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[Blizzard] Announces World of Warcraft Classic - Page 25

post #241 of 251
Quote:
Originally Posted by The EX1 View Post

That is why people stop playing Battlefield and CoD after they unlock all the weapons and have played all the maps right rolleyes.gif

PvP will be fine and I wouldn't be surprised if Blizz released additional BGs and World PvP events as time goes on. There is enough replay value in PvP to keep it going for a long time. Especially with how competitive PvP guilds get with the honor ladder system.

PvE is a different challenge. Right out of the gate Classic will have 3+ years of content for PvE players. Even back in Vanilla, hardly anyone cleared everything in that time frame, it just wasn't possible. Let's play this out.....

Player 1 starts a WoW Classic character. The average player took 17-21 days played (408-504 hours) to hit 60, level professions, earn 100% mount speed, and start with the end game content.


The 5 mans that usually took and hour to complete each run. Players ran these dozens of times to try and complete their Tier .5 sets to prep for raiding. Lets not forget the Vanilla-like loot drop rates either.
  • Scholomance
  • Stratholme
  • Blackrock Depths
  • Dire Maul

Then the original 10/15 mans (depends on patch) to try and grab their last few Tier .5 pieces.
  • LBRS
  • UBRS

From there, take into account the time it took for people to get attuned for things like MC and BWL before they could even go in the place.

Here is the list of release dates and world first kills. Keep in mind these are from the absolute best of the best WoW guilds. Expect the community to be a L-O-N-G way behind.
  • Molten Core - Released November 23rd, 2004
    World-first Ragnaros kill by Ascent on April 25th, 2005
  • Onyxia's Lair- Released November 23rd, 2004
    World-first Onyxia kill by Ruined on January 30th, 2005
  • Black Wing Lair- Released July 12th, 2005
    World-first Nefarian kill by Drama on September 26th, 2005
  • Zul'Gurub Released September 13th, 2005
    World First - ????
  • Temple of Ahn'Qiraj- Released January 3rd, 2006
    World-first C'thun kill by Nihilum on April 25th, 2006
  • Ruins of Ahn'Qiraj -Released on January 3rd, 2006
    World-first Ossirian kill by ???? on ????
  • Naxxramas- Released June 20th, 2006
    World-first Kel'thuzad kill by Nihilum on September 9th, 2006


Can't forget about the outdoor raids either!

  • Dragons of the Nightmare - Emeriss, Lethon, Taerar, Ysondre
  • Omen
  • Azuregos
  • Lord Kazzack
  • Teremus

Now that you have done all that with a solid guild, you realize you have only played one of eight classes and haven't even touched PvP yet.

Modern game developers wish they could launch with that much content. WoW Classic will be fine.

ROFL

one is a competitive game

One is an mmo

don't be confused about who the player base is

If peopel didn't care about gear they wouldn't be in an mmo. They'd be playing a moba or fps.

You're supposed to be able to gain advantage in MMO's, the playing field is not supposed to be level.

The ridiculousness of this post is mind boggling.

If you have no progression all PVE guilds will die within the year. And PvP guilds will follow once they realize they're never gonna beat the guys abusing the system for PvP rewards. . . Or they just get them all and have nothing left to do.

MMO pvp is not league of legends lol. (which basically never stops the grind either). So funny that you said that. Thinking WAYYY too highly of the competitive drive in a tab targeting mmo. That isn't going to sustain a healthy server, especially in PvE how can you imagine you're gonna hold together a guild that raids 40 mans with no new content on the horizon?
Quote:
Originally Posted by Digitalwolf View Post

So you are saying that the amount of people playing on EMU's is the majority of those that will play on Official Blizzard Severs? I think you have a little bit of skew in the concept of exactly who the loners are going to be here number wise... anyway we'll see what happens.

Well I think it will depend on if they charge for it or not

But those people who actually play on classic servers consistently are going to want progression.

Like i said you can't sustain PvE or PvP without adding new rewards to work for.

