.
I wonder how successful it'll end up being. While this likely doesn't mean too much, WoW came out in that high school period where putting in 20-30 hours a week was doable. Do those that experienced it and want to go back still have the free time they used to? Are newer players going to keep interest when heirlooms, dungeon finder, and other instant-gratification measures aren't there? I'd probably give up the grind this time around because it was sort of nice being able to experience the content without putting two months into a raid like SSC and only getting close to knocking out Vashj. I wonder how much of private server "success" is due to free access, and how much of population is just farmers or people trying it then feeling burnt out after a week or two.
Then go join one of the "blizzlike" vanilla servers out there if you dont want to pay. I'll gladly pay for an actual blizzard experience thats perfectly scripted true to how it was then and isn't riddled with bugs or exploits like many of the free private options are.
Then go join one of the "blizzlike" vanilla servers out there if you dont want to pay. I'll gladly pay for an actual blizzard experience thats perfectly scripted true to how it was then and isn't riddled with bugs or exploits like many of the free private options are.
Vanilla had a lot of faults but at least you felt like you were logging into an actual world as opposed to a giant hub like modern WoW. 40 man raiding MC and BWL were some good memories.
Yeah i have no idea what i'm talking about after playing on the likes of Nostalrius/Elysium and seeing random bugs here and there with various pathing issues and just some npcs straight up bugging out. There is also the matter of some class mechanics and talents that weren't always working. A lot of those issues were fixed over the years but never was everything 100%.
I've been messing with stuff for 10 years (both server and client) since the MaNGOS vs. Antrix days(lol, remember Burlex?) Private servers barely get things working properly especially if you have an eye for detail.
Examples include everything from opcodes not being handled properly yielding such glitches as naked characters (no updates for the gear,) lack of emote updates (characters which slide around,) NPC pathing issues, collisions not being handled properly, zone info not being read properly out of DBCs or prepared map data, disconnects due to connections not being handled properly, spells not working quite 100% right, and this is just hard programming stuff - we just don't know how to implement it either as only Blizzard really does.
Ignoring that implementation mess, even on the best servers, quests aren't always quite right or the RP is slightly off, boss scripts are mere "guesses" at how it worked, you will go into zones and NPCs will just stand there (often they were doing something, like casting a beam spell or jumping around on stumps,) NPCs don't have all of their unique attack movies and will resort to autoattack, and the list goes on.
I'd imagine this has been fixed by now, but one thing that always bugged me - if you go into something like Arathi Basin and capture a flag, NPCs with the untarget/unselect flag will spawn while your team controls it and do things - often this never worked and there were no NPCs at all.
To be honest, I'd love to take all of the Blizzard algorithms (all of the small nuances from NPC scripts, map calculations, database values,) and mate with with existing open source infrastructure and server emulators (which are better suited for small/mid servers as that's what they were made for.) Blizzard's servers are made for big iron hosting with special ways how things were handled so they could scale up massively - so specialized, that even they have problems trying to get such servers up and running again.
Eh, finding people to do this will actually be easier now days. Raiding over the years of wow has gotten more complex. So many people raid at a Heroic and higher lvl that alot of these old raids are going to be more of "do we have the gear" then an actual skill check. There is so much knowledge out there even alot of it can be applied to vanilla. Yes finding 25 and 40 people is going to be more of a chore then 15-20 but the pool of experienced players will be larger.
Not to mention that it seems like since they are going to be remaking it from the ground up it will basically be a modification of the current client, meaning it will be very simple to port addons over to classic. Making raiding even easier then in true vanilla. With battle net integrated communicating with people will be easier.
People are going to see just how dated these raids are. I mean look at how Naxx was received in wotlk by the "raiding" community. Yes it was a success in the grand scene, but to people taht did BC raiding at black temple and sunwell level it was a joke.
Not even fair to compare Naxx in Wrath to vanilla. All the bosses were either dumbed down or allowed for quite a few mistakes that made it far, far easier. Even the stoneskin gargoyles in vanilla were harder than in Wrath and it's not because the players didn't know how to DPS.
But I do hope Blizzard makes SOME adjustments, specifically with consumable mats.
Farming 30 Dreamfoil, lotus, ice cap, loads of gromsblood made raiding harder than it really was and few players had a stranglehold on lotus market.
Else I think only the real hardcore players will play and PVP ranking will suffer.
Aaaaaand the huge fight over whether or not they should be "true" Vanilla servers or if they should include updated graphics, balance, and quality of life features is already started on the official forums.
It's interesting, but having lived through it I was more than happy to leave that insane grind behind... And came back for WotLK which was a great deal more fun. None of this running around everywhere until you're level forty and hoping you had enough gold for a basic mount sillyness..
... Says the guy who's pet his sub lapse multiple times over the past several expansions because it's either been a case of "do all the dailies for three to four weeks to get access to more story" (my general impression of MoP, but I loved the story and how the entire continent looked) or "grind away in your garrison" (Warlords) or worst of all "I think I'd rather go for a walk RL" (Cataclysm).
While Wrath was my favourite expansion, it did have ToC whiiiiiich was.... 31 days of slogging it through boooooring daily quests (that for the longest of times, were sooooooooo much easier if you had a caster friend with you to help out with the jousting ^_~), just to become a champion and then get to do it alllllllll over again. Yippee.
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