1. Polling rate 500/1000Hz - LMB + RMB (default polling rate - 1000hz)
2. DPI steps change: 500/600/1000/1200/1400/1800 || 400/800/1600/2400/4800/120000 - DPI + LMB (default dpi-400/800/1600/2400/4800/120000)
3. Left / right-hand mode (Left mouse button switches with right mouse button) - DPI + RMB (default right-hand mode)
4. LOD (lift of distance) changes to 1.8 - scroll button + LMB (default LOD 1.8mm)
5. LOD (lift of distance) changes to 2.4 - scroll button + RMB
5. LOD (lift of distance) changes to 2.4 - scroll button + RMB While USB plug-in:
Logo LED:6 options when pressing dpi button and scroll:
1. LED off
2. RED LED still light
3. BLUE LED still light
4. GREEN LED still light
5. PINK LED still light
Sensor position really isn't explicitly related to arm aiming. The way a person settle onto a grip is a consequence of them subconsciously aligning their thumb-pinky axis to the sensor position for their natural alignment reference for wrist pivot. Claw grip is a result of curling the excess length of the thumb and pinky to align to the sensor. This is also why G Pro is unsuitable for fingertip grip, because the sensor position forces you to grip far forward and leaving insufficient palm clearance for enough range of motion.
Sensor position really isn't related to arm aiming. The way a person settle onto a grip is a consequence of them subconsciously aligning their thumb-pinky axis to the sensor position for their natural alignment reference for wrist pivot. Claw grip is a result of curling the excess length of the thumb and pinky to align to the sensor. This is also why G Pro is unsuitable for fingertip grip, because the sensor position forces you to grip far forward and leaving insufficient palm clearance for enough range of motion.
When a sensor's position is too far forward, moving my arm left and right causes the cursor to make an upside down U, while a sensor with a further back position (Kinzu as an example) has much less "sensitivity" to the slight fingertip movements that occur when your aim "arcs" slightly from the shoulder's cup rotating, for obvious reasons.
When a sensor's position is too far forward, moving my arm left and right causes the cursor to make an upside down U, while a sensor with a further back position (Kinzu as an example) has much less "sensitivity" to the slight fingertip movements that occur when your aim "arcs" slightly from the shoulder's cup rotating, for obvious reasons.
What you described is merely an observation, an implicit link. The underlying mechanics is that thumb-pinky axis is the natural reference point for aligning wrist pivot -- you will do this without thinking. When you adjust your grip until the pivot is aligned, you naturally line up the thumb-pinky axis with the sensor.
The .io website is the one for the USA as far as I'm aware, they said something about relocating their US office but that might be done, I can't order it yet and I'm in the USA.
Quote:
Originally Posted by daniel0731ex
What you described is merely an observation, an implicit link. The fundamental mechanics is that thumb-pinky axis is the natural reference point for aligning wrist pivot -- you will do this without thinking. When you adjust your grip until the pivot is aligned, you naturally line up the thumb-pinky axis with the sensor.
You are correct, and I can only speak for myself, so what I am feeling/have observed could (and is) entirely related to the way that I personally grip the mouse, and therefore, is a subjective view of how the two are related, sorry if I made it sound like my statement was meant to be seen as objective.
Well, the side buttons on my DM mice weren't awful, they had a bit of travel, but the main issue of their mice was actually more related to the main buttons being inconsistent and stiff due to bad shell design.
I want one but I don't know if I'll use it... I still have my Kinzu v1 and I really can't aim with it... HMM. 3360 would probably help a lot with that.
will have to wait until people start getting theirs and reviews of the buttons and wheel pop up.
I get where you're coming from but in reality it's not true, i find having the sensor close to the fingertips in fingertip grip is better for me. Suppose its' subjective.
"Small, but crazy!
If you are looking for the best gaming solution and most of the regular models available on the market don't suit you well, you have to try our DM3 mini! This gaming mouse is a perfect ally during play for such games as Counter Strike Global Offensive or Overwatch. We decided to trust again PIXART3360. We had to make sure that our mouse will have the best possible sensor on the market. You can achieve crazy 7M/s speed. It's going to be madly good!"
"New, better more flexible wire!
In DM3 mini we decided to use more frubber[sic] wire. Why? Because you asked for it. 1.8 m should be enough even for players with big mouse pads such as our DM PAD XL!"
nah, they're nice for when you don't feel like using two hands while browsing... like when you're eating a very delicious sandwich with your left hand!
not really true
I get where you're coming from but in reality it's not true, i find having the sensor close to the fingertips in fingertip grip is better for me. Suppose its' subjective.
It's not subjective. If you use fingertip grip and the position is forward (neutral being aligned to your thumb-pinky axis) then it will mechanically have a downward skew like Alya described. This is a matter of geometry.
You might have adapted due to a mouse that have a forward centre of mass, skewing your experience. However it is a matter of incontrovertible theory that the optimal position is neutral (aligned to thumb-pinky) irrespective of grip preference.
i dont really know how to feel about the sensor since i found myself fairly comfortable with the rival 110 but i was also fine with the original sensor position in the kinzu
im just a bit disappointed that they didnt changed this design
i grip the mouse with my ring finger stretching deep on mice with up to 117-118mm length, like in the gpro theres the room to do that even if it's not considered a palm/claw hybrid mouse but it can be easily make work like that if you have small enough hands
just saying this as they supposedly changed some size by a little 1mm exactly i think +1 on lenght and +1 on height , which personally could be really good for my likings
anyway im very that this happens and eager again to find another mouse that can help me replace the fk2 and zowie that are far from perfect atm
iirc the click latency is set at +6-8ms (against ikari) in firmware, so similar to most Zowie mice, it's not awful but it could be better, it's just "meh"
M1/M2 was inconsistent and stiff on my DM1 Pro & DM1 Pro S, but apparently that has been fixed
it seems they closed the page right now. The buying button didn't work when I tried and now I can't get into the website. Maybe they updated by mistake.
is it just me or by look of the pictures the hump looks more centered than the original? also the slope looks more gradual doing a closeup of 2pictures
if turns out this way im happy to give more points to dm very good job i also love the high LOD steps
It's not subjective. If you use fingertip grip and the position is forward (neutral being aligned to your thumb-pinky axis) then it will mechanically have a downward skew like Alya described. This is a matter of geometry.
You might have adapted due to a mouse that have a forward centre of mass, skewing your experience. However it is a matter of incontrovertible theory that the optimal position is neutral (aligned to thumb-pinky) irrespective of grip preference.
There might be other factors involved. You're talking about thumb/pinky alignment (and I'd love a slightly more indepth specification), but what about a 131 grip, where that's completely different ? My pink is usually completely stretched out over the right side.
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Related Threads
?
?
?
?
?
Ask a question
Ask a question
Overclock.net
27.8M posts
541.2K members
Since 2004
A forum community dedicated to overclocking enthusiasts and testing the limits of computing. Come join the discussion about computing, builds, collections, displays, models, styles, scales, specifications, reviews, accessories, classifieds, and more!