MMO players don't play MMO's to not get gear
Quote:
Originally Posted by Malinkadink View Post

I was going to say the same thing, everyone knows the encounters now and how to best tackle them, and if they don't then a quick search will get you that information. Ragnaros will be downed within a span of 3 months if not less once classic is launched. I figure it will take the most hardcore players a week or two to reach level cap, with the somewhat less dedicated players taking a month. Then figure another month of gearing and attempting the raid content until finally doing a full clear with some trial and error.

Took almost exactly a month on the private server I'm on for the first clear.

I'm sure they'll have it on farm now.
post #242 of 251
See that button on the right below each post that says 'Multi'? You should learn how to use it.
post #243 of 251
Quote:
Originally Posted by mmonnin View Post

See that button on the right below each post that says 'Multi'? You should learn how to use it.

multi is messy and pointless.

There is no reason not to just make new posts

Why you would imagine it matters i have no idea? What you getting pinged?

Turn em off/ ? ? ?
post #244 of 251
Padding post count is pointless.

Why do you assume I'm getting pinged.
post #245 of 251
Quote:
Originally Posted by Malinkadink View Post

Tradeskills were useful up until cata where they lost the majority of their perks like stat advantages. So yeah crafting will become more desirable again.

Please re-read what I said, I specifically mentioned specializations, not trade skills. When cata came out (or was it panda land) they removed several specializations and didn't even give players a feat of strength for having done it, thereby making that insane amount of farming (armoursmithing was a LONG grind) and all the running around and crafting to get it (so you could craft some of the most exclusive items) a giant slap in the face.
Quote:
Originally Posted by Juicin View Post

multi is messy and pointless.

There is no reason not to just make new posts

Why you would imagine it matters i have no idea? What you getting pinged?

Turn em off/ ? ? ?

You might want to read this, especially the section of it entitled "posting etiquette" http://www.overclock.net/t/235282/overclock-net-professionalism-initiative/0_40

You can receive infractions here on the forum for deliberately writing multiple posts back to back, as it violates the professionalism initiative/forum rules.
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post #246 of 251
Quote:
Originally Posted by WhiteWulfe View Post

Please re-read what I said, I specifically mentioned specializations, not trade skills. When cata came out (or was it panda land) they removed several specializations and didn't even give players a feat of strength for having done it, thereby making that insane amount of farming (armoursmithing was a LONG grind) and all the running around and crafting to get it (so you could craft some of the most exclusive items) a giant slap in the face.
You might want to read this, especially the section of it entitled "posting etiquette" http://www.overclock.net/t/235282/overclock-net-professionalism-initiative/0_40

You can receive infractions here on the forum for deliberately writing multiple posts back to back, as it violates the professionalism initiative/forum rules.

I read what you said perfectly clear, but you're not making sense by saying they removed specializations. Specializations are the three different skill trees you can choose from for any given class ie hunter has marksmanship, beast mastery, and survival. I think what you're referring to is the professions or like i said tradeskills same difference and the specializations for those professions like smiths being able to choose to pursue armorsmithing or weaponsmithing.

I don't see why doing those questlines should warrant any feat of strengths, the chain can be done in a single day and thats including gathering the materials if you have an entire day to burn mining mithril and truesilver. You did get a feat of strength for becoming a wielder of the hand of ragnaros and still do even today and you need a blacksmith to make the sulfuron hammer.

Profession specializations effectively became useless after TBC where in WOTLK there was little advantage to specializing in anything anymore. People chose professions that would let them get stat advantages in pve although it helped in pvp too such as being a jewelcrafter and being allowed to socket 3 34 strength gems over non jewelcrafters who could only get 20 strength gems so you'd have a 42 strength advantage or 84 attack power not counting any buffs that increased stats by a % giving you an even bigger gap in power.
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post #247 of 251
Quote:
Originally Posted by Malinkadink View Post

I read what you said perfectly clear, but you're not making sense by saying they removed specializations. Specializations are the three different skill trees you can choose from for any given class ie hunter has marksmanship, beast mastery, and survival. I think what you're referring to is the professions or like i said tradeskills same difference and the specializations for those professions like smiths being able to choose to pursue armorsmithing or weaponsmithing.

