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[VentureBeat] Electronic Arts to acquire Titanfall maker Respawn Entertainment for as much as $455 Million - Page 2

post #11 of 37
I know EA gets a bad rap but I seriously think its their deadlines that kill games and subsequently the studio that made it. At the end of the day they are here to make money, I feel like it is just as much the responsibility of the studio to meet and agree with their contractual deadline and sometimes they dont make the cut and they suffer because of it. EA used to be one of the best publishers of all time. Some of my favorite games were made by studios owned by EA, and I am sure some of yours too. Same goes to Ubisoft. I wonder where we should draw the line. If we should stop hating on EA and start looking to the studios that take on massive projects and cant make the cut. EA is just the one who cuts the checks and licenses the IP's, they don't have anything to do with the actual making of games. I know this is a little off topic but i know the thread will eventually devolve into "WELP EA SUCKS THEY RUIN EVERYTHING LETS HATE THEM".

I loved Titanfall, it was one of the only shooters I played regularly on my PS4. It was well balanced and it felt very rewarding thanking down titans on foot. I hope they continue to make good shooters.
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post #12 of 37
Quote:
Originally Posted by Rei86 View Post

Next year Vince will be leaving Respawn, and a year after that EA will be closing Respawns doors.

And then Vince will make a new studio and sell that one to Ubisoft.
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post #13 of 37
It's 2017. EA isn't some super villain organization, it's a run of the mill corporation, these guys are just plain sellouts.
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post #14 of 37
For nearly half a billion?

I'd say they made the right choice... sleepsmiley02.gif
 
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post #15 of 37
Well, it was nice knowing you Respawn. I loved Titanfall (1), and even though they royally screwed up the Titan combat in 2, I held out hope that maybe the next one would do better.

But, since EA has already had a hand in the first two, I have no doubts they will go into this making demands outright, so here's my predictions for Titanfall 3:


1. Singleplayer games aren't profitable, so Titanfall will return to being a franchise without a campaign.

2. Deeper customization has been something players have been begging for since the original, so this series is ripe for lootboxes. Expect them to offer gameplay advantages just like Battlefront 2.

3. The skill gap will need to be reduced even further than it already was in Titanfall 2. They dumbed down Titan gameplay already, but it was still possible to dominate in the Pilot portion. I'm unsure exactly how they will go about this, but I wholeheartedly expect them to try. Gamers nowadays don't like having to practice and get better at the game, they want to be able to start dominating the competition within a couple hours of play. This allows them to appeal to a wider audience.


As someone already said, another one does indeed bite the dust.
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post #16 of 37
Quote:
Originally Posted by vmatt1203 View Post

I know EA gets a bad rap but I seriously think its their deadlines that kill games and subsequently the studio that made it. At the end of the day they are here to make money, I feel like it is just as much the responsibility of the studio to meet and agree with their contractual deadline and sometimes they dont make the cut and they suffer because of it. EA used to be one of the best publishers of all time. Some of my favorite games were made by studios owned by EA, and I am sure some of yours too. Same goes to Ubisoft. I wonder where we should draw the line. If we should stop hating on EA and start looking to the studios that take on massive projects and cant make the cut. EA is just the one who cuts the checks and licenses the IP's, they don't have anything to do with the actual making of games. I know this is a little off topic but i know the thread will eventually devolve into "WELP EA SUCKS THEY RUIN EVERYTHING LETS HATE THEM".

I loved Titanfall, it was one of the only shooters I played regularly on my PS4. It was well balanced and it felt very rewarding thanking down titans on foot. I hope they continue to make good shooters.

These mega publishers have much more say than you think, they dont just approve a project, cut a check, and set the deadline. They push the developers for specific types of games and specific content and features in the games, as well as make cuts to games and force certain aspects to become DLC add-ons when it was originally planned by the dev to be part of the base game.
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post #17 of 37
7 million copies sold for the first game between PC and Xbox one. that's 420 million dollars that's not a flop in my opinion.
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post #18 of 37
RIP Titanfall.
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post #19 of 37
meh, the whole FPS genre has been a huge joke since the end of last console gen...this isn't a huge loss or gain
     
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post #20 of 37
Quote:
Originally Posted by twitchyzero View Post

meh, the whole FPS genre has been a huge joke since the end of last console gen...this isn't a huge loss or gain

King of the hill type games like PUBG are legitimately some of the most fun I've had in a while. Given, it can be played in 3rd person or 1st
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