Skills also had specializations. The skills themselves granted passive bonuses in Vanilla, and there were also specializations to the skills (also called specializations, same word used for talent specializations). Both the specializations and the passives were removed at various points in the game's history.

Both words are valid, so saying "NUH UH" isn't correct.
post #248 of 251
Quote:
Originally Posted by Juicin View Post

ROFL

one is a competitive game

One is an mmo


don't be confused about who the player base is

So you are saying an MMO can't be a competitive game? Are you sure you understand the player base? rolleyes.gif
Quote:
You're supposed to be able to gain advantage in MMO's, the playing field is not supposed to be level.

You literally just contradicted yourself and the first part of your post I quoted.
Quote:
The ridiculousness of this post is mind boggling.

If you have no progression all PVE guilds will die within the year. And PvP guilds will follow once they realize they're never gonna beat the guys abusing the system for PvP rewards. . . Or they just get them all and have nothing left to do.

I never said content should never be able to be added did I? I stated it wouldn't all be chewed up and spat out as fast as people think.

I guess ROFL back at you?
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post #249 of 251
Quote:
Originally Posted by The EX1 View Post

So you are saying an MMO can't be a competitive game? Are you sure you understand the player base? rolleyes.gif
You literally just contradicted yourself and the first part of your post I quoted.
I never said content should never be able to be added did I? I stated it wouldn't all be chewed up and spat out as fast as people think.

I guess ROFL back at you?

Relative to something like a sports game or an RTS?

It's not competitive at all

What are you comparing it to? I find it hard to think of a multiplayer genre that is less competitive than MMOs.

The whole point is to be in a persistent world and build up your character. . . Competitive games you just you know. . . compete directly with other people with all the same resources at your disposal.

DOTA is more competitive than League for that reason. You can just buy the "box" and unlock everything you would need to compete. Because that's what competitive games are about. Not preparing your character in a persistent world to tilt the playing field in your favor or grinding out your account to prepare to compete.

Most things in life are relative... *insert mind blown gif*. .. . WoW is not a competitive game relative to the obvious comparison of other games. How you took anything more than that from my statement i have no idea.
post #250 of 251
Quote:
Originally Posted by Juicin View Post

Relative to something like a sports game or an RTS?

It's not competitive at all

What are you comparing it to? I find it hard to think of a multiplayer genre that is less competitive than MMOs.

The whole point is to be in a persistent world and build up your character. . . Competitive games you just you know. . . compete directly with other people with all the same resources at your disposal.

DOTA is more competitive than League for that reason. You can just buy the "box" and unlock everything you would need to compete. Because that's what competitive games are about. Not preparing your character in a persistent world to tilt the playing field in your favor or grinding out your account to prepare to compete.

Most things in life are relative... *insert mind blown gif*. .. . WoW is not a competitive game relative to the obvious comparison of other games. How you took anything more than that from my statement i have no idea.

It depends on how you look at it. You seem to only be taking the surface-level look at it, but in fact WoW is a very competitive game in the sense of a LAN tournament. In these tournaments, you aren't using personal accounts but rather a tournament account where everyone has the same items and things available to them without the need to sink time into getting them. There has always been a huge scene for these tournaments, along with sponsored players/teams just like any other competitive e-sport.

Now, off-Lan the PvP is still competitive but it depends on what you want to do in PvP and caters to those. Arena is taken more seriously and typically the 2000+ rating players have all the same gear, the only difference is their playstyle and skill. Battlegrounds is less serious in the way that you won't always have full pvp geared players, but in semi-high rank arena, you always will.

I don't inherently think that WoW is labeled as a "competitive" game, but it can certainly be one in certain aspects of the game itself.
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